Skip to main content

Never Been So Much Fun: The making of Cannon Fodder

How Sensible Software turned the horror of war into a 90s classic.

20 years ago - nearly a decade before Medal Of Honor forced players to storm Omaha beach under merciless artillery fire, and a full 15 years before Call Of Duty ended a mission with everyone dying in the radioactive aftermath of a nuclear blast - one game taught a generation that war is, indeed, hell. If you were playing games in 1993 - especially if you were playing them on the Amiga, the concerned parents' 'educational' alternative to the SNES and Megadrive - you probably remember Cannon Fodder's 'Boot Hill' inter-mission screen, where tiny, brave, 16-bit civilians were waved through a door by a recruitment officer, only to (almost) inevitably reappear as gravestones dotting the surrounding landscape. It's hard to forget.

Hare and team drew up early plans using pencil and paper.

"That's a story about why iterative development is good," says Jon Hare, co-founder of Sensible Software and designer on the game. "Because that would have never happened if we'd worked it out at the start. Initially, we had this sort of recruitment hut between the levels, but we didn't like it, so we changed it for a hill. We also had the ranking-up screen, which is pretty standard games stuff. And then, one day, we said 'Well, what if you saw the names of all the people who died in the last set of missions?"

"Suddenly you realised how many people you were wasting to do every level, and that seemed to have some sort of correlation with real war. So we decided to not allow you to click away from the list, so you had to see the people who died. And then you're really thinking 'Oh my god.' We put the sad music over the top of the recruitment screen, which was an instrumental version of an old song I wrote it for the first person I fell in love with, back when I was 18 and really fell apart in that way you do at that age.

"And then we thought about it and looked at the hill and went 'Well, why don't we put up a gravestone?' Which is kind of a novelty at at first - but by the time you get to about level 18 that hill is full of them. That's all about iterative design - making a game, running it, and seeing how good it is. From a hut, to a hill, to the graveyard. It's about letting things naturally evolve."

In fact, Cannon Fodder as a whole is a near-flawless example of iterative development in action. Sensible Software, founded by Hare and schoolfriend/bandmate Chris Yates, had already made a name for themselves with strategy game Mega Lo Mania and the wildly addictive Sensible Soccer, so a return to the top-down approach seemed like the obvious choice.

"That's all about iterative design - making a game, running it, and seeing how good it is. From a hut, to a hill, to the graveyard. It's about letting things naturally evolve."

Hare, as seen in recent documentary From Bedrooms to Billions.

For their next game, Hare remembers, they knew they wanted to make 'a sort of Rambo game with a troop element to it,' but the initial brief wasn't much more complicated than that. "In retrospect the ideas were quite loose," says Stuart 'Stoo' Cambridge, who took over lead art duties for the first time on the game. "I liked the idea of taking a strategy game and making it fun. I don't remember too much about a design document compared to what you'd see today, it was more like a couple of pages of notes. When you look at the original idea, you've got this major evolution going on throughout the project."

In-keeping with their usual development style, Sensible ignored traditional storyboarding in favour of plotting out levels on graph paper and tinkering as they went along. Ideas discarded early in the development process included specific soldiers having specific skills - only specialists being able to pilot choppers, for instance - and having a degree of autonomy. Instead, the team spent a long time fine-tuning what still stands up as one of the most simple, elegant control schemes in gaming history, which used nothing but a two-button mouse to manage everything from movement and shooting to piloting helicopters, firing homing missiles, splitting the team up and issuing orders to individual units.

Cannon Fodder's concept art is... sketchy.

"What I always thought was brilliant was that you could just click and click and click and the game would remember the path you told your guys to take," remembers Cambridge. "There's nothing worse when a game's great and the control system's awful - it's supposed to be the most important part of the experience."

