Skip to main content

Minerva matter: The Half-Life 2 mod that opened the gates of Valve

Adam Foster's two-and-a-half-year job application for the world's most enigmatic game developer.

Adam Foster tells me he's "faintly terrified" by the response to his old Half-Life 2 mod Minerva being released on Steam. Tens of thousands have downloaded it in a couple of weeks and he didn't expect that, he insists. But then he also didn't expect the chain of events that unfolded after he first released Minerva back in 2005. Back then he worked for the European Railway Industry doing web development and programming. Today he talks to me from within the hallowed walls of Valve.

...

Minerva: Metastasis is a collection (and the first chapter) of single-player Half-Life 2 maps renowned for masterfully efficient level design - think of a slaughtered animal in ye olde poor rural community where not a scrap goes to waste - and for an intriguing story about a megalomaniacal narrator called Minerva.

"It's a self-contained storyline about this mysterious island somewhere in the Baltic. You start uncovering mysteries and going deeper and deeper underground and discover quite what the Combine had been building..." Adam Foster explains.

Minerva has nothing to do with the Half-Life 2 storyline but it shares the same universe. "The end result," however, "is something essentially about the size of one of Valve's Episodes." Consider the MIA status of Episode 3, the voracious appetite for anything Half-Life and Foster's current position at Valve, though, and it's not hard to deduce why Minerva's Steam release has caused such a stir.

But the origins of Minerva were not as a way to get a foot in Valve's door, nor as a way for Adam Foster to find fame. Making Minerva was his way of having fun. He gets as much enjoyment building his own Half-Life 2 world as he did playing through Valve's. It was his way of escaping his work in Brussels or his architecture research in the Czech Republic - that other people should want to play Minerva was beside the point. "Minerva was my spare-time project and it was seriously for fun. Instead of long meetings about train bogies and distribution sites and things like that, as my day job, it was yay, I can do something completely different!"

The first Minerva: Metastasis map, Carcinogenesis, was Foster's first ever map for Half-Life 2, though he'd built maps elsewhere before - notably Someplace Else for Half-Life 1. He used an island a bit like Halo's The Silent Cartographer, repurposed the chapter titles to portray Minerva's bidding and added a "funny modem screechy beep noise" to complement it. Carcinogenesis's development ended when Foster hit a technical block - he ran out of space - and took, all told, six months to make. He popped a bow on it and put together a quick and simple website with a couple of screenshots from which to launch it.

He expected a couple of responses. What he didn't expect was Valve's attention and a mention in a news update that caused a stampede. Tens of thousands of Half-Life 2 fans awaiting Episode One - still six months away - downloaded Carcinogenesis. "It used all my monthly bandwidth in a weekend," he says. Adam Foster had become a blip on Valve's radar.

Part two, Downhill Struggle, took another six months and when he released it in April 2006, things got interesting - Valve came knocking. "I was staying with my parents at the time," he recalls, "and one breakfast I said - I hadn't really told anyone I was working on game stuff - 'Um, err, I've been working on this game stuff in my spare time and this company called Valve, they've invited me over for a visit.'

"It got slightly worrying when I was put on business-class ticket."

"It was this weird sensation like being invited over by The Beatles and The Beatles [saying], 'Ooh we quite like your work - continue with it.'"

Adam Foster
Watch on YouTube

The great gates of Valve's very real Citadel opened and welcomed outsider Adam Foster deep inside. "I essentially got free-range over lots of Valve stuff," he tells me, "and some stuff, if I were to tell you, I would have to kill you." So Valve had secrets back then that even seven years later we can't know about? "Absolutely," he answers, and I can only think of Half-Life 3.

Valve let Foster play an unfinished Half-Life 2: Episode 1 - he boasts that "there are problems in Episode 1 that do not exist in Episode 1 because of me" - and introduced him to lots of people. With exaggerated modesty he reflects: "It was quite a good visit."

He knew what it all meant of course: Valve had its eye on him. "I was very much on their radar," he says. "It was this weird sensation like being invited over by The Beatles and The Beatles [saying], 'Ooh we quite like your work - continue with it.'" Minerva part three suddenly became much more important. "It was like, yeah, I need to do a good job of this."

That third and final part of Minerva: Metastasis ended up taking three times as long - a year and a half - and comprised two instalments: Depth Charge and Pegasus. Foster was in regular conversation with Valve by this point and he had hands-on help in early 2007 when he flew over for a second visit for what was originally intended as a mod developers' conference, until it was scrapped. With travel already booked he ended up going anyway and, once more, Foster was welcomed by Valve with open arms.

