News Widescreen and Steam support now available in Doom and Doom II "QOL improvements, performance optimisation, and more!" Sept. 6, 2020 Vikki Blake 19 comments
Feature Digital Foundry | How the new Doom patch dramatically improves previously flawed ports Disappointing launch code has transformed into a no-brainer purchase. Jan. 16, 2020 John Linneman 33 comments
News Doom 1 and 2 re-releases get 60fps support, John Romero's Sigil in latest update Out now on consoles, PC, and mobile. Jan. 10, 2020 Matt Wales 46 comments
News Bethesda's Doom 1 & 2 console ports adding Final Doom, Sigil for free As part of new curated "add-ons" feature. Dec. 11, 2019 Matt Wales 41 comments
News Masters of Doom TV series casts its Carmack and Romero The Disaster Artist's Tom Bissell writing. Sept. 27, 2019 Matt Wales 13 comments
News Doom re-releases no longer require Bethesda.net login Good id-ea. Aug. 16, 2019 Emma Kent 13 comments
News Bethesda fixes issue where Doom Xbox 360 owners couldn't redownload game Removed from sale following new version's launch. July 29, 2019 Imogen Beckhelling 30 comments
News You need a Bethesda account to play the original Doom on Nintendo Switch UPDATE: Bethesda says login should be optional, working on a fix. July 27, 2019 Wesley Yin-Poole 58 comments
News Doom 64 pops up in an age-rating listing for PC and PS4 And now everyone's remembering why it was so special. July 27, 2019 Wesley Yin-Poole 24 comments
News New direct-to-video Doom movie gets first trailer and it¡doesn't look great Diabolical. May 22, 2019 Matt Wales 80 comments
News John Romero's unofficial fifth Doom episode Sigil delayed until April Due to "a few snags in production". Feb. 19, 2019 Matt Wales 10 comments
News John Romero announces Doom spiritual successor Sigil On the original's 25th anniversary. Feb. 19, 2019 Tom Phillips 49 comments
Feature Digital Foundry | DF Retro: we play every single Doom console conversion Doom is 25 today - and this is every console port the PC game inspired. Dec. 10, 2018 John Linneman 86 comments
News Doom designer John Romero's next big project will be revealed tomorrow ...but could it really be a fifth Doom episode? Dec. 9, 2018 Vikki Blake 41 comments
Feature Video games and visions of death One cannot look away. Oct. 31, 2018 Andreas Inderwildi 15 comments
Feature The road to video game hell Sightseeing in the abyss. July 23, 2018 Andreas Inderwildi 13 comments
Feature Digital Foundry | Does Switch's new Doom patch improve performance? And what about boosts to image quality? Feb. 27, 2018 John Linneman 19 comments
News Doom on Nintendo Switch updated with motion controls Wii approve. Feb. 20, 2018 Tom Phillips 33 comments
Video Watch - Ian plays 2 hours of DOOM VFR with an AIM controller Descending into Hell at 11am. Nov. 30, 2017 Ian Higton 67 comments
Face-off Digital Foundry | Doom's 'impossible' Switch port analysed in depth A remarkable technical achievement, but are the cutbacks too much? Nov. 11, 2017 John Linneman 117 comments
News Doom gets November release date for Nintendo Switch Hotter than hell. Oct. 16, 2017 Vic Hood 28 comments
Feature Digital Foundry | Digital Foundry: Hands-on with Switch's 'impossible' Doom port And can a PC specced to match Nintendo's hybrid deliver the same experience? Sept. 21, 2017 Richard Leadbetter 119 comments
News Doom on Switch won't have SnapMap level editor Multiplayer to be downloaded separately due to cartridge size limitations. Sept. 15, 2017 Jeffrey Matulef 41 comments