Skip to main content

Scavengers is an ambitious "co-opetition" shooter inspired by Halo 5's Warzone

Spartan.

Warzone was for me the best thing about Halo 5. This player versus environment versus player mode saw first-person shooter carnage across enormous maps - the biggest the Halo series had ever seen - with computer-controlled enemies and player-controlled spartans going at it.

Josh Holmes was in charge of the Halo shooter games at 343.

So, I'm intrigued by the idea of Scavengers, a game whose developers list Halo 5's Warzone as an inspiration, and a game whose developers actually made Halo 5's Warzone.

Midwinter Entertainment is a small, 16-person Kirkland, Washington-based studio founded in December 2016 by some of the people who made Halo at 343 Industries - the Microsoft-owned developer based just down the road in Redmond (completing the triumvirate of Halo makers in the wet and cold of the Pacific Northwest is Destiny developer Bungie, which is based just down the other road in Bellevue).

Josh Holmes, ex-studio head and creative director for the Halo franchise at 343, is clearly proud of Warzone. When he speaks of it he does so with a sense of satisfaction, although I sense the lingering effects of seven years spent pouring blood, sweat and tears into the reimagining of Master Chief in a post-Bungie era.

There is also an admission that Warzone didn't quite hit the intended mark. That is, it didn't end up providing the experience its creators hoped it would. A lot of this had to do with the inevitable focus on PvP in various choke points across the Warzone maps. PvP ended up being the dominant strategy. In fact, it became the only strategy - if you wanted to win. PvP was not so much blended with PvE, more it shot it in the face then teabagged its corpse.

"Ultimately Warzone got to the place where the dominant strategy for winning was PvP," Holmes tells Eurogamer. "It basically came down to, you have choke points, you're trying to kill players and stop them from moving forward in the map. A lot of what Warzone ended up being was very repetitive events within the match that over time could be gamed out, which created this dominant competitive strategy. This wasn't the intention when we started building that mode. It was intended to be a mode that was more of an even balance between the more campaign or Firefight-centric PvE with an element of competitive PvP."

Scavengers, which is in the early stages of production but well on its way to being playable at some point in 2018, aims to offer a smoother player versus computer versus player blend - across a ginormous map packed with more players and AI-controlled enemies than Warzone could dream of. Where Warzone maxed out the Xbox One with 50 basic AIs and 24-players split into two teams, Scavengers boasts the potential for hundreds of AI, each with their own set of behaviours and, well, as many teams of players as the developers reckon is needed to craft the experience they're going for.

"We're trying to achieve a better balance," Holmes explains. "We don't want the game of Scavengers to become one where killing players is the dominant strategy in the game, where if you're not tremendously skilled at killing other players, that you can feel like you're contributing to your team. We want to create the opportunity for players to contribute in a myriad of different ways on the battlefield."

Holmes calls Scavengers a "co-opetition" third-person survival shooter. Teams of four players are spat out into a near future frozen wasteland and tasked with surviving, exploring and fighting computer-controlled factions as well as other teams of players, with the ultimate goal of escaping via an extraction point.

Each match boils down to three phases. First up is the build phase, which sees players equip their scavengers, scout the game world and plan their moves. The second phase is the "hunt", which tasks players with killing enemies, completing objectives and gathering resources. And the third and final phase of the game is called "extract". Here the teams try to find and defend launch zones from which they escape - hopefully with a decent haul of items.

The survival elements are as you'd expect of a game set in the freezing cold. You must keep your character warm and well fed and hydrated throughout the match experience ("Those are elements in the game today. We'll see if they survive until release!" Holmes quips). You also have just one "life" in a match. You can revive downed teammates, but once you're dead, you're dead.

"We want to have this sense of peril as you're exploring the world," Holmes adds. "It's a dangerous world and we want that to come through the entire experience."

All the while, you'll be gathering resources you hope to escape the map with, craft weapons from scavenged resources and shooting enemies to bits.

Speaking of enemies, there are three AI-controlled factions in the game: the Scourge, the Outlanders and the Salient. The Scourge are animals infected by a mystery virus, the Outlanders are typical human enemies, while the Salient are AI-controlled... AI. Each faction behaves differently, and there's a strategy to their potential engagement. Sit back and let the factions fight each other, or get stuck in? It's up to you and your teammates. But be warned: there will be hundreds of AI enemies in the Scavengers game world. You are not alone.

"You're going to learn how best to approach these different threats," Holmes says. "You see the world not just reacting to you but reacting to itself. As you have this Scourge horde occupying areas around the map, they're able to interact with the Outlanders who are defending their territory. If they're able to overcome those Outlanders, they're able to multiply in their numbers. That's one thing the player needs to deal with as they're exploring.

