Skip to main content

Final Fantasy 16 has me questioning the essence of the series

Crystal clear.

Extreme close up of Clive in Final Fantasy 16
Image credit: Square Eninx

What is the essence of Final Fantasy? It's a question that has frequently come to mind during the preview period for Final Fantasy 16, due out next month.

While the game returns to a medieval setting and retains certain hallmarks of the series, it's also something of a departure with its action combat and streamlined modernisation. Some fans have lamented the lack of turn-based combat; others feel this game just isn't the Final Fantasy they know and love.

At a recent hands-on preview, I had the chance to interview producer Naoki Yoshida, art director Hiroshi Minagawa, and localisation director Michael-Christopher Koji Fox, so I had to ask them this question.

Amusingly, they all had different answers.

Final Fantasy 16 video previewWatch on YouTube

"For me, I think it's about challenging something new," said Minagawa. "If you look at Square Enix's IPs Dragon Quest and Final Fantasy, the biggest difference between those two, I think, is if you look at the Final Fantasies, they're always trying to challenge something and try something new. And as a developer, I think: 'ok, if I'm going to work on Final Fantasy, I have to follow in those footsteps. I have to challenge something and try something new as well'".

"It's one of those really hard questions in that, you want to have that Final Fantasy feel. So what is the Final Fantasy feel? Is it the characters? Is it the monsters? Is it the dialogue?" posed Koji Fox.

"There are things that are different every time. But I think in the end, it's about having a unique story with each one, but still have them feel like they're somehow connected, which is a very difficult thing, because the worlds are all different, characters are all different, the settings are all different. But when you play a Final Fantasy, you know it's a Final Fantasy".

And why is that?

Said Koji Fox: "It's because you have these threads that go throughout the series, you have your Moogles, you have your spell names, you have your weapon names, and there are all those callbacks to everything that don't require any prior knowledge, but for someone that has played the past ones, they can enjoy it doubly."

Lastly Yoshida: "I think, for me, that Final Fantasy is all about making that cinematic experience. You think back all the way to the original Final Fantasy on the original Nintendo Entertainment System, you start out, you play the game a little bit, you get to a certain point, and then you finally get that opening scene. And that truly cinematic experience, it separates itself from other games and makes it like a movie.

"I remember it being very shocking for me when I played it when I was younger for the first time. And so in Final Fantasy 16 we pretty much did the same thing, we were inspired by that. So you play the game for the first around two hours. And then you'll finally get the title screen because we were inspired to reproduce that in Final Fantasy 16."

Koji Fox, Yoshida, and Minagawa.

Yoshida also reassured fans of the series they'll find plenty to enjoy here, with typical Final Fantasy elements and action combat that's accessible to everyone. Still, he acknowledged that some players will "still be very vocal" about wanting turn-based combat, but that "if we haven't convinced those people by now, they're probably not going to be convinced". He hopes that will change once the game is out.

Playing through the game myself, I wanted to consider these different takes on the series. This preview began at the very beginning and lasted a few hours to include the prologue and a little beyond. I won't be including story spoilers.

Square Enix also confirmed this opening, focusing on Clive's youth, will be playable as a demo ahead of the game's launch, though a release date was not provided.

As previously reported, Final Fantasy 16 is an action-RPG with real-time combat and it's an absolute rush to play. Combat director Ryota Suzuki is a Capcom veteran who designed the combat of Devil May Cry 5. As a result, Clive's fast and fluid suite of abilities, juggling enemies, and switching between Eikon sets, feels akin to Dante.

It's here that Minagawa's comments about trying something new are most apparent. The Final Fantasy series has frequently experimented with new combat systems and 16 is no different. Combat here is new for the series, it's just now in-line with other popular action-RPGs, with a clear aim to widen the series' audience with this game.

From the start, Clive's moveset feels intuitive with a gradual sense of progression as new abilities are unlocked using ability points gained in battle. Combat is calculated and - dare I say it - Dark Souls-esque. Boss fights in particular require players to hang back, read enemy patterns, then dodge and strike at the right time, with shades of Monster Hunter too. It's tactical and satisfying, even if it (at the beginning at least) lacks some of the complex strategy of previous games.

Clive battles a dragon boss
Clive battles a Morbol
Clive battles a Bighorn
Cid and Clive battle in a forest
Battles in Final Fantasy 16 are a slick and flashy affair.

There's a strong influence of western fantasy too - Lord of the Rings and Game of Thrones especially - that's new for the series. It's not just the gritty medieval setting either; Clive and Torgal parallel Jon Snow and Ghost, there's a new character similar to Hodor in Cid's Hideaway, and one particular shot at the start of the game is almost identical to Gandalf and the Balrog scrambling as they fall through the air.

"As I've grown older, I've found that I like my fantasy based more in reality," said Yoshida, when I asked about these influences. "We wanted to create something that really resonated with a lot of people. And when we saw how Game of Thrones, and before that the Song of Ice and Fire series, has really resonated with players, we knew that this was something that we wanted to do as well. When we first started creating the game, we had our core team of about 30 members very early on buy the blu-ray boxset of Game of Thrones and required everyone to watch it, because we wanted this type of feel.

