Skip to main content

Skull and Bones review - entertaining combat can't save a lifeless pirate adventure

Frayed knot.

Official Skull and Bones artwork showing three pirates stood in front of their moored pirate ship that faces the camera, with others in the background against a blue sky
Image credit: Ubisoft
Ubisoft's long-in-the-works pirate adventure boasts a beautiful world and bombastic ship-to-ship combat, but it sinks amid boring busywork and tedious traversal.

Pirates! Such an evocative word! But if it's swashbuckling tales of derring-do you're after, of sea monsters and high seas adventuring, of buried treasures on distant shores and smuggling escapades by the light of the moon, there are other, better ways to fulfil that classic pirate fantasy, because Skull and Bones' take is, regrettably, a bit of a bore.

It begins, though, as all good adventures often do, in the midst of battle, wood splintering and canons booming as your ship is pursued across the 17th century Indian Ocean by a British armada intent on delivering you to Davy Jones - a wonderfully cinematic opener slightly undone by the fact straying beyond an arbitrary boundary immediately presents you with a stroppy message to turn around. Fortune, though, is on your side, and you escape - after bobbing through shark-infested waters on a bit of flotsam - with the shirt on your back, a rickety old dhow, and a burning ambition to become the most renowned pirate in all the land.

In rather less romantic terms, it's a live-service progression track grind masquerading as a rags-to-riches story, but it's one that Skull and Bones, to its credit, tries really hard to sell. Over its near-decade of development and across countless iterations, Ubisoft's pirate adventure has doubtless taken many forms, but what I wasn't expecting to find - amid its live-service trappings and its flexible fusion of drop-in co-op and optional PvP - was quite such a lengthy, narrative-driven campaign. Granted, its story - a self-serious, by-the-numbers tale of factional warfare, populated by a cast of largely charmless characters that could have been wrenched from any number of blockbuster Ubisoft games - isn't a particularly engaging one, but it does at least give Skull and Bones' rather graceless tangle of underlying systems some narrative drive.

Skull and Bones' release trailer shows it in action.Watch on YouTube

Your journey from destitute castaway to the mightiest pirate is, ultimately, one of glacial XP accruement and the ponderous tick of a progression bar, driven by a level-gated crafting system and an endless resource-gathering grind. It's a set-up that, truthfully, feels more grocery delivery driver than pirate a lot of the time, and it's a thematic mismatch Skull and Bones, for all its tricornes and shanties, never quite resolves. But still, the underlying acquisition loop does what it's supposed to, providing a reasonable enough excuse to raise anchor and move.

Resources, of which there are many, ranging from raw materials to valuable commodities, are found at settlements and outposts, sometimes plucked from the edge of a landmass by means of a timing-based mini-game so arbitrary you can turn it off in the menu, or by sinking ships travelling along specific trade routes - all of which you'll first need to reveal by exploring the map. And once specific resources have been acquired, your next task is to whisk them safely back to home where (provided you've found the relevant blueprint, as if the process wasn't drawn-out enough already) you can craft a bigger boat, a beefier cannon, better tools, enabling you to chart deadlier waters, acquire different resources, craft fancier stuff, and on it goes.

Skull and Bones screenshot showing a pirate walking amongst some pretty green trees with anove-ground roots
Skull and Bones screenshot showing a triumphant-looking ship with red sails from the side
Skull and Bones screenshot showing the crew taking cover
Skull and Bones screenshot showing a very large ship with lots of sails during nice weather
Image credit: Ubisoft / Eurogamer

Skull and Bones makes some genuine effort to add variety to its acquisition loop. Sometimes you'll face off against a powerful fleet or take on a fearsome pirate bounty with a massive health pool. Sometimes you'll want to plunder a settlement for a particular resource, whereupon you'll need to fend off waves of incoming vessels until a timer reaches zero. But variation means little without a rock-solid foundation, and it's here, in its two most fundamental components - sailing and ship-to-ship combat - that Skull and Bones flounders.

Ship-to-ship combat, thankfully, is a hoot and a high point, a frenetic burst of elegantly streamlined chaos that makes up for its limited depth with pure cinematic panache. As combat begins - something that, when dealing with AI ships, only happens if you initiate an attack or cause enough of a nuisance that, GTA-style Wanted meter aglow, other ships want to pick a fight with you - your perspective shifts to a deck-level view of your boat split into four quadrants. Any weapon you've crafted can be assigned to any quadrant before leaving an outpost (the exact number of available quadrants depends on your current ship's class), and you can take immediate control of a weapon during combat simply by looking at it.

Skull and Bones screenshot showing a small boat at sea at sunset
Skull and Bones screenshot showing a pirate town glowing orange in the night
Skull and Bones screenshot showing a pirate at a port with tropical mountains in the distance
Image credit: Ubisoft / Eurogamer

There's an engagingly broad palette for experimentation when it comes to armaments in Skull and Bones, with classic cannons nudging up against the likes of torpedoes, mortars, ballistae, even sea fire - each, in turn, capable of inflicting distinct damage types and status effects, all necessitating a certain degree of counter-play. The basic rhythm of battle, though, is brutally straightforward: you swivel to select a weapon, fire, then, while waiting for it to reload, swing to another quadrant to unleash your next available attack - all while simultaneously manoeuvring your vessel to ensure your target remains in the firing line.

