Skip to main content

Has the games industry turned tail on microtransactions?

Crate news?

Last week Monolith released an official statement announcing that as of 17th July, Shadow of War will no longer contain microtransactions. Buying Gold with real money will be gone for good on 8th May, and a couple of months later the market which erstwhile sold item chests, XP boosts and orcs for the Nemesis system will be dismantled completely. Apparently buying those orcs, rather than earning them in-game, "risked undermining the heart of our game," said Monolith, six months down the road from implementing that marketplace.

Six months ago the press was saturated with headlines about a new wave of intrusive microtransactions. Communities expressed their outrage, share prices dropped, oceans turned blood red. Now it's increasingly populated by news of their subsequent removal. If it wasn't for fear of having one's naivety etched indelibly onto internet record, the great microtransaction withdrawal movement of 2017/18 might be enough for one to proclaim that the practice was dead.

The reality of a multi-billion pound industry's business practices is, inevitably, nothing like that clear cut or easy to forecast. Still, the sheer number of controversies and about-turns from big publishers and major franchises in last six months demonstrate that what might have seemed like a good idea in the salad days of Q3 2017 is now a certain PR disaster. The times they are a-changin'.

The touch paper was really lit by Battlefront 2, and how EA and DICE handled the furore surrounding its pre-beta trials. Players invited to play the pre-release build, as you'll remember, were strongly critical of major characters (and their powerful abilities) being kept behind either a monetary paywall, or a 40-hour grind. In response, DICE tweaked made minor changes to item drop rates. It wasn't enough.

Watch on YouTube

A miserly, RNG-based player reward system remained, and when one player discovered their $80 Deluxe Edition still required them to grind 40 hours to unlock Darth Vader they took to Reddit to voice their complaint. EA's reply on that thread became the most downvoted comment in the site's history. This time EA and DICE slashed price of character unlocks by 75% - but also lowered the credits earned from completing a campaign.

Amidst an oil fire of bad sentiment towards the game, the decision was finally made to pull microtransactions entirely on the day before release. They might return, said EA, at an unspecified later date, after some unspecified changes had been made. EA's stock value dropped 2.5% in 24 hours on launch day, and lost a total of $3 billion in stock value by the end of November.

In other words, a detailed blueprint on how not to handle a microtransaction backlash had been forged.

Imagine being a game developer during that period, knowing that the title you worked long hours on for years was about to go to market. And knowing it was full of microtransactions. Imagine how damp with sweat your phone-operating finger would be as you scrolled through the headlines about Battlefront 2. How could you avoid a similar fate? Something would have to give. And there's every indication that it did.

Back in the EA camp, Ghost Games acted swiftly when Need For Speed Payback's suspiciously slow progression system and paid loot boxes were met with hostility. Less than two weeks after launch, a statement went live announcing increased Rep and Bank rewards (XP and money to those of us with normal-sized car exhausts). Despite making this change a fortnight after Battlefront 2-gate, the developers insisted this economic rebalance was entirely unrelated.

Watch on YouTube

In truth, EA felt the brunt of public disdain not simply because their microtransaction models were the most egregious, but because they were also the last of the big players to show their hand during the mad release scrum at the end of last year. They were the target of an accumulated anger that had been percolating for years, and was shown the red rag by September and October 2017's releases. Games with their own unpopular economies, and their own about-turns.

NBA 2K18 released to widespread criticism on 19th September 2017 for the latest changes it brought to an ever-more intrusive franchise microtransaction model. Virtual Currency multipliers for playing at higher difficulties were axed, while haircuts and tattoos for players' virtual ballers became one-use purchases rather than permanent ownership deals. Above all, there was a pervading sense that the entire game - a new quasi-MMO set on the shop-lined streets of a hyperconsumerist's fever dream - existed simply to coax players into buying VC with real money, and spending it on making their players able to hold a basketball without combusting with sheer ineptitude. 2K digital marketing director Ronnie '2K' Singh announced VC price cuts for haircuts, colours, and facial hair options on release day in response to 2K18's angry community reception.

Like EA's initial half-measure, it wasn't enough. The PS4 version of NBA 2K18 currently holds a critic score of 80 on Metacritic, and a user score of 1.6. Both are considerably lower than the previous game's critical numbers, but as Take-Two CEO Strauss Zelnick noted in a November earnings call, NBA 2K18 didn't seem to take a hit in sales or average daily users. Both increased on NBA 2K17s numbers, in fact.

What Zelnick told investors seems to reflect the wider industry's attitude to microtransactions: "There has been some pushback about monetization in the industry... People vote ultimately with the usage. And the usage on this title is up 30 percent in terms of average daily users."

