Skip to main content

Dead to Rights

Tom investigates The Bitmap Brothers' PC port of Namco's cop drama.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Amidst the filthy, crime-ridden corporate concrete monstrosities of Grant City, human beings aren't born; they're forged from broken bones and blood money. Which is rather poetic really, because Dead to Rights was forged from third-person action games and 3D beat-'em-ups. Murderous, sultry looking Jack "Of All Trades" Slate has always felt like an amalgam of cop clichés, most notably Max Payne with the revenge theme and Bullet Time (and you can easily imagine a sweaty, balding police chief snarling that "he breaks balls, but he gets results"), and in truth he's never sat comfortably for it.

Dead to Jumping

Very few third-person action games offer so much scope for violent interaction, but the fun of experimenting with such a vast range of abilities was often marred in the console versions by tedious tasks and unimaginative design. It's depressing, y'see, because Jack can do a hell of a lot, even by videogame standards. He can sidle up against walls, duck in and out of cover, dive around in slow motion and take hostages and kill hundreds of enemies in just a few minutes; shooting them with shotguns, machine guns, silenced pistols and plenty more, blowing them to pieces with exploding gas ganisters, clobbering them with his bare fists and feet, ripping their guns out of their hands and snapping their necks, and even sending his dog after them. When he's done with that, he can also collude with strippers to outfox bouncers, box, weight lift and even arm wrestle thanks to various rhythm-action mini-games.

But while Jack can handle all of that (and other stuff I've no doubt forgotten), he's hamstrung by a middle of the road third-person action game design, full of doors that cannot be opened, arbitrary and extremely contrived scripted events (the tutorial sets this up perfectly - apparently unable to climb over basic objects, supercop Jack gets his dog to knock down a handy ramp), back-and-forward level design, and a middling engine that looks and feels like Quake 2 era technology - something brought into sharp relief when it punches above its weight with a dazzling reflection effect. It's a game that, given the freedom of progress and attention to detail of a game like Prince of Persia (and, in fairness to the Namco team Stateside, probably a lot more development resources), could have been one of the finest action games of all time. But it never had the game to match up to its main character.

Remapped

Obviously Namco will be hoping that the forthcoming sequel can conjure up a more rounded and Max-paining experience that goes beyond Rockstar's powers of Remedy, but the original game still hasn't done too badly as it stands (notching up what must be around a million sales by now), and when I heard The Bitmap Brothers would be handling the PC port, suddenly there was this pang of excitement. They're not just porting it, they're updating it, I convinced myself. There's potential there.

And so there was. Happily enough, The Bitmaps have worked hard to justify their contract. In retrospect, they were hardly going to rebuild it from the ground up, so getting my hopes up was a bit foolish, but the result is still curiously gratifying. The same problems are present here - the draining and repetitive combat system that frustrates more than it ever excites, the substandard graphics engine (particularly significant on this platform) and the rather useless Shadow, and it still feels rather constrained by the lack of jumping, climbing and proper exploration. But being able to use keyboard and mouse together and re-map the keys (albeit outside of the game with no in-game options beyond sensitivity and inversion, which is remarkably lazy) is a crucial addition that gives you real breathing space.

With such a magnificently versatile central character, many of the buttons on a joypad end up doing two or three different things - in fact, following a string of beat-'em-up segments midway through playing the Xbox version, I actually had to redo the tutorial in order to remind myself of the shoot-'em-up mechanics - so being able to reconfigure things here makes a huge difference. This time, I rarely found myself struggling to remember how a particular function worked. Even better, those of you shaking your heads in disbelief can happily hook up a gamepad and play it that way. All that said though, one thing that did initially annoy me was the lack of Y-axis camera movement in general gameplay, although it was something I quickly got used to.

He ain't heavy

Beyond the controls, the Bitmaps hasn't really excelled itself, but the port is handled competently - there are more save slots (although the 16-slot limit is totally random in my eyes), higher resolutions, uncompressed textures and Dolby Digital 5.1 surround sound (which made it into the Xbox version but not, if I remember correctly, the PS2 and Cube variants), and amazingly given the piss poor quality of most console-to-PC fix-ups, performance is largely acceptable, even at high resolutions. Otherwise, besides a reportedly show-stopping bug that has been patched and didn't affect my progress anyway - despite my having the "right" graphics card for it - it's the same game as before.

