Skip to main content

Why Heroes of the Storm is the MOBA that you'll love or hate

Blizzard's move for accessibility is a boon for those new to the genre - but how will it go down with existing MOBA diehards?

Heroes of the Storm is a MOBA/ARTS/LMG/WHATEVER that existing MOBA/ARTS/LMG/WHATEVER fans are going to hate - and that's okay. The obvious comparison is to look at it and Dota in much the same way as Hearthstone vs. Magic: The Gathering. Actually play it though, and it quickly becomes clear that the better comparison is to see it as Super Smash Bros versus Street Fighter 2 - if only because it's going to be far easier to pick a character because they're your favourite. That's not to say there isn't scope for high level play, just that it's something to work up to rather than an immediate slap in the face.

At first glance, and especially given that both it and its predecessor Aeon of Strife started in Blizzard games, Heroes looks like it's going to be another stock Dota 2 competitor (and as if the number of names for that genre wasn't already ridiculous, Blizzard would like to add "Hero Brawler" to the taxonomical tar-pit.) Almost immediately though, the changes/heresies begin building up. There's no last hitting for instance, and the whole team levels up as one. A bad player can still feed this way, but can't ever become utterly useless. There's no shop and no items. Instead, each character has a talent tree, with clear English upgrades to pick from. It's every bit as satisfyingly chunky and weighty as Valve's Dota 2, but its own game in all the key details. From first impressions, which are the only impressions available, a really, really good one that looks set to be particularly good for players who've been tempted by the likes of Dota 2 but were scared off after seeing its learning curve built of lava and broken glass.

Where Dota encourages seeing characters for their mechanics, Heroes has to reward players who just want to be Kerrigan or Thrall.

Speaking with Chris Sigaty, Production Director on Heroes of the Storm, it quickly became clear that none of this is by accident. In particular, Blizzard is aware of the very deserved reputation the genre has for toxicity and is actively working to reduce it. "First of all, the core game de-emphasises a lot of the things that create rockstars, that we think leads to people getting into that toxic space, and reasons to be angry at people who simply don't know things yet. We want to emphasise the team side of it - the feel that we're all in it together. The other side that we think is going to have a big impact is game time - we're trying to keep it around that magic 25 minutes. In a 45 minute or longer game, the frustration just builds and builds and builds."

?Certainly, anyone should be able to get into the action - though not all characters are equal, and some of the choices are strange to put it mildly. Stitches from World of Warcraft, and a random goblin called Gazlowe seem like wastes of space on the character menu given how many high profile characters Blizzard has to choose from, but there are plenty more on the way. Thrall is officially in development. Griftah however remains unconfirmed. Please can somebody begin a petition to sort that before release.

Of the current cast though, there's no better starting point than Arthas - the Lich King. He's nowhere near as powerful as he was in Northrend, but that's not the point. His skills are a great match for his character, without copying them directly from his last appearances. He's a combat powerhouse who both tanks and deals immense pain, automatically raising defeated enemies as minions. Picking talents rebalances him between tank and damage dealer, with his ultimate choice being to pick between summoning the dragon Sindragosa or an army of the dead to do his dirty work. Can't argue with that.

Arthas doesn't have the whole Scourge on speed-dial, but he makes undead friends easily. With force, if necessary.

Picking another of the big names, Kerrigan is more of an assassin. Her initial Ravage skill instantly recharges and returning half its mana cost if it lands a kill, turning the Queen of Blades into a winged Flymo for wounded foes. She also has attacks that drag enemies into her clutches for a sharp cuddle, and later on, can start calling in Zerg backup.

All characters have their specialities though, including some very precise ones. Nova the StarCraft Ghost for instance gets permanent stealth when not in combat, but her best attacks are skillshots that can be interrupted by another character jumping into the firing line. Playing as her means playing like a sniper, waiting and darting for good positions - at least until she unlocks orbital strikes. By far the most demanding, so far, is Abathur, a Zerg newcomer whose only attack is - to quote the HotS team - 'jazz hands', but who can be a support powerhouse with his cross-map teleportation and ability to infest, shield and back up other players without having to be distracted by levelling up and the need to go gather gold.

Even in alpha, the action is smooth, satisfyingly chunky, and polished to levels most others can only dream of. This being a Blizzard game though, very little is done with a straight face. Every character gets a mount, and if you want to see Arthas riding a pastel coloured 'pwny', thy will can be done. Diablo has a custom skin that turns him into a giant murloc. Elite Tauren Chieftain makes an appearance, with a glam rock look, and the power to make all minions around him dance using his Mosh Pit attack. It's part of the joy of setting the game in the Nexus, a world between worlds where every lore or balancing question can be answered with "Nexus, baby." The humour is backed up by experience though, not least having watched so many other games try and fail to do to Dota 2 what other MMORPGs have spent the last decade trying to do to World of Warcraft.

