Skip to main content

Frontier on Elite Dangerous: Odyssey's four-decade journey from idea to foot-stomping reality

Shoe-shoe rocket.

It's been two-and-a-half years since Frontier Developments first announced it was working on the mysterious "next era" of Elite Dangerous - one which would, it promised, deliver a "defining moment" in the history of the game. That, we'd eventually learn, meant the advent of perhaps one of the most requested features in the seminal space sim series' near-four-decade-long existence - the ability for players to leave their ships and stomp across the galaxy in first-person - and today marks the day this once-enigmatic new expansion, now officially titled Odyssey, finally appears.

But how did the journey toward Odyssey's PC release begin? As Piers Jackson, game director on Elite Dangerous, explains, "You probably need to wind all the way back somewhere into the '80s and really look at [original co-creator David Braben's] vision for this. I think it's always been the case that, at some point, he wanted to get out of ships and walk on planets. So this is a long burn, shall we say, to get to that point."

It's a dream that countless Elite Dangerous players have shared over the years, and it's hard to overstate the thrill of finally, after four decades of cockpit confinement, being able to plant your feet on solid ground. "The thing that really took my breath away," recalls lead designer Gareth Hughes of his first time outside his vessel in Odyssey, "was just the sense of scale when you get out on foot. You got a little bit of that sensation when the SRV gameplay was added with Horizons but being able to see the scale of the ships, the scale of the settlements that we've made in Odyssey, the pre-existing settlements and ports, it's amazing just to look around and soak up exactly how big all this stuff is."

Elite Dangerous: Odyssey - Starport Tour.Watch on YouTube

Odyssey's new planetary tech, which is capable of generating some stunning alien vistas, is certainly striking, but it's perhaps the expansion of the game's existing locations - such as the imposing, oft-visited space stations - that really underscores just how much of an attitude shift the change to first-person exploration brings. "It gives a slightly more human feel to it," believes Hughes. "You have a different connection, from being a pilot to being a human in this place".

"All the things you would have experienced at some level outside the station are now occurring at ground level," Jackson agrees, "and that's one of the real magic moments for me. When you're in multiplayer and you walk to the window, and you look out into the vastness of the hangar, and you watch your friend's ship come through the letterbox and dock, and actually descend into it, and then they pop out of the elevator at the other end and walk towards you."

There's more to Odyssey than the chance to ogle its mighty sights from a new perspective, of course. It also weaves first-person combat, non-combat missions, and expanded exploration into its on-foot gameplay, enabling players to experience some of Elite Dangerous' core tenets in whole new ways. "We needed to make sure we were creating something for everyone," explains Jackson. "Our players are pretty diverse, [as are] the activities they want to undertake in Elite, so we needed to make sure we were creating experiences in each of the areas".

"It was also important for us that the Odyssey content didn't feel separate from the game Elite is," adds Hughes. "It had to feel blended in, so there were meaningful connections between what you were doing in Elite Dangerous and what you're doing in the Odyssey expansion, so it feels like a natural progression rather than a completely separate layer of activity."

"There's a lot of systems in Elite up to the point of Odyssey that worked fantastically well," continues Jackson, "and our role as designers was to build upon that, to create new experiences that complement that. We now have new planets we can explore, we're out of an SRV or out of the ship and on foot, so there are new areas for us to layer on top of that. The challenge really for us has always been making sure these game systems actually link cohesively with each other."

"It also creates really nice opportunities to expand on some of the systems that are already in the game," adds Hughes. "So, for example, you can now fly down to our planetary settlements in a ship, dock with the landing pad, and you can trade with those guys. But because these are smaller settlements, rather than large ports, they often have small or medium landing pads which constrains the size of ship you can land with. So, we're embracing the trade elements a little bit from the existing game, but then we're feeding back into it by encouraging players to actually use a wider diversity of ships than perhaps they are at the moment. It's those kinds of connections we've really worked on to make sure that synergy is there... There's so many good and absorbing elements that are already there, it's really like, well, how can we take what is brilliant about this and transpose it into this on-foot experience?"

None of Odyssey's new systems are without precedent of course - even within the increasingly busy field of space sims, games like No Man's Sky and Star Citizen have already significantly pipped Elite Dangerous to the post with features like planetary landings, or first-person exploration and combat - but Jackson and Hughes believe the expansion successfully manages to give these familiar elements a unique, distinctly Elite spin.

Elite Dangerous: Odyssey - PRE ALPHA: Mission Playthrough.Watch on YouTube

Odyssey's combat - which comes into play during missions, emergent encounters, and competitive team-based Conflict Zones - is, reckons Hughes, a good example of this. "What we wanted to do was make a first-person combat experience that felt right for Elite," he explains, "so a lot of our inspiration actually came from the ship combat, the kinds of technology and weapon types and ammunition types we use there."

"[There's also] a little bit of respectfulness about the type of player we have who plays Elite," continues Hughes. "Not to be too general, but maybe they don't want an extreme twitch-based shooter that's really going to tax them... something slightly slower-paced, or what we consider to be more tactical, more strategic, felt like a better fit for us."

"That was critical from my perspective," Jackson agrees, "to create a thinking man's shooter. You can get into a lot of trouble in Odyssey pretty quickly by just walking into a settlement, pulling your guns out, and shooting. But if you are more considered in the way you approach the game, you can be slightly slower, more methodical. Or if you're really smart, you meet up with your friends and actually take missions on together."

