Skip to main content

Maia Early Access review

First contact.

Maia is probably going to be brilliant. This extra-terrestrial colony simulator merges Dungeon Keeper-style base management with AI systems so granular you could sweeten your tea with them, and is infused with darkly comic writing that encapsulates the creeping insanity of a close-knit community isolated on the absolute fringes of human existence. You can clearly see where it's headed, and you can predict its trajectory for getting there.

But it isn't there yet. At the moment Maia is going through something of an adolescent phase. It's got enormous potential, but it's infuriating to spend any time in its company.

Maia's colony simulation works thus: starting with a basic subterranean layout, you order a cute little robot to excavate holes in the surrounding earth. Into those spaces you place prefab rooms of varying types, which you then populate with blueprints for objects. Many of these are specific to the area they are placed in, whether they're in a workshop or a research laboratory, within the confines of your colony or outside in Maia's harsh and unpredictable environment. All of them share one characteristic though: they must be constructed by the colonists themselves.

The objective is to nudge the colonists into making the colony self-sustaining, and also capable of performing scientific research that will lead to technological breakthroughs that will aid you in the long run. This secondary part of the game is not really present in the current build, although the most recent update, bringing Maia to version 0.42, adds buildable weather stations and seismic monitors which will eventually feed back into your research projects. It also adds toilets, which as far as I know don't feed back into your research projects.

The weather systems differ slightly each game, encouraging you to experiment with different or combined power sources.

For the moment, your main concern is keeping the colonists alive. This isn't easy because the colonists have a substantial list of requirements for not dying. Atmosphere generators are required to pump out breathable air, but these run on electricity, which means building wind turbines, solar panels or a nuclear reactor, all of which come with their own problems. Solar arrays only work during the daytime, while wind turbines are fairly fragile. As for nuclear reactors, the clues are in the words "nuclear" and "reactor".

Meanwhile, food is grown either in the hydroponics lab or the animal containment shelter - the latter of which produces a number of chickens that can only be described as explosive. Water must be condensed in solar stills, while beds, couches and lights are all required to prevent your colonists from collapsing through fatigue or going quietly insane in the dark.

Although you can direct your colonists in terms of what to build and where, all these processes must be put together by the colonist AI, and this is where Maia starts to get both interesting and problematic in its current form. The combination of Maia's detailed and experimental AI systems, and the fact the game is still very much in development, means things frequently don't work the way they should, and in some cases don't work at all. As a player it can often be difficult to diagnose what the problem is or even if there's a problem in the first place.

Here's an example. In one game I'd got electricity working in the colony through a large wind farm, but the colonists were refusing to build anything else, instead spending all of their time wandering outside in their atmosphere suits. At first I thought the game had bugged out, but I eventually realised that Maia's powerful winds meant the turbines were constantly breaking down, and the colonists were stuck in an endless cycle of repairing them. I ordered them to dismantle all but one of the turbines, and this gave the colony enough electricity to function on a basic level, while freeing up most of the colonists to do other jobs.

Object models are exquisitely detailed.

In this instance, the problem was my stupid idea to build a thousand wind turbines, but other times the issue is due to AI quirks and it can be difficult to spot the difference without careful investigation. This is especially the case when it comes to prioritising and delegating tasks. The colonists seem to prefer being outside to indoors, and they also struggle to assign tasks to specific individuals. The result of this is that the moment you request an outdoor object be constructed, they all rush out of the airlock in a big space-conga before one colonist is selected to do the job and the others eventually turn back.

Somewhere between your colonists' brains and your own are bugs that occasionally explode everything. At the moment, there frequently comes a point in a game at which your colonists outright give up building stuff. They love building doors. Ask a colonist to build a door and you'd think you'd handed her a cake and a party hat. Workbenches, research stations, and most outdoor objects are also reliably constructed. Anything else is a gamble, with objects like work-lights, medical equipment and reactors often being completely ignored.

The fact that I often found myself at loggerheads with the AI colonists rather than in harmony with them also highlights other problems. I don't think Maia explains its systems explicitly enough. It's very difficult to interpret the moods of your colonists, and also to keep track of what they're doing and why they are doing it. Mouse over a colonist and you'll be told all about the wave functions of their brain, but not whether they're hungry, sick, angry, sad, happy or any of the other dwarves.

Considering the setting and the fiction, this kind of information would be constantly monitored and the information immediately available, so it makes sense to communicate it to the player in a more straightforward manner. Otherwise, all too often you're left scratching your head. In one instance I happened upon a colonist who had apparently dropped dead while heading to the storage room, and I still have no idea what happened. I suspect she was killed during an earthquake, but without directly witnessing her demise there is no way for me to be sure.

The procedurally generated messages give an often humorous, occasionally worrying insight into your colonists' minds.

Combined, these issues overshadow a lot of the good stuff in Maia, like how the art and sound beautifully capture that retro sci-fi feel, and the sometimes witty, sometimes insidious procedural messages you receive from the colonists during the course of the game. There are also a couple of interesting extra features in the latest build, such as a whole new way to die courtesy of the game's first alien creature, which is best described as a cross between a honey badger and a city bus and is certainly as lethal as both put together. Fortunately, you can also call in additional colonists to be brutally mauled through the construction of a microwave communications tower, which lets you request reinforcements provided your base is fit to accommodate them.

These features are welcome, but they don't make it feel like an enjoyable game. The AI systems are still too raw and inconsistent, the base construction still too limited, and the feedback loops you'll get through researching new technologies haven't been implemented. It doesn't even have a reliable save system yet - quicksaving and quickloading cause intermittent crashes and confusion within the AI.

Maia is probably going to be brilliant. Yet unless you want to be an active part of the development process, it isn't ready to be played right now. It needs another six months or so to tighten the AI screws and to receive sufficient content and depth that you still feel compelled to play once you've built all the rooms. I am confident that Maia will eventually produce thriving and colourful space colonies, and look forward to returning then to salute them, but currently it represents more of a subsistence lifestyle.

Eurogamer's alpha and beta reviews are reviews of games that are still in development but are already being offered for sale or funded by micro-transactions. They offer a preliminary verdict but have no score attached. For more information, read our editor's blog.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com