"We're not trying to compare ourselves to an existing game community and make that community want to play Heroes of the Storm - we're making Heroes of the Storm as a game we want to play," says Sigaty, who like the rest of Blizzard's staff seemed under orders not to name its inspirations. At one point at Blizzcon, I heard someone use the acronym 'AoS', and suspect they got whipped for it. But I digress. "I think that ultimately, that strategy, that depth is there, and we want people to come in for the ease of access and stay to discover that later on. The talent system combined with custom battlegrounds means it's there, just in a different form."

The art style is a combination of Blizzard's universes - the shininess of Starcraft, the chunky charm of Warcraft, and from Diablo... well, Diablo's in it.

These custom battlefields bolt a number of extras onto base assaulting, including a map with an underground full of skeletons to fight through, a struggle to turn one player into a mighty dragon knight, and a ghost pirate happy to assault the enemy with his cannons in exchange for cursed doubloons. On the Blizzcon map, the twist was tributes to the powerful Raven Lord randomly spawning. Collecting one curses the enemy team for what's currently a very long time, switching off their defences and making their minions useless. It's a savage disadvantage, creating a real incentive to keep battle-lines fluid instead of just focusing on the main assault.

One thing that immediately sprang to mind here was that while this promises to add lots of variety to the main game, it feels like a tough sell for e-sports and professional play. There isn't due to be a vanilla Dota style map without the extra bits, Blizzard having admitted that once it started playing with extras, it got bored of maps that didn't have them. Will the more complex ones just come across as silly? In fact, while we're on that subject, will the pro-scene be willing to embrace a game that can so easily be seen as an advert for Blizzard?

"I don't know. I've never thought of it that way before," confesses Sigaty. "Even Starcraft, people connect it to Blizzard, and that became a very prominent game, so I don't think that would be a problem. The team wants to focus on the fun first though, because it's a slippery slope. I don't think you can just say 'We're going to make the next eSport.' We already had that legacy with Starcraft 2, but you can't just go to the community and tell them that you've made their next sport. If you try to, I think you can lose sight of making a really fun game, and if it's all about micro-balancing around a super eSport experience you can make mistakes on your way there. We definitely have the facilities to stand it up as an eSport, but we'll see how it goes."

"The thing that's most exciting for us is that the Nexus is this collision of worlds that lets us do whatever," says Sigaty. At the moment, all of the revealed maps are fantasy themed, with even the Starcraft team complaining about a lack of mana. That part isn't going to change, purely for the sake of consistency, but future maps will be branching out to their world, and the darker corners of Sanctuary. "We'll definitely see sci-fi settings, and heroes from other franchises, and maybe even some that are truly new," said Sigaty, with other talks confirming that yes, Blizzard wants to get The Lost Vikings in there sometime, somehow. Their original 90s hero Blackthorne is also a possibility, maybe with the cars from Rock n' Roll Racing showing up at some point as mounts.

Towers protect small towns, with healing fountains to smash and forcefield walls blocking off the main entrances. But not jungle detours.

Longer-term, players will also be able to put a stamp on the worlds, instead of simply stamping around them to take out towers. HotS is going to have full map creation tools at least, with the possibility for more in-depth modding to follow. It's become far, far more than the Starcraft mod originally demoed as Blizzard DOTA back in 2011, but it's still using the same technology underneath and being made by the same team.

"We love modding, and I think the best editor we've ever done is the Starcraft 2 editor. We see it as a platform, the Galaxy engine, and that's what both Starcraft and Heroes is developed on. Giving the power of those tools to the community is something we're going to do, though when is the question. I'd love to see it happen by the open beta. I don't think we're on track for that, but I'd like to shortly thereafter do that."

As for that open beta, don't hold your breath. A closed beta is due in the first half of 2014 though, and you can sign up for it now. Heroes of the Storm will of course be a free-to-play game, though Blizzard isn't talking monetisation yet, beyond promising that you'll earn gold that can be used to acquire things you want. That should definitely cover heroes, if not necessarily skins. If the success of Hearthstone is anything to go by, Blizzard won't have trouble attracting a curious audience willing to at least give the result a shot.

Will the result be enough to drag people way from Dota, from LOL, from Smite, Infinite Crisis, Heroes of Newerth and the many other games out and on their way? That's a trickier question, and Blizzard's approach so far seems to be not worrying about it at all. "I don't know that we're trying to target any one of those communities with a specific thing," says Sigaty. "People are entrenched in those games and only have so much time. By focusing on fun, I hope we'll get them to look regardless, and have their friends say they've got to come and play."

To stay on top of all the latest developments in the game, take a look at our dedicated Heroes of the Storm channel at MetaBomb.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com