Skip to main content

King Kong

Game of the monk.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Welcome to Skull Island. Well, one of you was already here.

King Kong is a game that by design ought to suffer from a lack of identity. Most of the time you're playing through the eyes of Jack Driscoll, a gallant sort of chap desperate to extricate a damsel from enormously hairy distress, while some of the time you're working from over the shoulder of the very architect of her plight, the aforementioned enormously hairy Kong.

Yet in spite of this you'll find that you actually empathise with several characters. Most notably Driscoll, largely undefined beyond the rolled-up sleeves groping for spears in front of you and his plaintive cries, whose mantle's easily assumed as your own; but thanks to largely excellent third-person camerawork you'll also come to understand both Ann and Kong.

The key is the game's biggest personality - that of Skull Island, an enormous prehistoric jungle setting home to enormous reptiles, savages natives and countless rickety perils. It even has its own food chain, which you'll use to your advantage, using grubs to bait bigger enemies out of the way, or distracting carnivores by shooting giant bats out of the sky. At times the island twists its body to reveal herds of stampeding Brontosaurs or a burning sky creeping over a mountain range; at others it throws shadows across rocks to hint at what lies beyond; and when it's most revelling in its pageantry it opens the cage and throws its worst horrors at you, never quite taking the fatal bite but always nipping at your heels with teeth each the size of your arm.

It never reigns.

It's the character you'll be most interested in, most obviously because its principle illusion - that you're just a tiny frail creature caught in a world of monsters, rarely in possession of anything that can actually overcome them for longer than a few seconds - is so well kept up. So much so that when one of Driscoll's companions, Hayes, instructed me to get Ann back from Kong and regroup with him later, I really wondered how I was going to do it, even though everything I'd done to that point argued that it would be simple, eloquent and largely transparent.

Driscoll's first-person combat is split between throwing spears and bones, and fighting with poorly stocked supplies of weapons dropped in crates by Englehorn, the captain of the ship that brought you to Skull Island, who circles in his seaplane. The guns rarely last long enough to nullify every threat in a given situation, and the remainder of your success is a product of frantically groping for the spears and bones with the right trigger, then aiming with the left and loosing with the right again. By clicking the right thumb-stick you can hold your finger up as a kind of crosshair, but often you won't have time. Occasionally you'll be so helpless that you'll need to rely on your surprisingly able companions - often in danger, but never stupid about it or impossible to protect - to rescue you from the jaws of whatever hunts you.

So then, you might imagine that the sensation of being hunted is juxtaposed by Kong the hunter, but actually Kong's more of a pursuer. While his enormity and brutish strength swat away the creatures that flood Driscoll's view with red and set his heart pounding, and put the player on an even, suitably vicious footing with the giant predators Driscoll can only hope to distract and evade, the real game of Kong is chasing things down; leaping from branch to pillar to wall, breaking through giant wooden gates and preventing the horrors of Skull Island keeping Ann from his padded grasp.

But he comes pretty close.

And yet for all the surprise, the wonder, and the simple majesty with which the game's all sewn together, as I drew closer to what I knew must be the end of the journey I found myself quitting out after saving to count how many chapters were left - instead of yearning for it to continue, I was checking my watch.

It's important to note that King Kong is bristling with moments that will capture your attention and live for a while in the memory. There's your struggle to transfer fire from one end of a valley to the other - by scurrying between the legs of onrushing Brontosaurs, and having at intervals to stow the flame in stony basins just in time to loose your precious flaming spear into an attacking scavenger, before lighting another stick and continuing the journey. There are the Rex pursuits - continuous evasion among pillars and other hiding spots, the object being to keep their attention on you without getting too close, all the while your companions work to open the gates ahead, and the number of safe spots diminishes as your typically giant adversary breaks everything down in search of you. And there are moments when Skull Island meets the nascence of the kind of puzzle design that made Michel Ancel's last work, Beyond Good & Evil, feel so neat - like the fitful battle against giant millipedes and crabs in caves that frame the puzzle of how to carry fire past waterfalls.