Hare focused on crafting one of what was, at the time, one of the most elegant learning curves around, introducing a single new element - grenades, rocket launchers, jeeps, tanks, helicopters - with almost every new 'block' of levels. The one mis-step is the infamous Mission 19, an infuriating puzzle that involves getting three members of the team to stand on separate pressure pads while also piloting a helicopter. But this was 1993, when there was never a guarantee of seeing the closing credits for anything, and the game's most punishing level became a badge of honour for those who'd got through it, making the romp through the final levels, if anything, more satisfying.

Meanwhile, as with the control system, the technical limitations of the Amiga's graphics setup forced the team to seriously consider their use of resources. "Before I even started the animation, I did a lot of work with colour palettes," recalls Cambridge. "We had to do everything with a 16-colour palette, we just couldn't do everything in the way we wanted because we ran out of colours. We'd get exactly what we wanted and then realise that we still needed a blood colour, or whatever.'" The result, though, still looks incredible: because literally every pixel of the animation has been scrutinised and slaved over, watching those tiny men bleed out after taking a stray round or stepping on one of the game's barely-visible booby traps - terrifying, the first time it happens - is an agonising experience.

The original Cannon Fodder's aesthetic has lost none of its charm.

Cannon Fodder launched to largely rave reviews, though it wasn't so beloved of UK tabloids. The choice to feature a poppy on the loading screen provoked the British Legion, and things weren't helped by former Damned frontman Captain Sensible's theme tune - jaunty ska number War's Never Been So Much Fun (main lyric: 'Go up to your brother/kill him with your gun'). But the controversy didn't hurt sales, and Cannon Fodder easily passed the 100k mark on the Amiga alone, before making the move to other formats.

A sequel followed a year later, and while it improved on the original in certain respects - the difficulty curve was a touch curvier, and the water sections, in which you couldn't shoot while trudging through, were removed entirely - the addition of time-travel, aliens, and an often-jarring colour palette (so much purple!) means it's not as fondly remembered. "I personally thought that it was a big mistake to go with time travel," says Cambridge. "We were originally going to do some cut-scenes that explained why it was happening, but they never happened because of time constraints and so it was really confusing. I think if we'd done number two as another straight war game and, we could have led up to the time travel stuff for a third game."

A third game, of course, only finally happened in 2011, after Russian publishers Game Factory Interactive acquired the rights to the name from Codemasters - making Sensible's involvement redundant. It launched in Europe and America in 2012 to mixed reviews - most pointing out the Mission 19-like care that you suddenly have to apply to every single level - but crucially, it just doesn't really feel like Cannon Fodder, mainly thanks to the decision to go with polygon artwork.

"You can't really do things now like we did them then, unless you're going to be totally independent and have people supporting you while you do."

A design document to die for.

"I think that by using 3D you're changing the way the game looks and feels for no reason," says Cambridge. "I like 3D, but there's nothing wrong with the way things work in the old game. In a 2D game, what you can achieve these days is absolutely stunning. If you did Cannon Fodder on a phone, you could do so much without ever needing to go 3D."

Will Cannon Fodder ever make it to the phone? Short answer: probably not. Sensible don't have the rights to the name, so any remake wouldn't bear the name, and the team have other projects, interests and families now. But the original game still stands as a phenomenal example of what you could do on the old formats, and why less is sometimes better.

"It was just a fantastic way of working," says Cambridge. "You can't really do things now like we did them then, unless you're going to be totally independent and have people supporting you while you do. You can't do that on a big-budget game, unless you're prepared to make a massive loss and you don't care about money." Hare, meanwhile, sees a trace of the Cannon Fodder development ethos in the current crop of games - and it's a plus.

"What really matters is being willing to evolve. To make any game, sometimes you have ideas and think they're really good, but then you implement them and they don't work. If you're ruthless about editing the crap out of your game, or manipulating it to make it better. A lot of people love Grand Theft Auto 5 right now - I can't imagine the stuff they've taken out of that game to make it as good as it is. You don't end up with that many good things without taking things out." The hut, then the hill, then the graveyard. That's how memorable moments happen. War really never has been so much fun.

Sensible Software 1986-1999, a book detailing the history of the company, is available now.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com