Skip to main content

Primal

A female videogame star? That'll never work...

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Sony Europe really wants Primal to be well received. You can always tell a home grown Sony effort from its American or Japanese brothers, mainly because of the enormous marketing efforts that accompany every SCEE-developed release. As well as the recent Primal Art exhibition, there's been a truck load of advertising and even a lovely super-rare press pack: a whopping great box with a claw slash across the front, revealing a lavish character art book mounted in mock red velvet, and also housing a ribbon tied numbered art print [which Kristan kept, folks -bitter deputy]. Great stuff; but isn't it interesting that such beyond-the-call-of-duty efforts weren't afforded the recent SCEA developed titles Sly Raccoon, and The Mark of Kri? Both total flops in the UK, we might add, despite being two of the best games released on the PS2 this year.

Anyway, yes. Primal. Developed by Sony's Cambridge studio; the same bods that brought us the two award winning Medieval titles, along with the technically excellent, but less revered C-12: Final Resistance. But this is the Big One; its labour of love, where Chris Sorrell and the team have been given the time and the budget to create a lavish, deep, dark, adult action adventure that really shows off their talents and what the PS2 can do.

Sony wants you to believe in Primal and has constructed an elaborate back story for the game world, as well as each of its many characters. The realm that you inhabit during the course of the game is based somewhere between the mortal world and the afterlife, where the balance between order and chaos has tipped dangerously towards the latter. And it's your job, as 21-year-old coffee bar waitress Jennifer Tate, to sort this sorry mess out.

Demon ate my Rock Star

In a coma after witnessing her rock star boyfriend being captured by a giant winged demon, Jen has her spirit ripped from the mortal world by a stone gargoyle called Scree, who insists she is the chosen one, without properly explaining why this is the case. Naturally Jen's a tad confused and concerned. All she wants to do is find her beloved Lewis.

In true gaming tradition, we stick with whatever plot nonsense is thrown at us, because we hope that at some point it will start to make sense. Even if it doesn't, at least there's a decent game to prop it all up isn't there?

But the explanations keep on coming (sorry, we are trying to keep this concise). At the heart of the 'Nexus' sits a being by the name of Chronos, who is fused to a giant machine. He balances the forces of order and chaos across the four realms: Solum, Aquis, Aetha, and Volca, and is having a bit of a rough time of it at the moment, thanks to the battle between Arella (order) and Abbadon (chaos). In a nutshell, this area acts as Primal's hub. Jen, with Scree in tow must visit the four realms in turn and kick whoever's arse needs it most - which is generally most people.

With all the longwinded background out of the way, what about the game? At its core it's a straightforward exploration-based third person action adventure, with its fair share of puzzle elements, object collection and combat. At any point the player can switch between Jen and Scree (by hitting select) in order to progress. Jen, being tall and svelte, can squeeze through narrow gaps and shimmy along ledges, as well as kick the crap out of the numerous minions of doom. Scree, on the other hand, can climb up walls, as well as drain corpses of energy, and 'possess' statues as a means to unlocking doors, or to kick the crap out of enemies otherwise too big to deal with.

Why let one person solve a puzzle when you can have two?

Most doors in Primal's world are far too heavy for one person to open on their own, so guess what? Yes! You have to push/lift them together. The buddy dynamics can be a tad contrived at times, in the same way that Resident Evil Zero foists arbitrary puzzles upon you that only two characters working together could solve, but at times it can work well in an ICO-esque sense. Insisting that two characters must open a door together, however, is just plain annoying after the 15th door.

Scree also serves as the game's in-game hint provider. Tapping triangle prompts the noble gargoyle to offer occasionally useful advice of where to head for next - we say 'occasionally useful' as for the most part his clues are so obscure as to be practically worthless. Sometimes, the best bet is to hit the Start button and observe the map, which will display a symbol to indicate precisely where you should be heading for next. This is important, as the environments are sprawling multi-level affairs, and it's easy to find yourself wandering around cursing bitterly like a headless Mugwum after 14 Hoegaardens. We can't emphasise enough how important it is to keep referring to the map, as Primal can otherwise degenerate into a frustrating aimless wandering farce in no-time. We're emphasising it, because the game certainly doesn't point this vital fact out.

Half Lara, half Dante

Part way through the first realm, it transpires that Jen is, in fact, half demon (Devil May Cry, anyone?) and can transform herself by hitting left on the directional pad. While this undoubtedly fulfils her ostensibly Gothic ambitions, it makes her a better fighter, as well as able to perform higher jumps. As you progress, the range of forms Jen can take increases - for example, in the Aquis realm, the previously aquaphobic Jen is suddenly blessed with the ability to swim underwater without breathing, as well as communicate telepathically. While she assumes this state, she has limited energy, but is able to draw strength from Scree if he's in the near vicinity. Should she run out, Jen switches back to her weakened human form.

