Skip to main content

Fight Night Round 3

Kudo Tsunoda shouts us through the basics.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Boxing's always been about personalities. I don't follow the sport particularly, but even I can identify most of the people who've been involved in it. Not too surprising, then, that EA's Kudo Tsunoda is quite a character himself. He wears shades in January, talks at about a mile a minute, and constantly says things that I'm surprised his PR minders aren't yelling at him about. When one of the journos questions the presence of a Burger King logo on a replay overlay, he says, "It's because it's the Burger King punch of the round," - an obvious reference to the game's TV styling, which owes a lot to EA's deal with ESPN. "Or, as we like to call it, the Burger King five-hundred-thousand-dollars-for-us punch of the round." Er. "Um, yeah, don't write that down." Too late.

He's full of amusing anecdotes. For example, the one about the audio samples. "We were just punching stunt-guys but they were too ripped," he says. "So in the end we got this pig, oiled it up, and then just punched the living crap out of it. So there was our sound guy with a microphone getting covered in oil." I assume he's joking. Either way, the noises you hear when someone's whacking X repeatedly to replay a knockout punch over and over is one of the most horrible things I've heard since I last turned on MTV Hits. Remember that bit in American History X where that guy bites the kerb and Edward Norton stamps on the back of his head? It's proper fingers-over-ears stuff. Every single time.

Fight Night Round 3 was one of EA's big demos at last May's PlayStation 3 unveiling in Los Angeles. Kudo was there showing it off, but the content won the headlines. That one punch shocked the whole world, as the camera caught everything in minute detail - the crumpling of the glove on the boxer's chin, his lower jaw shifting awkwardly to one side as the impact of the punch rippled along his face (remember that bit in The Matrix where it happens to Agent Smith? They got the same effects guy to help them do it here), blood flying out of his mouth and perspiration fleeing his face like hundreds of tiny bodies propelled through windscreens. I'm not shown the PS3 version (in fact, I'm not even allowed to ask about it), but Kudo reckons the Xbox 360 version is even better looking than that demo. Which most people thought was faked anyway.

It definitely wasn't. Kudo finds the internet reaction quite entertaining. He talks about how, when people heard his name, they said the game would suck because he was Japanese. He's "about half-Japanese" but he's distinctly American - you have no trouble believing he works in Chicago - but the 'net said it'd probably still suck. When people played it on Xbox 360, they suggested that the PS3 conference demo was running on an Xbox 360. You can't win. "Last time, somebody complained the game sucked because we didn't have robes," he says. "I'm thinking we should put that on the back of the box: NOW WITH AUTHENTIC ROBES."

They won't of course, but there's no dearth of things to put on the back of the Xbox 360 packaging. Above and beyond the PS2 and Xbox versions, X360 Round 3 includes new fight mechanics and graphics easily on a par with any next-gen tech demo we've seen, boxers modelled to "pore-level detail" - to the extent that the 360 does away with any sort of heads-up display or screen furniture and lets you gauge the relative health of any fighter by their body language and the state of their face - along with photo-modelled arenas, loads of real boxers, a Career mode that lets you throw punches at the press conferences if you really want to, an ESPN Classics mode that lets you relive great fights throughout history, and far more that I can't fit into this spiralling paragraph.

Visually, hyperbole isn't necessary; you can do it on stats alone. Fighters were built out of three million polygons, based on high-res photoshoots. Existing boxers were brought in, photographed, and those photographs formed the basis of their models, which glisten with convincing sweat (no FIFA-style zombification here). Dazed boxers look dazed and stumble around convincingly; they let their guard down, their hands dropping and heads slumping. Noses are broken and bent out of shape by well-placed roundhouses. "We used to be able to fake so much stuff, but you can't get away with that [on next-gen]," says Kudo. "We used wireframes to set up the animations, and the rule was that if you couldn't figure out it was Ali, we changed it." The same went for the AI. If the CPU boxing didn't look like Ali, or Foreman, or Holyfield, or whoever, when it was just a wireframe, they changed it. They're extremely conscious about the way that you notice the tiniest discrepancies in high-resolution visuals far more than you do the big ones in low-detail graphics.

