Skip to main content

CivCity: Rome

Making history in more ways than one.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

It's a familiar story. Someone makes a brilliant game, a game that's truly inventive and incredibly playable, and it goes on to sell millions of copies. But even before the first of many inevitable sequels turns up, other developers have gone and nicked all the best ideas for their own games.

Hence the vast array of third person action adventures set in gritty urban environments that now line the shelves, to give just one example. Now, you can't really blame developers for trying to cash in on others' success and give gamers more of what they appear to want (although you can blame them for trying to make a quick buck by churning out appalling clones and hoping no one notices, obviously).

But here's an arguably better plan: what if, rather than just taking elements from another game, developers worked directly with the people who made the original? After all, they're the ones who know more about what makes the game work than anyone else, which means the new game will turn out much better, surely?

Well, that seems to be the thinking behind CivCity: Rome, which is being jointly produced by Civilization dev Firaxis and UK studio Firefly. As Firaxis's Barry Caudill explains, the project came about because Firefly was pitching the idea of a game set in ancient Rome to Take-Two - which, as luck would have it, had just acquired Firaxis, and the Civilization licence.

It was Take-Two bigwig Christoph Hartmann who came up with the idea of bringing the two studios together to work on a single game, and a series of meetings followed to discuss the best way to go about it.

"That was the initial thing - we worked on how we could tie this game into the Civilization world, and there's all these different levels where it works; everything from naming conventions to things like research and all the various things that are always part of a Civ game," Caudill says.

"There was also this idea that we usually abstract a lot of stuff in the cities of Civilization, because if we didn't the game would take forever - you'd be spending all this time tweaking every city and then 200 hours later you might finish the game."

So, they decided the new game would take elements from Civilization, but shift the focus - so instead of building multiple cities to create a giant empire, you concentrate on one at a time. You're responsible for building every single house, and for managing every single resource - according to Firefly's Simon Bradbury, who's the lead designer on the game, it's like taking a city from Civilization and "putting it under a magnifying glass."

Starting out

All this could be yours one day, but it's all shacks and shanty towns to start off with.

To demonstrate this, Bradbury takes us through the basics of establishing your own city. The first thing you do is decide where your town centre will be, which involves a bit of strategic thinking - near a forest, perhaps, so the inhabitants can make cash from timber? Or near the sea, so you can quickly establish trade routes with settlements across the water?

Once that's done, it's time to create jobs so people are attracted to your city. You might want to plant olive groves to create farming jobs, for example, and then you'll need an olive press to make oil and a warehouse to store your produce. You'll also need to build houses to home employees, and you might like to stick in a few roads - this isn't obligatory, but it'll speed up the rate at which your citizens travel around, and consequently their rate of production.

You start out with a decent amount of dinari with which to pay for all this, but it won't last for long, so alternative sources of income are needed, and one of the most profitable of these is the taxes your citizens pay on their houses.

As Bradbury puts it, "Housing is to CivCity what cities are to Civilization." The bigger and better your citizens' houses are, the more tax they'll pay you - but before they're willing to upgrade their homes, they'll want access to certain resources.

You start off by installing a well, for example, which encourages the locals to turn their "small shacks" into "medium shacks". Stick in a goat farm and a butcher's shop and it's "large shacks" all round... And so it continues. You can find out what your citizens want next at any time by clicking on their homes, which will also tell you how far they're willing to travel - if it's too much of an effort to go and collect water, they won't bother, and the small shacks will stay small. It's not the end of the world if you make a bad planning decision early on, though, since you can always relocate houses and their inhabitants later.

Once you've provided the basics, citizens will start asking for stuff like temples, and eventually, once they're all living in mansions and palaces, you might like to build a giant colosseum to keep them entertained. Which means you'll also need a gladiator training school, animal trainers and animal pens - then you can send lions, giraffes, crocodiles, elephants and ostriches off to battle it out for the amusement of your citizens.

Extremely disappointingly, you can't decide which animals fight each other, so there's still no answer to the age-old question of who would win out of a giraffe and an ostrich. But the point is, you can watch the fights - and indeed everything else that goes on in your city - from a close-up vantage point, something which is being highlighted as one of the game's key features.

Watch and learn

What about sharks vs crocodiles?

