Skip to main content

Rocket League: The long road to overnight success

Driving header.

It's the kind of stunt a beleaguered producer at Top Gear might, in a flash of inspiration, devise over a steak dinner: "I've got it! Football, but, wait for it, played with cars!" The joke works because cars are not designed to spin on a heel and change direction mid-sprint. They cannot, typically, leap, salmon-like, into a diving header. The angled bodywork of a sedan does not encourage predictable rebounds or strikes. On the football pitch, a vehicular head-on-collision will likely result in more than a mere crimson card. And yet, as Rocket League, the smash hit car-footie video game of the summer, of which more than 200 million matches have been played by six million players since July, demonstrates, from these physical limitations wonderful opportunity arises.

Indeed, for the game's Californian creator Psyonix, the game has become a serious business. Since Rocket League's launch July the studio has been courted with movie proposals, plans for television series, pitches from toy manufacturers and endless, endless merchandising opportunities. Its success has enabled the studio to fulfil its dream of transitioning from a work-for-hire outfit to, as founder Dave Hagewood puts it, "a truly independent self-funded developer." It has, in other words, changed everything. Even so, Rocket League started as a joke, an Easter Egg that, in its dazzling brilliance, grew to take over the game in which it squatted.

Putting cars in places they shouldn't be has defined Hagewood's career. The designer started out as an amateur modder for Unreal Tournament 2003. His best-known mod was an entirely new game mode, dubbed Onslaught, which added cars and other vehicles to the game. It brought him to the attention of Unreal's developer, Epic Games, who hired him to work for them, bringing the mode to Unreal Tournament 4. "My goal was always to build my own studio, however, so I used that success to start a team of Unreal Engine experts," says Hagewood. Psyonix, as the studio was known, took on contract work to stay afloat, while creating demos in downtime, in search of a homegrown hit, something that, as Hagewood puts it, could become "the next big thing."

Despite the studio's expertise working with the Unreal Engine (Hagewood hired young programmers and artists like himself, most of whom still work at the company in senior positions) for eight years it was a struggle to stay afloat, even though the company usually had "more work than it could handle". At one point Hagewood says that he was forced to sell "everything I owned" in order to pay the studio's bills. "The tough part is getting clients to pay you on time," he says. "I saw a lot of start-ups that had to shut down even though they had lots of work just because they couldn't get paid on time." While keeping up the freelance fight, in the mid-2000s Hagewood and his team developed a demo for a car-battling game. During development, one of the team's level designers dropped a football into the battle arena. The ball swiftly became the primary focus of matches, so the designers went further and added goals. The decision to reposition the game as sport rather than a skirmish was made, not in a boardroom, but by the simple fact that everyone involved spent their time playing the joke mode, rather than the game proper. It was given the unwieldy moniker Supersonic Acrobatic Rocket-Powered Battle-Cars, and, after a brisk development, launched as a PlayStation 3 download title in 2008.

The team has numerous licensed add-ons planned, such as this tie-in with Back To The Future.

The game, which featured a variety of mini-games and tournaments set within six plainly titled arenas -- Urban, Wasteland, Utopia, Cosmic, Galleon and Stadium -- was downloaded more than 2 million times. This considerable success was not enough to pull Psyonix from the work-for-hire grind, however. "The realities of running a game studio and paying the bills dictated that we develop games for other publishers," explains Jeremy Dunham, one of the studio's senior management team. Nevertheless, the passion, as Dunham puts it, for the project remained, stoked by a small but dedicated community of players, who continued to log in for matches years after the game's release. "They were feeding us a lot of ideas and providing a lot positive reinforcement," says Dunham. "This gave us the sense that it would have been wrong to not go back and give it another shot."

Nevertheless, development of a sequel was a long and drawn out process. For two years between eight and twelve people including Hagewood, who remains a designer at the company, worked on the game depending on availability. Contrary to many sequels, the process soon involved stripping back the original game, rather than supplementing its template. "We tried adding a few power-ups in the early days but it never made the experience better," says Hagewood. "In fact it often hindered the more organic gameplay. So instead we focused on features that would enhance the core experience without changing gameplay." The artists added an explosion whenever a goal was scored, and visual effects for when the cars tear into a supersonic sprint. "I'm a short attention span gamer and I often find newer games to be an overwhelming time investment," he says. "I wanted something more pure and simple to just sit down and play."

The streamlining extended even to the game's title - although this change was forced by a practical restriction rather than a philosophical judgement. "We needed something that didn't push the character limits of digital storefronts," explains Dunham. "Rocket League is easier to say, easier to remember and, basically, fits in the boxes quite nicely. It also shows a bit of maturation for the game. It's more of a serious sport."

The opportunity to launch the game as a free download to PlayStation Plus subscribers was, Hagewood says, a straightforward one, even though doing so limit the amount of revenue a game is able to make in those crucial early days. "If you are trying to establish a new brand I believe it is far more important to get mind-share than revenue," he says. "This can be a tough call because making a new game carries so much risk. You are usually out of budget by the time you get to release." The Rocket League team, who had no budget for marketing, believed they had a game that people would love if only they had a chance to play it. "That was exactly what had happened with the original version seven years ago," he says. "So PlayStation Plus was an ideal route for us. It might not work for everyone though. If you aren't sure you have a 'sticky' game you might need to be more cautious."

The game's various vehicles have slight differences in handling but Hagewood insists that no one car has ever demonstrated a statistical advantage over the others.

Hagewood's instincts proved correct. Word travelled quickly, first via online forums such as Reddit and NeoGAF, then via popular streamers on Twitch and YouTube. When Sony offered it gratis to players, the floodgates opened. The response was far greater than the team had planned for. Servers, which had been allocated based on historical data and estimates provided by Sony, proved insufficient. During the first week the number of simultaneous players peaked at 183,000. "We could have done a lot more had we been better prepared to handle the influx," says Dunham. Indeed, the development team spent the majority of the launch week re-writing the game's net-code to cope with demand.

Unlike the current titans of eSports, which are, to a game, illegible to anyone who doesn't already have an intimate knowledge of the rules, Rocket League is refreshingly easy to understand. In part, that's because it's based on a popular real world sport. Like the best spectator sports, it's also clear when a player pulls off a notable feat, a corner shot from 50 yards away, say, or a spinning header that strikes the ball at the optimal moment, scattering the defenders. And while the game can seem chaotic, there's an obvious and sustained difference between a skilled player and a green newcomer. The selection of cars is level in terms of abilities (unlike MOBA characters, with their arcane strengths and weaknesses) yet there is just enough scope for showboating to allow a talented player to demonstrate their reflexes, skill and talent for anticipation. "I've been playing it for eight years and I can honestly say I am significantly better today than I was even a couple months ago," says Hagewood. Indeed, the team hopes that Rocket League might become something of a more formal eSport. One of their goals is to launch a stadium event in 2016.

As with many video games that appear to be overnight successes, appearances deceive. Rocket League was not the product of a chance alignment of product and distribution method. While circumstance played its role, the game's success is built on graft, failures and colossal risk-taking. "When you start out you have a naive sort of optimism that you're going to be a major hit on your first try," says Hagewood. "Every passing year makes you realise more and more just how unbelievably difficult it is to have a hit video game. That's part of the reason we put so much into the game and then released it for free. We knew we needed every possible advantage. Then, when it became a hit, it was hard to believe that it was real. In some ways I'm still trying to wrap my head around it. It feels too good to be true."

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com