Ali's inclusion raises an interesting question though - how did they model older boxers? "We put out a casting call for body doubles, people with the same body shape as Ali, the same face shape, the same kind of skin. We got videos and showed them how to move like Ali and filmed that." Collecting assets was one of the biggest tasks involved in development - and the same attention to detail was spread around outside the boxers. All the arenas were modelled with high-resolution panoramic photoshoots - an approach similar to the one Project Gotham Racing 3 uses, and to similarly gob-smacking effect. "We even used the same three million poly/photoshoot stuff on the ring girls. We worked hard for you guys."

Some mistakes were made though. Like the first time they got a ring-girl in. "We've got about 120 guys in the Chicago office, and the make-up room is down the hall from where. We didn't really think about robes at that point, so this poor girl had to walk the whole way down the hall to where we take the photos in a bikini. Suddenly 120 guys all had a reason to be in the hallway." Oops.

Obviously they couldn't punch and cut up Holyfield or his kin (not without getting hit back, we expect), but that wasn't too much of a problem. "We paid stunt-guys 500 bucks a day to just punch them repeatedly in the face to capture the facial movement," says Kudo. Another anecdote: "You know, we have this street hockey team at EA, and one time this guy caught a stick above the eye and it opened up a big wound. He had to have like 14 stitches or something. So we were trying to get him into a car, take him to hospital and he was like, 'No! Get me into the studio!'"

But enough of the graphics. Even if you doubt it looks this good (there's a downloadable demo on Live if you want some first-hand experience), Kudo reckons the strength of the fight mechanics ought to sate you. The game uses analogue sticks to fire punches, treating 'up' on the right analogue as facing the opponent. Arcing a quarter-circle left-and-upward on the right stick throws a left hook, while you can wind up from further back to throw haymakers. Haymakers even have a little delay now, so a good receiving player can anticipate it and evade. Evasion's very believable, and each boxer has their own style - and naturally some are better at blocking in particular circumstances. You can uppercut, jab, and even throw in the odd taunt or illegal move - once or twice anyway.

The real improvement on 360 is impact punches, and specifically the EA Super Punch, silly name or no. "We wanted one punch to be able to change the course of a fight," says Kudo, "like in a real boxing match." That it can do. Land the right punch, and it becomes obvious the other guy's reeling; all he can do is block or grab you in a "man-hug" to try and break up the bout. And if you land a decent flash punch, the perspective changes - the game is suddenly viewed through the eyes of the reeling fighter, and all he can do is pull his hands in front of his face to block heavy blows, which the player on the up can rain down with abandon.

If you make it to the end of the round, there's also a mini-game for mopping your boxer's face through analogue stick motions. It's a bit throwaway, but it gives you a chance to laugh at just how awful your opponent is; their failings brought to life by some damage percentages and visible cuts and bruises all over. And that broken nose. Ouch.

Elsewhere in the ring, you can switch stances on the fly. Stances and styles are very important to Fight Night. With the game going online in Europe for the first time - "finally we pulled our heads out of our asses!" - you'll be able to unlock styles, like Ali's rope a dope, and then apply them to your own custom character when you go on Xbox Live and take people on. There'll be around 800 variations in all. For all the game's emphasis on authenticity, Kudo still wants it to be very individual - if you have a particularly memorable tussle with someone, for example, you'll be able to relive the bout in ESPN Classics mode as though it was one of the many real-life grudge matches that captured the world's attention.

Actually stepping up to play the game, it's solid. I suck, obviously, but it's been obvious that actual talent brings with it more success. "You really need to figure out everyone's strengths and weaknesses," he says. So we see when he gives us about ten minutes of presentation while absently beating the crap out of an EA PR rep with his hands, only to find himself in more trouble when a journo with some experience of the demo version grabs up the pad and has a go. He still wins though. I don't. In fact, I set a record for the quickest defeat, getting knocked out within seconds and failing to rouse myself - something done by trying to centre a pair of analogue stick icons on a centralised KO count to unblur your boxer's vision. And as we watch my demise over and over, it doesn't get boring.

In fact, I'll probably play it when it comes out. If only because I'd love to hear Kudo smack-talk.

Fight Night Round 3 is due out on Xbox 360 on March 3rd.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com