According to the press blurb, CivCity: Rome is the first ever city builder that actually lets you look inside the buildings you've constructed, from individual homes and shops to the Roman baths (they just call them 'baths', of course). You can also learn about what it was like to live back then by watching people go about their daily tasks, and find out how they wove cloth, made olive oil, baked bread and so on. You can also view the name of each family living in your city, and read about when they arrived, when they got married, even when their children were born. And if you're still hungry for history, there's also a feature called the Civilopedia, which serves as a handy guide to all aspects of Roman life.

To get a general overview of how your city is progressing, you'll need to view the population report screen - which uses a smiley face system that will be familiar to Civilization fans. You can see how satisfied they are with things like housing, employment levels, food rations and their salaries on this screen - a green symbol means they're happy, yellow means content, and red means this is rubbish and the house prices are obscene - we're thinking of moving to Brighton actually.

Of course, you can control things like wages and housing, but there are also external factors which you can do nothing about. If, for example, your citizens hear that Attila the Hun has attacked a nearby settlement, they'll be unhappy until the threat has subsided.

There's also a report screen which displays your civilisation rating - this refers to how well your city is doing in terms of civic services, entertainment, religion and splendour (having a lot of piazzas, fountains, statues and the like helps with that last one). The higher your civilisation rating, the more pleased the bigwigs up in Rome are with you.

As your city grows, you'll want to start researching new technologies - there are around 70 to choose from, and there's a vertical research tree instead of the horizontal one in Civilization. You might like to find out how to build smoother roads, for example, which will speed up the rate at which your citizens travel around by 25 per cent, or how to make wine. Researching stuff not only improves your city generally, but also builds up your reputation within the wider empire.

On a mission

Sadly, there's no option to build a leisure centre, multiplex or Favorite Chicken and Rib.

So that's how the game works, essentially - and if you so choose, you can spend all your time just building cities, making them as great and glorious as possible. However, there are also a selection of missions to choose from. They're all tagged up as being either easy, medium or hard, and there are three mission types - some simply involve building a massive city, while others have defined objectives, such as producing a set amount of olive oil for shipment to Rome, and others involve a bit of combat.

But don't expect huge epic battles like you'd generally find in a Civilization game - the combat in CivCity is "deliberately very light and simple," as Caudill explains.

"Combat is not so direct now, it's more simplified, because if combat was just as important as it is in a Civ game, and you were also trying to build a city, you'd have too much to do.

"In a game like CivCity, it's all about watching the people move around and go about their daily lives and things like that. If it was also about combat, something would have to give - you'd probably do one thing really well or the other thing really well."

There's no multiplayer option, either; Bradbury says the decision not to include one was taken very early on in the development process. "We just thought it's not appropriate for us. Civ has an element of confrontation in it between colliding empires, but we thought, no, we'd just be putting it in to add a feature onto the feature list."

As far as Firefly is concerned, CivCity is really "just a continuation of Civilization, at the end of the day - Civilization stops at a city level, and we are just taking that a stage further. So I guess we're a little bit less combat-oriented than Civ."

History repeating

Make your citizens happy enough and that could be you on that there pedestal.

Both Bradbury and Caudill say the experience of working together has been an extremely positive one - and that they're keen for the relationship to continue in the future. Which means you can expect more instalments in the CivCity series, providing this one does well - but which civilisation will they turn their attention to next?

"We do have one we talk about a lot, but I can't say anything about that," Bradbury says. Caudill chimes in: "The official Firaxis answer to that is we have lots of exciting ideas, but we're not prepared to talk about them yet. That pretty much covers everything!"

So, Firefly and Firaxis are happy with the fruits of their labour, but how are Civ fans going to react? Is there a concern that they'll view CivCity negatively since it's not a "pure" Civilization game?

"I don't know if that's a concern. I do know that not every single Civ fan is going to get CivCity Rome and say, 'That's my game, I have to play that,'" Caudill says.

"But I feel like this is a great opportunity to expand the audience. It's not going to detract from Civilization - I think if we were to put out Civ V, and make just as many improvements as before, I don't expect there to be any dilution of our fan base because of CivCity. I think it's really positive for both games."

You'll be able to find out just how positive when CivCity: Rome arrives this summer. In the meantime, why not try experiencing Roman life first hand by having a bath, dressing up in a sheet and then gorging yourself on food and wine for ten hours? Top tip: Wetherspoon's toilets in small northern towns at 10.45pm on a Friday night make ideal "vomitariums".

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com