"It was the first time I conducted, essentially, a full-scale Valve play test." He was able to watch professionals explore his work first-hand and see for himself the areas that worked and those that missed the mark. "I learnt a huge amount with that," he says, and it prompted "loads" of improvements. "People have pointed out in Minerva that the first two maps are pretty good, and then, suddenly, it changes. It's like 'oh yeah this is where you had help from Valve'."

The summer months were barren for his European Railway Industry work so he had a rare opportunity to go at Minerva full steam, working dusk 'til dawn. "I got terrifying amounts of work done," he says. The final two Minerva: Metastasis instalments - Depth Charge and Pegasus - were finished and launched a week ahead of Valve's Orange Box and Half-Life 2: Episode 2, and rode the tidal wave of publicity that went with it. "It's like this tiny little boat on this huge wave and I managed to eject at the right point."

...

"Yes, it's done," was Adam Foster's first reaction. The final parts of Minerva: Metastasis lived up the billing, cementing it as one of Half-Life 2's best ever add-ons, but Valve waited four months until February 2008 before it made its move.

"I got this really short email, kind of, um, would I consider working for Valve - something along those lines, something two sentences long at most. Suddenly my world lurched, like, 'Ooh, maybe.'"

Accepting meant relocating to the US and all the emigration visa-faff that goes with it - and there was only a one-in-two chance of getting the visa he needed at the time. "It felt like there were two potential mes: one version staying in Brussels and the other version going to Seattle." When he got the news that yes, the visa was his, he celebrated with his visiting sister in style: "We shared the most expensive bottle of Stella from a hotel mini-bar imaginable!" What, €10?

He announced the news to his Minerva followers that summer via an ARG (alternate reality game) on his website - a technique he'd go on to use to announce Portal 2 for Valve. The reaction was bitter-sweet; on one hand his fans were happy for him, but on the other they were sad to see plans for Minerva chapter two come to a standstill.

His first day at Valve also happened to be the day Left 4 Dead 1 went to Microsoft certification, and he walked into an office full of crunch. "My first day involved wandering around seeing everyone else like zombies - 'we must finish game; we have finished game' - and it was an interesting experience. At that point I had wondered quite what I had let myself into." But had he arrived a day - even an hour - later, he wouldn't have gotten himself into the game's credits.

"[Valve's] quite strange to work at in that I seriously do not have a boss ... It can be pretty chaotic."

He didn't mention working on Half-Life 2: Episode 3, the game that never materialised - perhaps Valve had made a call around the time he joined, or shortly before, to hold that instalment back and roll it into the mythical Half-Life 3. Who knows? Whatever happened, after a couple of months Adam Foster was nudged towards Portal 2, a project he'd help create the world for.

"The weird thing at Valve," he says, "is that you really do get to choose which projects you work on. It was less of a 'you must work on this'; it was a, 'You might like working on this. We've just started - lots of new stuff to work on.'" There are no wordy portfolios documenting what people are up to, there are just people working on projects and you gravitate towards the one you find interesting.

"It's quite strange to work at in that I seriously do not have a boss. There are people I will definitely listen to but it's more because they have good things to say. There's no one saying 'he must work on this'. If there's a project with bit of work that they really need to get done it's kind of, 'Hey, we need this doing, does anyone want to help out? It's kind of pretty important.' It's more like that. People have to explain why their stuff is worth working on rather than 'you must work on this otherwise you are out'.

"It can be pretty chaotic," he admits. "In a way there's no one Valve: it's lots of overlapping mini-Valves shifting to-and-fro." He reckons Valve is a transplant of the modding community it hires from. "Valve is essentially doing indie stuff on a much larger scale," he says. "I think I'll stick there for a bit."

...

Before the Steam release, Minerva: Metastasis was downloaded between 300,000 and 400,000 (pre-Steam) times, apparently. That's the first chapter. Adam Foster's talked a bit about his plans for chapter two, Out of Time, which he wanted to set in a snow-covered coastal town - maybe even in Half-Life 2's City 44. The story was going to culminate in a trip to a parallel universe with Minerva to prevent a universe-ending catastrophe. It's all up there in Adam Foster's head, he says, and he's done some art and story tests for it. "But..." he pauses, considering. "[Minerva's] been put to sleep for now. I think she's done. She had a good outing though."

What Adam Foster is working on at Valve he can't tell me. But consider the secrecy, consider his roots as a celebrated Half-Life 1 and Half-Life 2 world and story builder, and consider the reason he was hired in the first place. It all points to Half-Life 3. If such a project does exist, I ask him, would he be working on it? The interview ends with an "ooh, probably".

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com