Skip to main content

Halo 2 Multiplayer

Time to fragging forget about the Campaign mode, okay?

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Order yours now from Simply Games.

We wouldn't normally treat the single and multiplayer facets of a game as separate entities, but in the case of Halo 2 we didn't really have a whole lot of choice. Microsoft didn't even turn on the servers until the day after we posted our single player review (despite us having reviewed from a boxed copy), and, to be honest, we didn't have the chance to rally 12 TVs and 12 Xboxen (not to mention multiple copies of the game) to engage in a System Link marathon, and we didn't feel that this would adequately represent the 'real world' in any case. If you've read a review mentioning multiplayer, the chances are it's not much more than a mention: most Halo 2 reviews (including ours) were all frantically scribed in the few hours between receiving the game on Friday morning and Sunday evening when the worldwide embargo was lifted.

Fair play to Microsoft, though. For the first time in living memory a genuine worldwide embargo was set, giving publications such as this a genuine chance to compete on a level playing field - at least in terms of the publication date. Suffice to say that the same rules didn't apply to Doom III, Half-Life 2 or Grand Theft Auto: San Andreas, which have all been slapped with bizarrely unfair and unhelpful reviewing restrictions, which seem to serve no purpose other than to benefit the larger organisations. But rightly or wrongly, Microsoft didn't allow for multiplayer reviews, and inferred, in fact, that testing for the service was still ongoing right up until the last minute.

So, doing it "the old fashioned way" we grabbed a few hours here and there to find out for ourselves what the most important online console game ever had to offer above and beyond what you'd expect. The answer is probably not as simple as you were hoping; it's got almost everything you could want from the online aspect of a game, but yet still manages to omit industry standard features that conspire in some senses to render it less than satisfying.

Truth and reconciliation

It's almost too exhausting a prospect to trawl through the myriad of options available, to be frank, so before we weed out the interesting bits it's probably worth considering what we wanted that didn't make it into the final cut. Online co-op, for a start. With everything else that the game pulls off successfully, it's a real blow that Bungie couldn't allow players to tackle Campaign in co-op the same way they can offline. We're not technically minded enough to ponder too deeply why this proves to be such a technical hassle, but it's something that remains firmly on the wish list.

The other main omission is somewhat baffling given how well it worked in games like Project Gotham Racing 2, and that's the whole issue of online Leaderboards, stats, and rankings. PGR2 appeared to point to the very future of Xbox Live integration, but you'd be hard pressed to see any of Bizarre Creation's many great ideas implemented elsewhere. Rather than integrate the single and multiplayer campaigns so that they're part of one coherent whole, Halo 2 very much goes about things in an old fashioned way by treating each as something entirely separate. Thus, should you finish the single player mode, there's a pretty good chance you'll never come back to it, unless you happen to enjoy the bloody-minded torment and torture gained from playing on Legendary, in which case good luck to you.

The first startling omission is that Bungie could have monitored and ranked player's campaign performances. FPS developers have been ranking level performance for years, and yet Bungie has completely passed up the opportunity for players to grab the Campaign bragging rights, by detailing the fastest performance, most efficient targeting, bullets used, use of weapon and any other area you can think of. As things stand there's nothing at all that links the two together, and thus no real incentive to go back through the game again to boost your standing as a Campaign player.

Mutation

But then, aside from giving you a decent stat breakdown at the end of every session, all it does with multiplayer stats is migrates them to Bungie.net, where it expects you to log on and trawl through its (rather unintuitive) website, register, jump through several hoops and then find out you're 400,000th in the world. Why Bungie couldn't have reasonably put rankings and Leaderboards up in the main game is bizarre. It's a game made for stats, and forcing users to a separate website is not just annoying, but it drains away the incentive to crack on and beat your friends' ranking on each mode and each map. We're at a loss.

Aside from those general omissions there are a few minor design quirks that seem determined to overly simplify the process of getting into the game - some for good reason, and others that are bothersome ones. For example, the game Lobby splits the numerous game types into categories; on a basic level giving you a Quickmatch option to dive into any game Bungie sees fit. Fair enough. But the Optimatch settings are clouded by layers of submenus that seem to offer little more than a halfway house filter between the all-encompassing Quickmatch and the full suite of options offered by the Custom Game - and not necessarily a particularly useful one at that.

Optimatch tries its best to make things easier by dividing the huge swathe of categories into seven sub divisions: Rumble Pit, Team Skirmish, Head To Head, Big Team Battle, Minor Clanmatch, Major Clanmatch and Training Ground. Some of these are more obviously labelled than others. Most players will doubtlessly head for the Rumble Pit, given that this is where the basic all-against-all eight-player matches take place, while others might choose a simple Head To Head, or go for a 16-player Big Team Battle. Whatever you want, it's pretty much there.