There are some weird omissions - a boarding mechanic shorn of melee combat makes for some jarringly anticlimactic fade-to-black battle resolutions - but the sheer visceral thrill of Skull and Bones' combat is undeniable as your vessel pitches and yaws on violent, crashing waves, and the world comes alive amid screams, smoke, cannon fire, and sea spray. It's delivered with a level of cinematic bluster that still manages to grip even dozens of hours in, but it's also a fleeting, superficial kind of high with steadily diminishing returns. Skull and Bones leans far too heavily on a combat system whose showiness is no real substitute for tactical depth, and which simply isn't robust enough to offset the game's more critical flaws.

Skull and Bones screenshot showing shop combat at night
Skull and Bones screenshot showing pirates on the deck of the ship at night
Image credit: Ubisoft / Eurogamer

The world Ubisoft has created for Skull and Bones is a genuinely beautiful one, a vast open ocean of vibrant tropical vistas, ramshackle shanty towns, sprawling African savannah, and craggy spires. It’s also a world alive with merchant ships plying their trade, pirates - of both the NPC and player variety - unleashing carnage upon the waves; where storms rage, mists rise, whales sing, and the landscape beguiles in the golden light of a new day. Artistically, it's endlessly arresting, but practically, it's nothing more than a shell, a backdrop, a void.

For the majority of your time in Skull and Bones, you're not really a pirate, you’re a boat, functionally at least, and only a miniscule number of locations across Ubisoft's striking world afford the opportunity to disembark, stretch your legs, and explore. These outposts - differing from the handful of 'home' outposts that offer the full gamut of core crafting and upgrade amenities - are beautiful, lavish things; vast stretches of stunning environmental artistry encompassing everything from secluded lagoons surrounded by hundred-foot-tall waterfalls to enchanting settlements hidden high above swamps in the bows of mangrove trees. They're also utterly wasted - huge expanses of scenery devoid of any meaningful utility aside from an interactive cooking pot, a bottomless storage cache to offload your cargo, and a couple of traders - and if anything speaks of Skull and Bones' troubled development it's these bizarre follies. Whatever happened behind the scenes, Ubisoft's slick blockbuster patch-up does a surprisingly thorough job of papering over the cracks. But outposts, in all their conspicuous emptiness, feel like the remnants of some grand ambition forever unrealised.

Skull and Bones screenshot showing a ship with a fan-like sail at disk by the coast
Skull and Bones screenshot showing a pirate in a cave mouth looking outwards
Image credit: Ubisoft / Eurogamer

And confined to your boat for as long as you are, Skull and Bones really needs to nail the thrill of traversal - but, of all the things to flub in a pirate game, its sailing is dull to the point of disaster. It doesn't help that Skull and Bones' 17th century vessels don't feel much like boats at all - there's so little sense of weight or physicality or presence to them, you might as well be piloting an ice cream van over the waves - but worse, traversal is streamlined to such a degree your role often feels more like chaperone than a required presence. Essentially, you just point your boat at your destination and wait, re-engaging every now and then for some minor course correction; you'll occasionally flick the stick to counter Skull and Bones' almost apologetically forgiving environmental hazards - the gentle nudge of a wave or gust of wind - and you'll intermittently raise your sail. Not because colliding with the environment does anything but minimal damage, but because going full speed for too long exhausts your crew's stamina level.

Skull and Bones screenshot showing a larger pirate ship at a yellow-hued dusk
Image credit: Ubisoft / Eurogamer

There are times this heavily reductive approach fits - traversing the winding waterways of Africa or ploughing through a raging storm provides enough navigational busywork to keep things interesting - but out on the vast oceanic expanse of Skull and Bones' needlessly large map, when new ports can be dozens of minutes away and the only distraction is yet another ship to launch a volley of cannon balls at, your limited involvement is tedious in the extreme. Sea of Thieves - that other pirate game - offers an interesting contrast, building its own oceanic travel around a series of moment-by-moment actions designed to keep you constantly engaged. Sails need to be adjusted to manage turning speed, or angled to catch the wind, water needs to be bucketed from below deck and holes repaired, while the constant buffeting of waves means it’s impossible to leave the wheel unattended for too long. It's a distinctly hands-on approach that keeps you connected to your ship, keeps you present in its world - whereas the fact I managed to take some lengthy notes without too much incident while ferrying back and forth in Skull and Bones speaks volumes about its interminably unengaging traversal.

And that's the rub. Skull and Bones isn't, I don't think, an inherently bad game - it's certainly far from the disaster its ten-year development had many bracing for - but too often it simply isn't a very interesting one. There are moments when Skull and Bones weaves a convincing spell. Cannon balls flying in ship-to-ship combat, impromptu engagements with other players, the brief dopamine rush when a resource slog culminates in a shiny new toy, or even when the light hits just right on another glorious view. But it's soon swept away on a tide of uninspiring fetch quests and tedious traversal that just can't sustain its live-service grind. Skull and Bones is okay, fine even, on rare occasions maybe even great - but, ultimately, it comes down to this: no game, let alone a swashbuckling pirate adventure, should be so consistently dull.

A copy of Skull and Bones was provided for review by Ubisoft.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com