But curiously, while errant film-maker Carl Denham contrives to paint a story within a forgotten world, ultimately fails when it overwhelms him, and has to make do with capturing a piece of it to play show-and-tell with back in the real world, the developers start off playing show-and-tell, then leave you underwhelmed through repetition and send you on your way forgettably. It does the scale very well, and you certainly feel imperilled, but all too soon you start to spot the patterns - spearing small enemies and evading larger ones, finding fire to burn your way to the next door, and finding levers to open them.

It's like playing catch, except you're the ball.

In Kong's case it's even more basic - just blatting things, holding the stick forward and pressing X when it's appropriate to jump. While visually impressive, these sections lack structured challenge. Swinging from branch to creeper-clad wall to pillar to wall to branch again may be satisfying in its fluency, but the fluency is the only thing you can fail to achieve - by not hitting X as you swing forward from a branch, you'll turn and swing the other way, then turn again for another chance to hit X. You can occasionally tumble to the depths below, but you'll seldom fail like this, and respawn points - as in the rest of the game - are very generous. What's more, Kong's fighting, while visceral in every sense, merely rewards mashing rather than clever positioning or technique.

As a whole, the game's entertaining but seldom overwhelmingly so. Sometimes it manages to perform its best tricks in concert, but there are virtually no Half-Life 2-style moments of sheer awe - either through inspiring sight or intricacy of design.

That said, Ubisoft's work on the Xbox 360 elevates the game slightly. The jungle is more battered and gloomy than lush and verdant, but while it can't quite do humidity and doesn't feel particularly organic or broad, it's still mightily atmospheric, and it can certainly do 'wet'. The rocky terrain often glistens convincingly with moisture - without beaming like polished marble the way so much wet architecture does elsewhere. It's probably the most 'next-generation' thing I've seen on this kit yet. Kong himself is equally well realised and in particular animated, swinging magnificently between branches. But special mention must go to the character modelling of Ann, who is far more believable and affectionate a character than any of the others (on the system, even), with gentle features and an appreciable softness of expression that colours the tacit bond between herself and Kong far more steadily than dialogue could ever have done.

Sometimes it's fun to let him win. Just to see someone get eaten.

Indeed, the manner in which Ubisoft 'apes' the film - or at least what we anticipate the film being - is probably what kept me going most. Kong may be huge, but he's over 70 years old now and hardly an unexpected sight. Realistically it's Peter Jackson's Skull Island that we're more interested in exploring, and the game gets this right. But for a couple of weak or overly pointless sections, we're well serviced more or less throughout - the levity and obsessiveness of Denham's imprudently manic commentary was certainly reflected in my own eagerness to see past every ridge and uncover the next area. It doesn't feel like a whole world, but it feels like another world, certainly, and continually pokes at your curiosity and imagination, so much so that you may even find Driscoll's view slightly restrictive - you'll want to see it through as wide an angle as possible. By means of an example, I'm absolutely bursting to mention a particular skull in Kong's lair and all the things it might represent.

Overall there's a great deal to admire, including the use of screen-colouring, pad rumbling and the deadening of sound to indicate pain instead of clumsy on-screen instrumentation; and the screeching of strings to motivate you to hurry when one of your colleagues is in increasingly drastic danger. It feels very clean.

But then it is tied to an inescapable path, which we all know ends on top of the Empire State Building - in circumstances whose inevitability is saddening once you see how the game works, and whose ultimate realisation is, in a sense, fittingly empty. The reluctant adventurers' passage across Skull Island and back will initially capture your imagination and the only thing likely to shake you from Kong's pursuit is grasping its transparency before time. In fact, I should go even further to emphasise that: this is a game you almost certainly enjoy playing to the end.

But while laudable in many senses, ultimately King Kong is as Carl Denham - fascinatingly single-minded and full of wonder, but ultimately shallow, and too caught up in its initial achievement to really think the rest of it through.

8 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com