Primal tries hard to take the hassle away from the general, everyday controls, by removing the need to learn 14 commands, Tomb Raider-style. Instead, what you get is a context sensitive system that jumps and crouches as and when required. More specific commands, such as performing a shimmy onto a narrow ledge, climbing a rope, pulling a lever, smashing a barrel or opening a door can all be taken care of with use of the X button in the correct scenario. Sometimes it feels like you're playing with a straight jacket on, but it does work reasonably well, allowing the player to concentrate on the task at hand, without degenerating into a trial and error exercise in command learning.

Mash those buttons

Curiously, the combat commands have been assigned to the shoulder buttons. R1 acts as a block, L2 and R2 deliver a strong blow and finishing move when performed at the correct time, while L1, L2 and R2 individually deliver context-specific spins, swipes and kicks. Our preferred method, rather worryingly, was to mash R2, occasionally pull off the finishing move (certain creatures won't piss off until you do), and win every single time, no matter how many creatures tried to eat our face. With no jump command, or individual kick and punch commands, it very quickly feels like the combat was a stitched-on afterthought. In earlier builds we convinced ourselves that the enemy's curious AI must be a quirk that would eventually be rectified. How wrong can you be?

Even if a gang of five monsters appear, the ones that you're not immediately attacking just back off until it's their turn for punishment. They stand around looking utterly gormless, maybe occasionally swiping, but provide very little challenge. To say the combat is a disappointment is the understatement of the PlayStation era, and given that you can avoid confrontation most of the time merely highlights the problem. It's as if these drones have been placed at specific locations to make the world feel more alive, rather than actually offering the player anything other than an irritating distraction, and a chance to fire up a turgid, lamentable Goth rock soundtrack. Without exaggeration, Primal serves up the limpest attempt at combat that we've seen in a modern videogame. It may not be the game's staple diet, but playing this after, say, Indiana Jones, the chasmic gulf in class is there for all to see.

And the annoyances don't end there. The camera system is woeful, and catastrophically short of being an acceptable window to your world. Anywhere near a restrictive viewpoint it freaks out, often turning the viewpoint into a twitching, glitching mess. In Aquis, it's just plain disorientating as you roll and flip underwater unexpectedly, forcing you to switch the compass display on in a vain attempt to get your bearings. It's not something that just happens now and then, either, and conspires to remind you every few seconds that this is a mere videogame, after all.

Pay attention! Assumed knowledge alert!

The tasks at hand rarely inspire much enjoyment either. Most often, the game mechanic is thus: visit point A, view cut scene, go off and get object X, take it to point Y, find out you need to go and talk to character Z, and cue fisticuffs melee. And that's if you know where you're supposed to go. The levels are impressively expansive and carefully crafted, but if you've not been paying 150 per cent attention, the point that Scree suggests that we go and seek out that ornate locked door, you'll want to smash his stupid stone face into dust with a mallet.

So often the game assumes that you'll remember every single character, location and object that you encounter, and repeatedly makes reference to things and places you'll have long forgotten about. As we mentioned earlier, the map displays an icon pointing out where you're aiming for, but that's never made clear. Metroid Prime this most certainly is not, and the lack of any kind of 3D map makes referring to it a painful experience. Of course, you learn your way around eventually, but only after hours of repeat visits.

If it wasn't for the tediously moribund combat, glitchtastic camera and reliance on repeated exploration, Primal might stand a chance of being entertaining. In its favour, the storyline is very well thought out, and provides a credible template for the game. For a fantasy related story to not bore us to death is a triumph in itself, although we'd still have to admit that it's not our cup of freshly drained Ferai blood.

By far the most impressive aspect of Primal is its visuals. The game boasts arguably the most detailed, high-res environments the PS2 has ever seen, and for once we're treated to the full set of 16:9 mode, 60Hz and even Progressive Scan support for those with the necessary kit. The intricately-crafted character models and texture-laden environments feature such a staggering attention to detail, and are seamlessly presented with a Jak & Daxter-esque no-load streaming data system that very rarely trips up. If there's one major incentive to owning or playing Primal, it's to experience one of the best-looking games out there, with a consistently impressive array of tricks that proves yet again that the PS2 has plenty up its sleeve.

To the untrained eye, this has all the hallmarks of a must have title…

It's refreshing, also, to note that the array of cut scenes always utilise the in-game engine, and are no less impressive for it. If anyone can think of a more technically impressive PS2 title, then let us know. A well put together promo video of Primal's glorious moments would mark it out as a must have title.

Sadly, the end result is a long way from the intentions: a rank combat system, quirky camera and a lack of inspiration at the game's exploration/puzzle core make playing the game hard work. The bottom line is that Primal is rarely very much fun. Call us old-fashioned, but isn't having fun the whole point of playing games?

Primal screenshots (PS2)

Primal interview (PS2)

Prima first impressions (PS2)

Primal earlier impressions (PS2)

5 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com