Opinion The Last of Us isn't the solution to sexism in games, but it's a start Ellie Gibson's take on that New York Times review. July 5, 2013 Ellie Gibson
Opinion Who believes what? What Sony, Microsoft and Nintendo think about games and why it matters. June 29, 2013 Tom Bramwell
Opinion Systems vs. stories What can we learn from comparing The Last of Us with State of Decay? June 22, 2013 Dan Whitehead
Opinion The most popular arguments in favour of Xbox One DRM Analysing the backlash against the backlash. June 21, 2013 Tom Bramwell
Opinion In Animal Crossing, trust is a feeling rather than a commodity That's a turnip for the books. June 21, 2013 Tom Bramwell
Opinion Microsoft restores game ownership and expects us to smile For this reversal to have meaning, it must be matched by deeper change. June 20, 2013 Tom Bramwell
Opinion That difficult second screen Maps, inventories and air-strikes are fine, but is there more to console gaming's latest preoccupation? June 15, 2013 Christian Donlan
Opinion Why The Last of Us is the opposite of Uncharted A timely reminder not to judge games by their E3 clich¨¦s. (No spoilers.) June 14, 2013 Tom Bramwell
Opinion Sony's E3 victory was a PR stunt, but PlayStation 4 is still the one to watch No DRM was an open goal, but Sony's indie focus and experience in F2P could be defining. June 13, 2013 Tom Bramwell
Opinion Battling to stay online As worrying details of the next gen emerge, what should we make of the recent Battlefield 1943 outage and EA's tardy response? June 8, 2013 Martyn Carroll
Opinion Microsoft kills game ownership and expects us to smile Last time they shipped a console that didn't work by accident. Here's one that doesn't work on purpose. June 7, 2013 Tom Bramwell
Opinion What is the point of Xbox One DRM? Record and publishing industry studies suggest piracy and used sales may be red herrings. June 1, 2013 Tom Bramwell
Opinion Xbox One shows flickers of visionary promise but misses an opportunity to prove it with games Some thoughts from Redmond. May 22, 2013 Tom Bramwell
Opinion Saturday Soapbox: IP Freely? When there's no incentive for big name creators to do their best work for a publisher, we all suffer. May 18, 2013 Dan Whitehead
Opinion Saturday Soapbox: Force feeding fandom Why it's time to stop chasing the myth of the good Star Wars game. May 11, 2013 Dan Whitehead
Opinion Saturday Soapbox: Taking the Direct approach Is the decision to abandon its E3 conference cause for an unhappy Nintendo day? April 27, 2013 Martin Robinson
Opinion Saturday Soapbox: Leave me alone Always online is just one outcome of the unwelcome intrusiveness of modern games. April 20, 2013 Phill Cameron
Opinion Saturday Soapbox: The high cost of high standards Why the next-gen gamble is turning into Russian Roulette. April 6, 2013 Richard Cobbett
Opinion The Hall of Heroes: BioShock Infinite's Fort Frolic? One of the game's most interesting spaces explored. Warning: don't read if you haven't finished the game! March 30, 2013 Tom Bramwell
Opinion Design your own games industry CEO They're dropping like flies. With our help, though, you can build your own business titan and rule over gaming for decades. March 30, 2013 Tom Bramwell
Opinion Saturday Soapbox: Lower your weapons Combat is fine, but it's not the only way to make a hit. March 23, 2013 Jeffrey Matulef
Opinion So long, John Riccitiello EA's outgoing CEO has done a lot of things gamers hate, but in a company as large as EA a mixed legacy was probably inevitable. March 19, 2013 Tom Bramwell