Skip to main content

Skyrim: The Creation Kit Experience

Writing a brand new Elder Scroll.

My latest trip back to Skyrim didn't start with a dragon attack. It started with homework. Specifically, sitting down with a pen to watch a couple of hours worth of YouTube videos created by Bethesda, with the goal of transforming its Creation Kit from "Oh my god..." to "Oh, I see!"

Skyrim is a world I've spent many, many hours exploring, questing my way through, and burning fools with fireballs for my own amusement and sometimes justice. I tinkered a bit with the previous version in Fallout: New Vegas, but that game's world of radioactive dirt and cold metal simply has nothing on the epic sweeps of Tamriel's chilliest corner. This is a land of magic and monsters. I'm already its saviour. Did I have what it took to be its master?

Make no mistake, the Creation Kit is amazing - but it's also incredibly intimidating. It's the same tool that Bethesda itself used to create Skyrim (at least, officially - there's always a chance it just pressed a big red 'Make Game' button and this is all a big ruse) and opening it up is to see the whole thing laid out in front of you. Every map. Every object. Every quest. Every marker. It's all there to be played with, and in case you haven't noticed, Skyrim is a pretty big game.

The good news is that nothing you do in Creation Kit can break the main game - at least, not permanently. The master data file is locked down and you don't get to mess with it. Instead, you create mods that are added onto the top and can be switched on or off individually, stacking them up to create whatever Skyrim experience you want. There are over 4000 of them on the Steam Workshop, with others lurking elsewhere if you'd rather do naughty things like removing Lydia's clothes instead of just her catchphrase. No, no link. Ask Google if you must.

Yes, yes, you used to be an adventurer until you took an arrow in your sweetroll. We know...

Most mods so far are relatively small scale - gameplay and world tweaks rather than new quests and areas. There are some very impressive ones though, including Open Cities, which makes the major cities part of the full overworld map rather than their own isolated zones, Midas Magic for mages bored with casting the same handful of spells all the time, and Improved Interior Lighting for improved interior lighting. You probably guessed that. There was a clue in the name.

The downside of Creation's power is that it's easy to get carried away with the possibilities, as when I sat down to create my debut magnum opus - the epic total conversion 'Azeroth vs. Middle Earth: A Ninja's Love Story.' Needless to say, what I ended up with was more on the lines of 'A Really Quite Nice Cave, Even If I Do Say So Myself.' At least it was a cave with no bloody giant spiders in it, making me both a better level designer and human being than whichever arachnophobe hating sadist created Skyrim's tutorial dungeon.

Approached cold, Creation Kit is an unusual tool - often finicky, but surprisingly forgiving. Creating an indoor area for instance, like a cave or a house, is simply a question of clicking together prebuilt blocks. There are several packs of these available, each broken into specific pieces like walls, corner pieces and doorways designed to fit perfectly against each other.

I eagerly set to work with the standard Nordic kit, splashed down lots of corridors and a couple of chambers, eagerly fired up the game and... I was instantly bored to tears. The Really Quite Nice Cave (Beta 0.1, join the mailing list!) was nothing but a time machine that sent my mind reeling back to the original Dungeon Master. Flat rooms. Walls. 90 degree angles. Zzzz...

How did Bethesda use these tools to create the actual game's intricately crafted interiors? The secret is that as sterile as Creation Kit looks, it's happy for you to be messy. It doesn't care for example if, say, you put a rock through a wall to make it look more interesting.

To warp to your map, you type COC (map name) into the console. There is no comedy map naming potential in this.

It shrugs off gaping holes in the side of the world, and leaves it up to you to worry about two corridor pieces not fitting perfectly over in the corners. Obviously, unfixed that kind of thing looks terrible, but the repair job can be anything from painstaking object nudging to just sticking a bolder in front of the gap so the player doesn't see it. This is the kind of laziness I can get behind.

With this knowledge and some virtual sticky-tape in hand, making stuff in Creation Kit became much more enjoyable. I'm not good at working in 3D - the three-panel view of the average FPS or 3D editor sends shivers of horror down my spine, and not in a good way.

Skyrim's dungeon editing is closer to interior decorating though, with everything from tables to fire mages in a big catalogue, waiting to be drag and dropped into your simple shell until it becomes a world. Placing everything does involve many tiny icons and important hotkeys, but the basics are easily picked up. I doubted I'd be making the Really Quite Nice Cave the latest flashpoint in the civil war between Imperials and Stormcloaks any time soon, but adding a pillar here and a treasure chest there, I soon felt everything start to come together.