"As for Lord of the Rings, I remember reading the novels when I was in junior high. And of course I've seen the movies multiple times, but I had never thought about that scene...as being similar to that. But now that you mentioned it, it really does look [similar]."

Minagawa also spoke of the influence on the art style: "If we want to create something that has that kind of western feel, we have to look to the west for that kind of inspiration. And so things like Game of Thrones are things that we look to, because that type of stuff does not exist where we live in Japan."

Cid, Clive and Torgal approach a battle
Chocobo charge into battle
Intense political scene around a table
King and a crowd in a castle area in Final Fantasy 16
You know nothing Clive Rosfield.

Accessibility is also an area in which the team is experimenting. The last round of previews included details on the ring system that provides various buffs to assist with combat, though the downside is that these rings take the place of other accessories.

Yoshida explained that the team didn't approach accessibility "any differently than we had approached Final Fantasy 14". That means the same features will carry over from 14 to 16, including visual alerts for sound to assist hearing impaired players, "because we know we want to have as many players play the game as possible".

As for the rings, some of them affect gameplay to the extent it can be played with one hand, or just pressing one button. "It's made it accessible for not just players who are not that good at action games, but also players that maybe cannot use both of their hands," said Yoshida.

I asked whether, considering the rings take up accessory space, players that use them will be at a disadvantage.

"No," replied Yoshida flatly, before explaining that the ring accessories are very overpowered, which would make equipping others obsolete. For instance, if a ring allows Clive to dodge automatically, there would be no need to equip a defence accessory as he wouldn't be hit anyway.

Another welcome addition is the Active Time Lore system, which - at any point - allows players to view a glossary of current characters and locations, handy for keeping track of the plot - especially if you've taken a break from the game for a while.

The Active Time Lore system
The Active Time Lore system.

So, what about those classic Final Fantasy elements that Koji Fox mentioned? Final Fantasy 16 has Chocobo. It has Moogles. It has Eikons to summon and powerful crystals. It has familiar spell names. An evil empire. A battle against a Morbol, complete with Bad Breath attack. And it's a distinctive, individual experience that pushes the series on, while sensitively referencing the past. I'm particularly fond of the little pixel characters in menus for each party member, as well as the battle music seemingly referencing Final Fantasy 8's.

But it's Yoshida's comments about Final Fantasy being a cinematic experience that seem most pertinent. The series has always focused on story and, in the PS1 heyday, was renowned for its use of cinematic FMVs.

Ifrit Eikon
Shiva Eikon close up
Titan Eikon close up
Shiva vs Titan Eikons
Summons have never looked better.

There's no need for FMVs in 16. It seamlessly shifts from exploration to combat to real-time cutscenes and back again in impressive fashion. And while the story itself is a slow burn with gradual exposition, it's presented comprehensively through cinematography that feels akin to playing a film. Almost every shot is screenshot-worthy, and there's a (slightly limited) photo mode too.

Beyond the bombastic and exciting Eikon battles, the lush sun-dappled forests, and the spark of combat, Final Fantasy 16 is a character-driven affair and it's the performances of the lead characters that truly impress. There's such warmth and chemistry between them, and it's clear that storytelling has been a real point of focus for Yoshida and team. For all its jaw-dropping sense of scale that puts the likes of God of War to shame, the tiny nuances of facial expressions stood out to me: the squish of noses as two character kiss; the subtle furrow of a brow; the shine of a rolling tear; or a juicy chomp into an apple. And while the world of Valisthea is grim, it's lightened by humour. "Someone got the hump," quipped Cid during one battle in a thick Yorkshire accent that made me chuckle. These aren't just characters but relatable humans with depth, feelings, and torrid relationships. Puppy Torgal is also adorable.

Benedikta smokes a pipe
Young Clive and Jill
Characters in cutscenes are wonderfully nuanced.

What I really wanted to see in this demo were more of the RPG and customisation elements. I'm still not entirely convinced here, though it's understandable the start of the game will be a linear, focused experience. Players can upgrade Clive's abilities, craft new equipment, and reinforce existing items, but there's no party management or materia-esque customisation. I'm also yet to see much of the open field areas, few side quests, or even minigames. There's every chance this will all still be present later in the game.

With all this in mind, how 'Final Fantasy' is it, then? It's clear from the team's varied answers that Final Fantasy means something different for everyone. Every game in the series is unique and Final Fantasy 16 is no different. Whether it's 'Final Fantasy enough' for fans remains to be seen; it certainly is for me.

But is this a PS5-pushing exclusive action-RPG with a character-driven narrative of high drama, satisfying combat, and accomplished, cinematic storytelling? Without a doubt.


This preview of FINAL FANTASY XVI © 2023 SQUARE ENIX CO., LTD. All Rights Reserved is based on a special version made for media to experience, and contents may differ from the final version.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com