The CG intro sequence sets it all up rather succinctly. Max, sorry, Jack is faced with... some sort of library under the control of terrorists. While trusty canine sidekick Shadow sweeps up remote bombs, Jack takes out several terrorists - rolling a CO2 canister up to them with "Freeze" written on the side, and then blowing it up, peppering them with bullets as he rides a bookshelf ladder along the wall, and then duking it out toe-to-toe with the chief bad guy in the basement, before grabbing his remote detonator and stopping the clock with three seconds left. Imagine a game version of that and you're roughly there. Just try not to imagine much room to deviate along the way; for the smoothly contoured CG combatants think sharp-angled identikit adversaries who all move at set angles and look vaguely robotic, and throw in a few bytes of dialogue here and there.

For the most part, it's about auto-targeting enemies and shooting them, sweeping up their weapons when they're gone, and repeating. Occasionally this segues neatly into some hand-to-hand combat (like when Jack is sent down for a murder he didn't commit, yadda yadda, and has to escape from Death Row through a sea of folks he helped put there), but you'll probably want to forget about these sections once you've fought your way through a few of them. Controls are simple WASD/mouse with a few action/function buttons thrown in for various reasons, and playing it feels relatively comfortable once you know how each move works.

Disarming

It sounds quite basic, but it does have some highlights - most notably the system of disarms, which are deceptively innocent sounding. Like The Mark of Kri (which nobody on the planet bought, probably rightly), there are some horrific ways to meet your maker when you come up against Jack and he wants your gun, whether it's having your weapon and hand dragged up behind your back so you can shoot yourself in the back of the head, or just having the gun popped out of your grasp and your neck snapped, and these are unlocked (seemingly rather randomly) throughout the game.

This does lead to a bit of a knife edge later on though, as whenever you find yourself weaponless you're faced with the prospect of some beautifully choreographed slaughter, or another stony faced trudge through the beat-'em-up motions. Still, fans of the macabre will obviously find some value in going back to search for more of these brutally entertaining special moves, and they are definitely the most emphatic and compelling thing about it all. Even better, Namco had the foresight to let you pick whether you concentrate on performing individual moves or just perform any old disarm at random. For those of you who couldn't care less about which way you kill somebody if the net result's the same, being able to randomise the move rather than being penalised for your lack of invention is a boon.

Another thing worth reiterating is that Dead to Rights is hard. Having polished off rather too many games this year without encountering serious resistance, feeling compelled to battle through and being forced to think about how I did it made a pleasant change. Replaying Dead to Rights on the PC, I genuinely had to sit and think about many of the latter sections, varying my use of human shields (another highlight), slow-motion movement, disarms and Time Crisis-style use of cover to better them. All right, it's mostly about the number of enemies rather than their level of intelligence (Halo this most certainly is not), but it was still challenging without being self-defeating. And there are now Rookie, Hard and Super Cop modes, so novices needn't whimper.

Disarmed

All that said, by Christmas 2003 Dead to Rights has aged rather poorly. It was originally released on Xbox over a year ago in the US and hasn't really changed to any great extent since then. It's been tweaked (repeatedly, actually), but in cop cliché terms it's still Dark Blue to Max Payne's Training Day. And in English, it lacks the style, glossy finish and gunslinging simplicity of Max, and particularly its unadventurous but hugely enjoyable sequel. It also lacks the narrative draw, even if it has the gravely voice and gritty banter. In short, it'll probably last you longer than Max Payne or Max Payne 2 (or both, if you play it thoroughly on Hard or Super Cop) and it has some good ideas, but at the end of the day it doesn't look, sound or handle as good. Next time out, it could do with less clichés and a more coherent, mould-breaking exhibition of its lead character's versatility. Hopefully that'll be Dead to Rights 2 in a nutshell.

6 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com