Something was missing though, and I soon realised what. Purpose. Every great dungeon needs to be more than the sum of its parts. So did mine. They need a sense of history, of adventure... of myth and Myth 2, Oni and Halo. Looking at what I had so far, I quickly worked out the epic backstory that would guide both the rest of my design, and the player's path to glory.

"Once upon a time there was a Very Nice Cave," it began, as if scribed into legend by Crassius Curio himself. "And it was very nice indeed. Also there was treasure in it, which nobody had dared claim because they thought there was a dragon there too. But that turned out to be a lie because dragons look seriously tricky, so really it's just a bored Draugr or something."

Who's the most popular storyteller in Skyrim? FUS! ROALD! DAHL!

That'll do, I thought. Then, thinking more pragmatically, I added "Visitors occasionally claimed to have seen a void between worlds through occasional cracks in the walls," on the grounds that if that kind of shameless cheating was good enough for amateur creators of Hall of Mirrors effect filled Doom levels back in 1993, then dammit, it's good enough for Skyrim in 2012!

The trickiest part about getting even this far is learning to decode Bethesda's naming conventions. Many of the pieces you get to play with stand alone - rocks, doors, pillars and so on. Room pieces though, which make up the general shell of each area before you mess around and make them look interesting, are intended for use in very specific ways. Many only work one way around or in specific situations, all identified with codes like "ImpLRRoomWall01" or "ImpLRoomLCorner02". It's not tough to work out what they mean, but finding the right pieces can be fiddly - especially when it comes to making transitions and less boxy rooms.

Any mistakes are easily fixed. You can swap out pieces for others while leaving them in place, and view the map from any angle to see any holes in the architecture or bits that don't quite match. Lining things up is easy with snap-to-grid switched on, but you can do it by hand if you want a specific effect (like creating a transition between two area types or floating a few rocks and dirt patches through the floor to make it good and rough).

A quick tap of a key returns you to an overhead view, selecting any piece jumps you right back to it in the render window if you get lost, and there are shortcuts on hand for everything you might want to do. Need to place an item on a table for instance? Hold Z to only affect one axis and drag it up or down. You can even opt to scatter a bit of this kind of 'clutter' using the Havok physics engine, or freeze it in stasis until the player actively wanders over to mess with it/stash it in their adventuring pants.

Steam Workshop mods are harmless, but others can involve overwriting files. Back up first.

As everyone knows, the first level you make in any game is your license to do whatever you like, from writing your initials in rocks by the front door to dumping all the best weapons and quest items into a chest and giving yourself the key. In this case, I refrained - not so much on principle, but that the first sounded fiddly, and the latter pointless. I play a mage, and haven't had any reason to change out of my now probably very stinky Destruction boosting robes since single-handedly annihilating the Thalmor for being a bunch of complete dicks.

Instead, I went on a tour through some of the other kits to see what I could pinch - ultimately heading over to Azura's domain to swipe some of her cool looking crystals and crystalline AzuraFloorHex pieces for decoration. Sure, Noclip out of the level and you'll see them stretching through empty space, but who cares? From inside, they look incredibly cool - at least, compared to an empty cave without demonic honeycombs glittering in the light. I'm not sure how canonically appropriate this is, but luckily I do know that I don't care.

I'm not exactly about to send Bethesda a copy of The Really Quite Nice Cave as an audition piece, or even add it to the Steam Workshop. As a general rule, you should never show anyone your first piece of work in any field, unless explaining why you want to borrow the necessary firelighting equipment to hide the shame. For an evening's light playing around though, I think it came out quite nicely. The sheer quality of Skyrim's assets make it spectacularly easy to create something that looks good, and it's the work of seconds to hook up a door in the world to both warp you to your new area and fully integrate your creation into Tamriel proper.

Check out the Creation Kit wiki for everything you need to get started. Along with the excellent video tutorials (a ten part series, starting here) you'll find a breakdown of every button in the editor, every major game system, and a comprehensive tutorial that goes from creating your first room to making it part of an official quest, to applying a little Radiant magic. You won't be creating epics in an evening, but there's no reason anyone can't at least put your own mark on Bethesda's amazing world.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com