That idea holds true of Assassin's Creed Origins, too. Launching in October 2017, it has since sold more than double what Syndicate managed two years prior. And it did so with a microtransaction model which neither sparked a major backlash nor was subject to rebalancing after release. Perhaps it was the specific implementation of Origins' paid content, which largely amounted to items you'd find in the world anyway, with the exception of a couple of item maps which had been available for free in previous entries in the series. Or perhaps it was the overall quality of the experience - it's hard to stay mad about those maps when you're atop the Great Pyramid, watching the sun play across the Iment Nome dunes.

There's a paradox in that, of course. If high sales numbers provide a license to pursue microtransaction models regardless of how they're received, low sales numbers also encourage microtransactions in order to make up the financial shortfall. Case in point: Despite Destiny 2's physical sales falling by 50% on its predecessor, and a vocal response from its community about the increased amount of RNG in player reward distribution and the fact that cosmetic shaders used to recolour items were now single use, it took until January 2018 for Activision and Bungie to change anything.

Still, some were quicker to act when the forums lit up with impassioned capital letters, despite commercial underperformance. Forza Motorsport 7's initial sales figures lagged behind its predecessor despite its availability on PC for the first time, and people were not happy about its VIP Pass. Previously this single-purchase piece of DLC entitled you to a permanent 2x credits bonus across all events, but in Forza 2 it was limited to the first 25 races. Not that there was any mention of its finite usage in the store page listing, as noted by one Redditor.

Watch on YouTube

Two days after release, and after much spirited community feedback about the changes, Turn 10 pulled a U-turn. The VIP Pass was restored to its permanent boost-giving powers, and owners were now gifted four cars, too.

So long before it reached a head in Battlefront 2; before Belgian gambling authority bureaucrats worked to have EA's game banned, a narrative had already formed about hastily reneged microtransaction models and loot box systems. The solutions varied hugely in their severity. And it didn't always come from a fan backlash - there also seemed to be a desire on developers' part to move away from grinding and slot machine game design. Dawn of War 3's developers gutted the Skulls currency (obtained via in-game actions only) from their game several months after its release in April 2017, freeing players to experiment with Elite units and Doctrines without the grind. That followed Overkill buying back the franchise rights to Payday from 505 Games in 2016, and immediately removing the microtransactions they'd previously promised never to include. The implied narrative there was clear: the developers never wanted this, and now they've fixed it.

There are precedents even before that: in 2014, when Shia Labeouf popped a paper bag on his head for art and Kim Kardashian broke the internet, Digital Extremes were busy removing a specific $0.67 microtransaction that allowed players to recolour virtual pets called Kubrows. Upon discovering that one player had bought it 200 times hoping for a very specific set of buffs, the devs canned it. "It's just like, 'oh my dear god, what have we done?" he told Noclip. "We've created a slot machine."

It's worth noting that although this happened back in 2014, it didn't make the headlines until March 2018. Aka: the great microtransaction withdrawal movement of 2017/18

And that makes a lot of sense, because public interest in this topic has never been higher. We've entered an era in which publishers and developers are actually using the absence of microtransactions from their upcoming games as a PR strategy, as evidenced by Irony Galaxy's latest game, Extinction. "Extinction does not include microtransactions" reads a black and white disclaimer message at the beginning of its trailers, calling to mind the legal disclaimers that began each episode of Jackass.

Well, you can't be clearer than that about it.

Far from simply being a bit coy about their loot boxes, developers are now actively using an anti-microtransaction stance as an easy PR win. Increasingly, we see developers take apparent delight in confirming their absence. "No freakin way!" God of War game director Cory Barlog told a fan on Twitter who asked if there'd be microtransactions in his upcoming game.

"Hell no" said Marvel's Spider-Man creative director Brian Intihar when asked the same question by Game Informer, as if he were reading from the same playbook.

From our vantage point a quarter-way through 2018, the outlook appears rosy. Games are dropping their microtransaction models all over the place, while others are chest-beating about resisting their economic allure. But the real barometer for change will be the releases of Q3/Q4 2018. The annualised series and big-hitter publishers that barely got away with their monetisation models the last time around, and had to make revisions to satisfy their players. In the present climate, it feels as though a publisher mat as well announce that it's upcoming game is responsible for world hunger as admit that it contains the dreaded M-word.

But in an industry where product prices have remained largely the same for decades while product costs have escalated wildly, margins still need to be made. Videogames must remain fundamentally profitable ventures for their creators, and if those creators move away from the devil we know in order to make those profits, where might they look next for solutions? Maybe the answer is simply 'good quality products whose value and appeal are intrinsic' - but does that ring true of the industry that tried monetising hats and crates in the first place?

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com