Friends and relatives

In an almost impossible amount of detail, each mode, be it Slayer, King of the Hill, Oddball, Juggernaut, Capture The Flag, Assault or Territories, has a further set of built-in variants. There's simply no way we could list every variant or else we'd be here all day, but to give you a flavour of what's on the menu, there are nine variations on even the 'basic' Slayer mode, comprising Slayer, Team Slayer, Rockets, Swords, Snipers, Phantoms (all wearing camouflage), Team Phantoms, Elimination, and Phantom Elimination. So, you get the idea; some with a variety of weapons, some with only specific weapons, some in teams, some with overshields, some with or without motion sensors, and so on. Aside from Slayer, the other variants total 27, meaning that before you've come up with your own variations and conditions there are at least 36 pre-defined multiplayer modes to wade through and compete for bragging rights.

The way Halo 2 matches gamers together, though, is very well thought out. Based on a fairly simple ranking system (which is explained in depth on Bungie's website), as a rule the game never tries to overwhelm the player by placing him or her against those who are obviously much more proficient. To begin with, every player in the game is ranked level one, and moves on from there, gradually accumulating points at the end of every completed match. If you grab enough points you move up through the ranks, eventually playing more skilled opponents as you go. But to keep things well balanced, Bungie has wisely determined that a player cannot play anyone more than plus or minus five above or below their rank. In practice, sometimes you'll play with those of identical rank, other times with those ranked higher or lower than yourself, but it's a neat system that means that elite players can quickly distance themselves from the 'n00bs' and enjoy a greater challenge, while the less skilled player can enjoy a relatively fair fight without constantly suffering 'Counter-Strike' syndrome of being killed five seconds after spawning. Bungie has obviously realised that being expected to bludgeon your way to greatness through intuition and dogged persistence alone is not much fun, and they deserve kudos for recognising this; however, not including stats anywhere but straight after a match is plain daft.

Campaign trail

In terms of actual performance, it's generally very satisfying. Across several sessions lasting hours on end we had our game interrupted just twice, and on both occasions the game continued with all the scores intact. Apart from that, the performance was about 99 per cent lag free, with literally only one or two notable stutters. Game set up time was often tediously drawn out, though, with much of the matchmaking data hidden from the player when a clearer progress report would have done much to alleviate the frustration of waiting around. We're eternally grateful to Bungie, though, for making players press the white button to chat; as a result most people don't seem to bother at all from our experience. Mercifully.

In terms of the actual game types, it's fair to say we didn't get to try them all out - but then it's unlikely that the majority of players will go to those lengths either. It's quite likely that all of your relevant tastes will be taken care of regardless of how obscure they may be, and the fact that so many exist gives Halo 2 almost endless scope for longevity for the truly dedicated.

For the more typical, casual Xbox Live fan, though, you can't really go wrong. The eleven maps included (with doubtlessly more to come) provide enough to keep even the biggest online FPS junkie going for a few months, with much to learn and explore between now and whenever the online content eventually becomes available. Most of the maps are satisfyingly sized, being neither so sprawling that no one can find each other, nor so compact that everyone's shooting you from your spawn point.

Regardless of whether you found the Campaign mode to be too easy or not as good as the original or the storyline too impenetrable - or whatever - there's so much to enjoy in the multiplayer side of the game as to render the interminable quibbling over the scoreline redundant. If Halo 2 had been released sans-Campaign, people would still have shelled out for it regardless and gone home very happy. That Microsoft hasn't 'done an Unreal Tournament' and tried to segment both aspects of such a popular game is to be commended. Some have correctly observed that Halo 2's multiplayer is simply 'UT with a joypad' (so, errr, Unreal Championship, presumably), and yes, much is replicated here. But not every gamer has a PC or wishes to get involved in the rigmarole of upgrading their rig every six months. Anybody hankering after the simplicity of Xbox Live, now in the knowledge that one of the biggest online communities is busy honing their FPS joypad skills and creating Clans galore, may find their reservations begin to thaw.

Rings around the world

Halo 2 is not necessarily the best way to experience the first-person shooter in multiplayer, nor is it especially original in any way. In fact the absence of online co-op and the mystifying lack of integrated stats detracts from our enjoyment. But thankfully not in a seriously damaging sense; you're just aware these things would have been the final gloss to an already great package. All things considered, the implementation here is as slick, reliable, fully featured and enjoyable as you're ever going to see from the current crop of consoles. Plus you get a damned fine single player campaign mode to while away the hours between killing your friends. If that's not enough for you, then maybe it's time to get another hobby.

Order yours now from Simply Games.

To read our view of the single player game, head here.

9 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com