Skip to main content

Mercury Meltdown

Hot.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Mercury Meltdown, like its nearly excellent predecessor, is that most gamey of things: a perfection puzzler. Played out a bit like a triathlon where you have to do everything at once, the idea is to manoeuvre a little blob of liquid metal around a maze suspended in the sky, without letting any of the blob slip off the side, while collecting little sparkling stars, and all within a time limit.

You don't have to do all those things at once, but your final score for the level will probably be higher if you do. Either way, you end up working through each level as many times as it takes to get everything squared away, at which point the little test-tube that represents the level you're on in the "lab" hub will fill up, have a star stamped on the front and receive a cork - with a golden stopper for those of you who can top the scoreboards, too. You won't want to give up on a level until you've made it, and then you'll load up the next one and do the same because you can't stop. In that sense, it's probably more of a simultriathlon for nandrolone addicts (although, in this case, the lab results are points of pride, obviously).

The first Mercury was, by the developer's own admission, rushed to meet the PSP's European launch deadline, and as a result some elements were a bit wonky. The controls were, and still are, absolutely great - the analogue nub gives you excellent fine control of the mercury blob, which is governed by consistent physics. But the camera, which could only pivot round four points using the face buttons, often made it hard to get a good view of the action, while a combination of frustrating difficulty spikes and an unforgiving structure meant that progress sometimes ground to a halt. It can only have been a select few who saw all of the game's 84 levels.

Work on the sequel appears to have been a bit less hectic though, because Ignition Banbury (formerly Awesome Studios) has for the most part sorted out those problems, has doubled the number of levels, has streamlined the goals, has gotten rid of some less enjoyable or redundant aspects of the level designs, and has even had time to put together a range of unlockable party games. Most importantly, it's made a game out of which people at both ends of the skill spectrum will get a lot more fun.

The mercury animation is still really impressive, and if you look closely you can even see little metallic blemishes rolling across its surface.

The new "lab" hubs give you instant access to 16 levels. If one proves too difficult, you can play the next one instead, and new labs are unlocked by transporting high percentages of mercury to the goal, which fills up a mercury meter on the hub screen, rather than by having to do all of the levels perfectly. Party games, meanwhile, are unlocked by collecting those stars I mentioned, of which each level has a small number located in difficult-to-reach positions; these then fill up a star meter. Each lab also has a final, really hard unlockable 17th level if you do all the others

The addition of a free-view mode, located on the Select button, means that you no longer have to rely on the beginning-of-the-level flyby to try and work out the route to the finishing line plate, too. The camera remains the same, but the design of the levels has been more carefully considered so that you're less likely to come across situations where you can't get a proper view of your blob. You're allowed to keep playing after the time runs out too, as even the smallest globule of mercury successfully transported to the goal results in completion; it might not do much for your mercury meter back at the hub, but it does give you something to be satisfied about.

And even if Ignition Banbury hadn't done all the good stuff in the last two paragraphs, the game would still be better because the level design is much more consistent, on a difficulty curve rather than a difficulty scatter-chart. The fact that they did do all the things above merely puts Meltdown even more comfortably ahead of the first game.

Level design is judged so that it usually takes just a few seconds at the start to figure out your route, and from then on it's about being dextrous. Variety in level design is extremely pleasing. One level might be about manoeuvring your blob around a flat maze, timing your movements to dodge little thrusting ploughs that aim to throw you off, squeezing along the occasional narrow ledge and carefully flowing across undulating surfaces to the goal. The next might be about splitting the blob into two parts, running them both into little colouring stations, guiding them along parallel platforms and then safely combining them to go through a gate that demands the mixed colour - with a handy colour chart permanently installed in the top right to help. The next one might be more helter-skelter, with conveyor belts moving up the side of a wall, the idea being to ride one to the top and then fall down to the next one.

Mixing colours is made a whole lot easier thanks to that chart in the top right.

There are new elements to keep things interesting. As well as mixing colours and activating switches to open gates, there are split goals, which have to be hit simultaneously to end the level. Sometimes these are colour-coded. There are bounce pads, too, and control platforms that move in the direction of the edge you're closest to, and crumble blocks. There are different mercury states - little translucent cubes transform your mercury into a hardened sphere, which can then run along little metal tracks that the blobby mercury couldn't cross, or make it runnier, so that it moves faster but breaks up a lot more easily.

The consolidation of three different types of goal into one level has improved the game too. The original had speed, puzzle and mixture levels, but in effect these are all opt-in mixture levels. And the consolidation of other elements helps too - teleporters were always the same as those suction cup things, really, so now there's just one type. And there are less recurring themes that make you groan. Split levels, levels about speed, conveyor belts, levels about hugging surfaces - they're better designed, so it's less frustrating. The only ones that turn me off are the levels that invert gravity for a bit, reversing the controls as you move along the underside of a platform, and the ones that feature little wandering AI cubes that need to be blocked into taking a path to a critical switch. Fortunately, these things are in the minority, and some of them are pretty good anyway.

What there is instead is highly addictive, and as before there's even further to go for the truly dedicated, with shortcuts to eke out that help you find phenomenally high scores. The first time you manage to cut out half a level through some inconceivable feat of nimble-fingered wizardry, the option to save ghosts or entire replays (both just two or three hundred kilobytes) will come in handy. Ghosts can then guide you on future attempts, while replays load into the replay-viewer in less than ten seconds, allowing you to manipulate the camera independent of the on-screen action too - perfect for showing off to friends, with files small enough to email. Sharing these directly doesn't appear to feature, but you can introduce your friends to the game by uploading a demo version to their PSP, while downloadable levels will be made available in future.

Actual multiplayer can only be achieved with two UMDs (sadly not something we could try), but remains much the same - racing the ghost of the other player, with the addition of a few power-ups to shake things up. The unlockable party games are also primarily enjoyable in multiplayer, but you can play against the AI too.

There's even a playground mode where you can just mess about with the physics, along with a simple, optional tutorial.

They're a bit throwaway played alone, mind, although Paint, which involves covering as much ground as possible with a snail-trail while an opposing player does the same, is quietly addictive. Rodeo is about hanging onto a surface while fans try to blast you off, Shove is a slightly disappointing game of curling with awkward controls, Race is a fairly simple racing game, and Metrix is quite an arresting little three-in-a-row puzzle game where you create your own puzzle shapes using a mechanism a bit like an ice cream dispenser married to an ice cube tray. Each has a healthy quota of levels.

Even without these things, though, Mercury Meltdown would be a brilliant sequel, improving on the original in almost every way. Even the cartoonier graphics and cel-shaded blob, which proved contentious when it was first announced, are intelligently composed - able to convey important things like surface gradients intuitively - and with amusing unlockable mercury skins too. Not only is Meltdown bigger and better to look at though, but it offers new and compelling scenarios, and proves more appealing to new players as well as a more consistent proposition for hardcore fans - not everyone's going to be able to beat the incredibly punishing latter levels, but there's still hours of fun to be had beforehand. Overall it's hard to fault, really, and I really hope it finds a wide audience.

9 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com