"I think it opens up even more when we start talking about team play," continues Hughes. "If you've got players in a group on foot, you can certainly take on different roles. But that expands out even more if you've got a player [whose] preference is for ship gameplay, say, and they've got a friend who they've convinced to come in and enjoy Odyssey with them. That friend can be the on-foot guy, and they can be the ship guy, the getaway driver for that new player, and they can work together... We've certainly seen that in a lot of our playtesting and in the alpha."

While combat undoubtedly plays a significant role within Odyssey, however, the team, mindful of the diversity of Elite's player base, was keen to ensure the expansion mirrored the core game's fundamental sandbox ethos - "The galaxy is yours, do what you want with it", as Jackson puts it - never forcing players toward one particular style of play. "Outside of the Conflict Zones, which are dedicated combat spaces," Hughes elaborates, "we don't force combat on the player. It's pretty much a player's choice to want to fight or to do things that are going to make them have to fight... That was a conscious choice on our part... because [although combat is] certainly a pillar of the game, it's not about it happening 100 percent".

"We needed to make sure that was reflected in the sort of missions we're providing," adds Jackson, "so we have some quite lightweight entry missions, which are just a simple case of going somewhere and collecting something, and there's very little danger and very little friction involved in that. You can also take on some of our reboot missions - some of the most atmospheric ones we've got - where you go to power down settlements, maybe at night and it's pitch black, and you can be completely on your own, working more like a space mechanic... So there are activities that can occur at settlements that don't necessarily have to involve combat. But they can always deteriorate into combat, if that's how it unfolds."

Unsurprisingly, given Odyssey's focus on planetary enhancements and on-foot ambling, Jackson believes exploration is one non-combat area that particularly benefits from the expansion. "We're creating new planets - really, really pretty beautiful planets - for [players] to go and explore, to get out and walk about in, to go and sample new organic life forms. So there's a huge set of new things for our explorers to see in the galaxy. A lot of them will spend huge amounts of time traveling the black, looking at what they can find out there. They'll find things we've not seen [because of the game's procedural nature] and that's part of the wonder of exploration, you can literally find things that are new and no one's seen before."

Elite Dangerous: Odyssey - Exo-BiologyWatch on YouTube

The hope is these additions, whether combat-focussed or otherwise, will serve as jumping-off points for whole new emergent adventures each time players venture out into the galaxy. "If they're going to this system, this port," says Hughes, "they can take a mission and go to that nearby planet. And while they're there, they could do a little bit of trading, and they'll do their mission at the settlement, maybe they'll do a little bit of looting. And it's that chain of gameplay opportunity that creates a new story players haven't really experienced before.

"[They may think] 'When I did the scan of the planet before I flew down, I saw a massive patch of organics a couple of miles away. I'm going to hop over there and scan them all and then I can trade in my genetic data for extra cash'. But while I'm on my way to that organic field, I've come across a crashed ship, so I'm going to dip down and see if there's a scavenging opportunity. We're trying to create these links, opportunities for players they're never compelled to do. But if they want to, one thing leads to another and before they realise it they've done a little journey from ship gameplay, maybe through to SRV, to on-foot, back into ship, and then back to port. It's that kind of circular nature we're injecting more things into that people can enjoy."

Of course, many Elite Dangerous fans have already had an opportunity to put Odyssey's new systems to the test, thanks to Frontier's recent paid alpha. It was a process pitched as a chance to play the expansion early and offer meaningful feedback, but with just a few weeks between the alpha's conclusion and today's launch, was it - as some have posited - more of a marketing opportunity than one that could possibly ever hope to facilitate meaningful change?

"This was not a marketing tool," insists Jackson. "Certainly, from our perspective, we've used the alpha enormously, we've had a very large amount of feedback from our players, we've reacted to a lot of it as well." Hughes agrees, explaining, "From a design perspective, the data around the economy, combat balancing, AI behaviours, there was some fantastic insight we managed to get from the alpha and we've reacted to for launch. So I'm hoping the players who played and enjoyed the alpha are going to see some really significant improvements in the areas they've highlighted, that they felt needed them."

"And it doesn't stop there," Jackson adds. "We continue to listen to our players... Elite's a living, breathing game, it doesn't stop at release, we will continue to develop it."

Elite Dangerous: Odyssey - Launch Trailer.Watch on YouTube

One notable area of improvement Odyssey players will see at launch, unfinished during the alpha, is the expansion's new planetary generation technology. "We now have a much more diverse range of atmospheres with [variable] thickness to them," explains Jackson, "and the actual surfaces have had a massive amount of improvement. We didn't have many things like canyons in the alpha, but we've spent a lot of time making sure they're in there for people who want to do canyon runs, and the geology is just generally speaking significantly improved. It's like a massive lick of paint across the whole lot, and it already had been a step up from the planets that were in Horizons."

As for what may be in store for Elite Dangerous beyond today's launch, Frontier isn't saying. "I don't think we're in a position where we're ready to talk about what comes after Odyssey," Jackson says. "You know, there are a number of ideas floating around but we're very, very focused on launch right now. We will get launched, take a breath, see what comes next." As Jackson sees it though, Odyssey's new on-foot gameplay will continue to be a core part of the Elite Dangerous vision in the future. "In the same way ships are important to Elite," he confirms, "it's now important to Elite as well."

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com