"The Scourge is a twisted form of wildlife. When you're aware of the presence of the Scourge, it becomes something that strikes fear into the player. We want to create this sense of vulnerability among the players, where the players need to rely on one another as they're exploring the world and dealing with these threats.

"And we want to create this sense of openness and exploration, punctuated by moments of intense combat, as opposed to a frenetic, constant combat-focused experience. Do you ambush players? As a team you're always having to keep a watchful eye for opposition teams."

Then there are enemy players to contend with. Holmes won't say how many players can inhabit the game world at the same time, in part because the team has yet to work that out yet, but I get the impression the developers are shooting for hitting that sweet spot where there's enough teams to create a sense of tension about what's around the corner as well as dread at the prospect of an ambush. But exploration is part of the process, too. Too many players won't make for a fun game. Too few could be boring.

The whole thing is powered by SpatialOS, a technology built by UK company Improbable, which is also funding development of Scavengers. The idea is an enormous game world is made possible by splitting it up into sections, each running on its own server. Transitions between each section of the world is seamless - so seamless in fact that players won't encounter any loading. The idea is more players than would otherwise be possible can inhabit the game world at once, and that game world is bigger than one fulled by a single server.

Bigger isn't always better, of course - that's a lesson Holmes learnt from PlayStation 3 exclusive MAG - a shooter that supported a whopping 256 players.

"It was an amazing technical accomplishment," Holmes says, "but what I learned in that experience was that doesn't necessarily make for a great shooter in a multiplayer environment. Typically you might face a single sniper coming around the corner and you can deal with that, but if there are 12 snipers all sitting there waiting for anybody to cross around the corner and then taking them out, it ruins the experience. More is not necessarily better."

So, hitting the sweet spot of map size, player and AI count will be key to Scavengers' success. But there are other benefits to the SpatialOS tech.

Holmes talks about players causing a tree to fall, thus creating new cover in the game world. Usually such a thing would have to be a heavily scripted event because of the technical limitations that come from running a game on a single server or client-based architecture. "It's very challenging to recompute pathfinding on the fly," Holmes says. "That's an incredibly intensive problem."

Midwinter plans to use SpatialOS to handle these kinds of calculations. "The pathfinding can be recalculated on a separate worker and then fed back into the game experience," Holmes says, "which then allows the AI to be much more reactive to dynamic events within the world."

And imagine this: players and AI leave footprints in the snow, which remain until they are eventually filled out. "Being able to track the footprints of anyone who's gone through an area - of any AI that might have transitioned through an area and being able to then use that as a means to track - that's another thing we're talking about that could be really interesting," Holmes says. "You could see, okay, there's been a group of players here, and the footprints lead off in this direction. Lets follow these footprints and hunt them down."

Governing the action is the Game Director, which is a kind of Left 4 Dead-style game master that tweaks the action depending on how players are getting on. The Game Director understands where the players are in relation to one another, so when it offers different objectives to each of the different teams, it wonders, how much do I want to pull these players away from each other? How much do I want to bring them together? It knows bringing players together increasing the likelihood of conflict, but if that's what the session needs, that's what it'll get. "It's creating the ebb and flow of action over the course of the session and trying to maintain the ideal feel to the game that represents the intention of our team," Holmes explains.

It's important to note that Scavengers is still in the early stages of production, and so it's hard to make a confident statement about its potential. We don't even have a single screenshot to go on at this stage. But it's clear it's an ambitious project for this small, tight-knit group of developers who have plenty of experience making big-budget games under a great deal of pressure.

It's also clear Midwinter has big hopes for Scavengers. Already there's talk of it being a game as a service - what game isn't these days? - which means daily, weekly, monthly and even quarterly challenges designed to keep players coming back for more. There's a whole character progression that exists outside the match gameplay. Progression is the name of the game, the never-ending quest for self-improvement, the insatiable hunger for virtual numbers to go up up and up.

Watch on YouTube

I keep coming back to Warzone as I wonder about Scavengers' potential. Holmes is at pains to stress this new game is not Warzone 2.0, nor is it an attempt to right the wrongs of Halo 5's best mode. It is something entirely different, he insists. But it's easy to trace a line from Warzone to Scavengers, if not in terms of eventual gameplay experience, then in terms of ambition. Warzone, essentially, aimed to successfully fuse PvP with PvE. Ultimately it failed in this, although the upshot was for me a lot of fun. Scavengers takes the foundation of Warzone and runs with it.

I also detect elements of the Battle Royale genre here. Scavengers is not a last man standing game, but elements of the large scale world you get in the Battle Royale genre are present and correct - with the added spice that comes from all sorts of lifeforms - hostile and otherwise.

Scavengers, then, is certainly one to watch. If the developers can nail the core match experience and keep it fresh enough to keep players coming back for more, it could have a hit on its hands.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com