Skip to main content

Savage: The Battle for Newerth

A real-time strategy shooter. Curious beast!

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Playing Savage brings to mind an old Super Play column called Daydreaming, in which readers submitted ideas for games and the best one each month received a prize. This is exactly the sort of idea people pitched: a strategic and fantastical war game hooked into an evolutionary colour clash - a post-apocalyptic struggle between technologically resurgent man and magical beast - where you can play everything from grunt to general, the nature your involvement and military discipline left entirely to your own discretion. A strictly multiplayer affair, Savage is hard to get into and eventually divides opinion anyway, but in the company of organised savages, it's an incomparably absorbing experience amongst a recent slew of pretty but vacuous shooters. It's the sort of game you dream about.

Above and below

It's also the sort of game you have to invest in to truly enjoy, particularly if you aspire to more than just scampering around the lush plains of Newerth waving an axe, and have an eye to command from on high. See, Savage is a real genre-bender. At face value, S2 Games' oddity is a good-looking team-based WASD shooter with a third-person melee element a bit like Jedi Knight's, in which two teams of 30 or more Humans or Beasts spend about an hour fostering a stronghold on a massive map, whilst simultaneously trying to destroy their opponents'. But while the ranks of entry-level warriors repeatedly trudge from spawn to battle, giving their lives each time to further inconvenience the enemy and gather territory, one bloke on each side is busy sizing up the battle from above, playing a real-time strategy game with human-controlled units.

And yes, that does involve mining for gold and resources using up to ten NPC peon units (with optional help from the grunts), positioning and building new structures, choosing which new weapons technologies to research (of either the science fictionalised or magical variety, depending on race), and paying for mobile sensors and any funding requests from the troops on the ground, who keep respawning as the same boring default class and need a few extra quid to begin life with thicker skin. Commanding also involves figuring out what the enemy is up to and reacting by issuing orders to the troops in the thick of things.

Most of the time though, you'll be the one on the receiving end of orders, and sometimes they can seem baffling, not to mention boring. Escort another gamer's lumbering siege weapon so it can take pot shots at enemies from afar? Move to a waypoint way across the map when I'm quite busy building up experience by slaughtering the local fauna? There are more things going on in Joe Grunt's momentary existence than slashing alone, so it's up to the RTSing Commander to keep him happy, approving his funding requests, tossing him monetary scraps every now and then and even promoting him when he plays ball. If he proves himself competent, he'll fight better with more expensive weapons, and be more inclined to continue following your orders. And so the lines are drawn and the war rages.

Hardly a war in the park

It's a fabulous concept, isn't it? It's a slow burner though. There's so much going on at first that it'll take hours of careful study and hard earned combat smarts before you truly influence the outcome of a substantial gathering. What are all these icons on the map? What do all these buildings do? Which ones should I protect? What are these bloody voices in my head? Those are just your initial worries. Tooled up with a chunky manual's worth of theory, your first few rounds are still a baptism of fire until you gather some experience and buy some proper tools from your team's stronghold or the nearest sub-lair. Even then you may find the endless trudging around tedious, and the often-fleeting skirmishes that result both tough and somewhat lethargic.

Although some of the better projectile weapons are pretty direct, most of them are a bit slow with limited ammo, and some of these units have massive health stats, so it'll take a while before you're confident enough to lead a target at distance and brandish the weightier attacks effectively, thanks largely to a combination of predominantly open map design and your opponent's dash key. That, and enemy magic or long distance weapons raining fire and brimstone down upon you. Closer up it's a third-person click-for-all as enemies circle each other erratically, swinging as precisely as possible to try and click each other to death. Although I'm by no means accomplished at this even now, I'm getting better, and it must come eventually because there are plenty of people doing it convincingly in every game I join. Practise obviously reaps rewards - few finer than picking off an enemy with a well-aimed lightning bolt - but then that's little comfort when the next guy spawns as an elephantine super beast and tramples away from you with an uprooted tree slung casually over his shoulder as a club, his every footstep jarring your view of the action. When do I get to do that?

Combat proficiency is key to advancement, and it's definitely an area that could do with proper documentation, so it's a bit disappointing to find no tutorial (or offline mode of any kind) included in the retail version, even after a lengthy delay prior to its release in Europe. One benefit of the game's extended incubation period has been the addition of a 64-page strategy guide to the package, but it's difficult to see this having a significant impact on your initial combat skills whatever its contents (and they didn't send me one, sadly). Fortunately though, S2 Games is a small developer which has gathered a loyal following, most of whom will be happy to help you out either on the boards or in game if you're having trouble finding your feet. The class/weapon/item select screen (which determines your load-out prior to each spawn) has a larger chat window, and the last few lines are always visible in the game, so it's easy to seek advice even on the front lines. There is the danger you'll encounter a few unsympathetic wasters more interested in heckling than helping, but the odds are no worse than anywhere else on the Internet.

