Skip to main content

RimWorld: Can you make your game up as you go along?

When the emergent are themselves emerging. Ooo, meta.

Whether you call it "emergent gameplay," "emergent narrative," or simply "emergence," the idea of undirected and even unforeseen events happening in a video game has always been something of a holy grail for a certain flavour of designer. The idea behind this ideal is that your game, almost always something of a sandbox in its nature, has all the ingredients required to constantly cook up original, spontaneous and unplanned events. It can endlessly recombine its many elements to produce new surprises and new situations.

The player doesn't know what will happen next, where the next challenge or threat will come from, perhaps finding that an element overlooked or insignificant in one game is absolutely critical during the next. Things should develop organically, but should always make sense. You can't have emergence without coherence.

But what if it wasn't just the events in your game that were unpredictable, but its development? What if you didn't know exactly how it was going to grow next, where its design might take you? That's how RimWorld designer Tynan Sylvester sees his work, as he develops his ever more complex sci-fi colony simulator. And, he adds, it's a far better practice than others he has seen.

"I've seen a lot of tragic game development processes where someone has a game that they're committed to, they keep working on it and working on it, but it's just not very engaging," he explains, over a Skype call. "To me, the diagnosis is almost always the same. They're not necessarily doing bad work, but it's wrapped around something that just doesn't spark."

We've all had our digital children sleeping in an unfinished house at some point.

While RimWorld is a game of many, many moving parts, with its distinct and individual colonists, resources, objects and crafting, Sylvester says that it grew from one such "spark." He began its development by distilling down to a seed of an idea that he has been slowly growing since.

"Part of my design philosophy is really trying to find the the essential core," he says. "I think you can reduce most things out of a game and come down to something that's really compelling, just at the centre of it. One collection of mechanics or one single mechanic. I wanted to do that first and then build up around it. I think that core is really what makes the difference between a good game and a bad game."

It's difficult now to imagine a distilled RimWorld. It's dense with ideas and, should you still be unsatisfied, there's an impressive collection of mods that add even more to the game. Beginning with a handful of stranded, would-be colonists, each of whom has their own skills and personality traits (anything from optimist to cannibal to nudist), the game constantly introduces random challenges. These can be anything from raider or pirate attacks to disease or lost refugees. It's more than enough for a tiny team of marooned humans to handle, particularly when they're already struggling with day-to-day survival, mining for resources, scavenging for supplies and hunting for dinner.

As you might expect, Sylvester cites Dwarf Fortress as a muse, placing RimWorld amongst the many other games inspired by this complex and still-growing subterranean simulation. Much like Dwarf Fortress, Rimworld is also growing feature by feature, that growth careful and deliberate. It's a story we're very familiar with by now, one of a successful Kickstarter campaign, of being Greenlit on Steam and of several years of slow, gradual development at the hands of a single person.

Is there fire? Of course there's fire. There's always fire in games like these.

"I quit Irrational Games in early 2012," Sylvester says. "Through that summer, I worked on my book [Designing Games], then I started working on game prototypes. I guess that's when you can say I started on RimWorld. I began with a series of prototypes, just looking for a game concept. I think I went through five or six of those and it coalesced into a colony simulator around February 2013. About three or four months later it actually became functional. I knew that because I had three or four friends test it. I thought it'd just be a twenty minute thing, but I couldn't get them to stop playing. It was like 1am before they went home."

Also, much like Dwarf Fortress, RimWorld is largely the work of just one person, though Sylvester says he's "slowly learning to delegate" and has help with some of the art and sound. Nevertheless, he's an advocate for working solo, because it's both less complicated and more liberating.

"There's a lot of efficiencies when you work by yourself," he says. "You know what you're doing and you can go from task to task. People talk of teamwork, but there's tremendous benefits to working solitaire. You don't have to spend any time communicating. I got into this to make games, not to manage some big team."

Nor is Sylvester in any hurry. Not only is he able to take his game where he wants, when he wants and how he wants. Doubtless, there are some project managers who would be tearing their hair out to hear this, but he doesn't know quite what's next and he's not rushing to find out. He's happy to experiment with new ideas to see what works and, if that means discarding a few, or a lot, that's just fine.

How complex would you like your colonists to be? Want some fear of prosthetics? You got it.

"I really believe that it's a bad idea for a game developer to try to plan something months or years into the future," is his philosophy. "An advantage for indie devs is you don't have these marketing plans with thousands of people working on them. Your advantage is that you can be nimble and I play that to the hilt. I basically don't tell anyone what's coming up because usually I'm wrong. Usually something gets implemented, you play around with it and it doesn't work the way that you predict. And usually, when something great happens in game design, it's not some spark of genius that someone saw ahead of time. It's an opportunity that came up and that was grabbed."

This means Sylvester isn't so much hesitant to say exactly how RimWorld will develop, more that he just doesn't know. "I'm not promising anything in particular. I hate to promise specifics," he tells me. "That said, I do have a giant Google Doc with hundreds of ideas, from game systems to characters, plants, weapons." Some of these may make it in. Others may be tried and discarded. Sylvester is happy to let RimWorld grow organically, much like its many own emergent events, and doesn't mind making things up as he goes along. Nor does he have a timeframe for when the game will be finished, or even a picture of what that finished game looks like.

Does it matter? Not particularly. Sylvester is certainly happy working the way that he does, while RimWorld's growing audience are never short of tales to tell courtesy of that emergence they so love. RimWorld is already a fascinating and complex game, only made even more curious by nobody quite knowing where it will go next.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com