Game of the Week: Crow Country and handling people's memories with care
Caw.
It's a dangerous thing, toying with people's gaming memories, because they've often welded to our sense of self and who we are. They're not impartial any more, if they ever were. These memories are a powerful thing to appeal to, and a smart way for a game to get attention, but it's also dangerous ground to tread. Because what if in aping the past, you undermine it? What if in the harsh light of reality, you expose old games for what they were - limited in comparison to what we have now?
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