Human nature

When you do get to grips with Savage, it's a totally different game. If you have a handful of gaming pals with similar tastes, or better yet you're in a half-decent clan, turn them onto it at the same time as you, get organised and take on some of the public server crowds, find some equally organised opponents or head off to a LAN party. If the logistics of such operations are beyond your motley band, then you'll be pleased to learn there are usually enough people online for a decent sized game, with the crowds set to increase following the game's European debut, and even with complete strangers you sometimes fall into exactly the right mix - like I did earlier today as a noble human repelling wave after wave of beast incursions in a slightly lop-sided gathering, occasionally pilfering enough dinero to buy myself a catapult. With enough people, Savage truly is strategic team-based multiplayer on an unprecedented scale. You will still spend plenty of time darting between base and battle whatever your skill level or chosen character class that round (unless your healers are particularly well protected), but as a team you'll also fight shoulder-to-shoulder defending your sub-lairs, and work together overrunning the enemy's, with each loss or gain felt up and down the chain from the man in the sky to the face in the dirt.

Savage has roles for everyone - the twitch kill prodigy with solid projectile skills, the keyboard gymnast with a taste for hand-to-hand combat, the flatmates who like to gang up on stragglers beneath a canopy of lush vegetation, the room full of networked gamers yelling positions to each other, and even the quick-witted armchair general. But it is a game that lives or dies based on who's playing it. This sort of freedom breeds unpredictability, and from time to time as a general you'll be annoyed by the inaction, incompetence and insubordination of your supposed underlings, whilst on the ground you'll sometimes feel disconnected from your team-mates, frustrated by the endless respawn cycle, or disappointed by a lack of intuition from your comrades, particularly if it's the man upstairs. Join a clan, play it properly, and it's gold dust. Pick it up hoping to dive onto a public server every night though, and you'll strike out more often than not. It is a game that's only at its best when everyone's on the same wavelength.

The guts of the beast

That is the nature of the design though, and under the right circumstances it's a risk worth taking. Sure, there are too many wannabe chiefs and not enough braves, and it's a game that's only ever going to satisfy a small minority of gamers, but if you are one of those people then you could play it for months on end. S2 isn't a big developer, and publisher Digital Jesters doesn't have bottomless pockets, so there are still a lot of outstanding issues unresolved by the small dev team, like the sight of catapults floating and clipping awkwardly as they climb ramps, but at least they're being dealt with steadily and in order of severity, and the developer has still managed to be very active in supporting the game with content updates. On top of that, the European Savage will ship with an inventory of community creations and an official "Samurai Wars" mod (sadly unfinished at the time of review) on a bonus disc, which should keep you going even longer.

Technically speaking Savage is an impressive accomplishment too. Although it's undoubtedly going to stress lower end machines with its vast draw distances, swaying fields of long-grass and huge numbers of intricately detailed units, there are options to turn things off until it suits. Viewed at its best though, it's surprisingly good looking considering how small the dev team was, how epic the scope of the game was, and how many things are going on at once on-screen. If the sight of a beast horde rampaging through a garrison, gigantic tree trunk-swinging elephant monsters at the front and sulphur and electricity raining from the heavens, buildings exploding under the strain and bodies piled everywhere doesn't elicit some form of reaction, then there's no hope for you. The soundtrack too continually rouses the player, latching onto larger conflicts and adding a flavour of grandiosity to proceedings, while the sound effects are suitably medieval and, dare I say it, savage. (That is, if you can hear them - one of the outstanding bugs means that Santa Cruz chipset soundcard owners have to employ a workaround, turning audio hardware acceleration down a couple of notches to compensate. Don't worry though; it's on S2's bug list.)

Primordial

In an industry driven largely by the obvious, the uninspired and the bankable sequel, there's a growing tendency amongst critics to latch onto new ideas and blow them out of all proportion, so it's important for us to accept that while Savage may be refreshing, it is also flawed. Like a lot of games, there is the temptation to mark it down because it doesn't service enough of the people enough of the time. But herein lies the key difference: while it's fair to level some criticism at the lack of tutelage, and the combat is a bit divisive and unforgiving to begin with, you can't really blame the developer for Savage's biggest problem - the way it's played online. Given the right people and the right attitude, this is one of the finest multiplayer games of the year so far. If you can give it that, then you should give it a go.

Savage: The Battle for Newerth (PC) is due out in the UK on February 27th, and throughout the rest of Europe during March and April. You can download a demo of the game here.

8 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com