Skip to main content

Enhancing Baldur's Gate: the BioWare veterans who dared

The problems, the future promises and a trip down memory lane.

Remaking a game as beloved as Baldur's Gate is a road fraught with peril. It's 14 years old, it's got old mechanics, heck it's even got old Dungeons & Dragons rules. Time stands still in memories, but exhume a legend like that and in the harsh light of 2012 you risk it looking a bit rotten, whatever the spirit lingering within. So why do it? I mean, you can buy Baldur's Gate on Good Old Games for half the price and it'll work on all current Windows builds - it isn't dead and buried along with some obscure, archaic system.

The why can be partly explained by the who. The team at Overhaul Games is made up of old BioWare staff. Their leader Trent Oster co-founded BioWare along with his brother Brent Oster, Marcel Zeschuk and the doctors Greg Zeschuk, Ray Muzyka and Augustine Yip. Marcel Zeschuk fell away because of farming duties, and there was a fallout and eventually a split between the Osters and the doctors.

The doctors carried on, hiring the team that would go on to make Baldur's Gate. This included bringing in Cameron Tofer who Oster co-founded Overhaul Games with. Anyway, Oster and his brother parted ways months later and then Trent Oster took Shattered Steel back to BioWare to finish. He re-joined BioWare as a contractor and there he stayed right up until 2009.

Another person hired at the beginning of BioWare was Russell Rice, to take control of art. All three now work at Overhaul Games and all three joined me (along with Keith Soleski who joined BioWare in 1999 and stayed for eight years but didn't make any stand-out contributions to our chat) to talk about enhancing Baldur's Gate and making it in the first place.

Trent Oster tells me the original reason Overhaul took on Baldur's Gate was to make Baldur's Gate HD. But there was an unforeseen hitch.

"We were going to take Baldur's Gate, we were going to take the original area artwork and we were going to re-render it out with new settings and render it to a much higher resolution and then rebuild the engine around displaying that new higher resolution," Oster says.

"We went through contract details, we spent a bunch of time, money, effort on lawyers getting the agreement part-way, got to a pretty happy place, got a dump of all the assets that BioWare had, and we looked through and we couldn't find any of the art source."

Oh. So Trent Oster phones BioWare and arranges to go "spelunking" in their servers himself, to search for the assets he needs.

"Greg would run around the office and he would make up songs about everybody..."

Trent Oster

"I spent a couple of days over their with their system admin guys who I'm good friends with and we dug through everywhere. But we couldn't find a single source asset for the area art," he goes on.

"At that point we came back to Atari [D&D licence holder] and said look, the deal we proposed can't happen: we can't make a Baldur's Gate HD. So right there we actually shut down and the deal wasn't going to happen. For about three weeks, Atari and us never spoke."

Time ticked on, pressure mounted, and eventually Oster and Tofer "decided to take a kick at it". Only it couldn't be truthfully be called Baldur's Gate HD any more, so Enhanced Edition was born.

The other answer to 'why do it?' involves tablets. Baldur's Gate: Enhanced Edition is available on iPad (iPad 1 support is coming) and Android tablet support is coming. (Our sister site Modojo reviewed BG:EE on iPad.)

Making the definitive version of Baldur's Gate

Do you think that when a bunch of young guys who didn't really know what they were doing set about making Baldur's Gate over 15 years ago they gave any thought to how accessible their code would be in The Future? Nope. It's a massive plate of spaghetti, and it's caused all sorts of problems.

"So I came across some code and I was wondering, 'Who did this?!'" programmer-at-the-time Cameron Tofer recalls. "And it was actually my comment, there, in '96, and I'm like, 'Oh god.'

"That's pretty much exactly the feeling I got when I looked at any of the source art that I had," then-artist Russell Rice says. "It was like, 'Holy crap! We did this?'"

They're all giggling so I ask them to point a finger and blame someone for the bad code. I think I hear a "Greg" and the Rice says, "I could stab a guess," and then Tofer says, "Let's not go there yet, Russ!" and then they both fall about. [Trent Oster emailed me today to tell me it was Scott Grieg the guys were referring to and not Greg Zeschuk, the man of beards.]

"Back then we were just sort of guessing," he adds. "We didn't live in a video game community city: BioWare was it. We couldn't just go to the pub - there wasn't even internet when we started BioWare!"

"The end result was there were a lot of bad approaches to simple problems that made things horribly over complicated," says Trent Oster.

"Well it got done," interjects Tofer, "which was admirable, but there was a lot of people on it. It was just a big project. It's massive."

"For the time it was huge," Russell Rice agrees.

"At a time when other games on the planet were handling a thousand little resources at a time," Oster says, "Baldur's Gate was throwing around a couple of hundred thousand."

The knowledge and the technology that's around today must make what BioWare did back then look almost barbaric. Cameron Tofer reminds us that while it was messy and chaotic, from that was born the "magic" he believes the game is remembered for. Perhaps BioWare could use a sprig of chaos today.

"We used to burp down the intercom!"

Cameron Tofer

"We used to burp down the intercom!" Tofer blurts. "Pick up the phone and just burp. Burrrrp."

"We had a running gag with a number of Daves at the studio," Rice adds, "so it was always fun to just page: 'Dave, you're wanted on the phone...'"

"...burp," Tofer laughs.

They played tricks on Ray Muzyka and Greg Zeschuk, too - "Oh all the time," Tofer beams.

"Not as much as Greg did on us though," Rice reminds him.

"Greg would run around the office and he would make up songs about everybody and he'd start singing a song about them," Oster chips in. "If you've ever heard Greg sing it's - let's just say he shouldn't quit his day job." Ooh, topical (see box-out).

"Once he latched on to Golden Pantaloons we never heard the end of it," Rice adds.

"Oh god," nods Oster, "the Pantaloons never went away."

It doesn't sound like it ever got too serious at BioWare. Rice quips that all the fights were reserved for MDK2. Tofer jokes that the only time anyone got mildly serious on Baldur's Gate was when people tried to go home. "They [the doctors] had a running a joke that a medical doctor could have anyone committed for observation," he says, "but two doctors with two signatures could have someone committed for up to a month in Canada."

"No one was quite sure how serious it was," Rice notes.

"We dared not leave to find out!" Tofer titters.

Oster remembers another time when Muzyka ordered pizza "every day" because people were working late. "And he ordered pizza for what, about four months? And then people started to get sick: they just couldn't eat it any more."

In summary, says Oster, "Baldur's Gate was all about a bunch of people who were crazy excited to make this awesome game, and they were willing to do whatever it took to make that happen. If that meant spending 36 hours in the office straight and smelling horrible they'd do it. It meant crawling under your desk to sleep which I saw Russ doing at one point. That's totally viable; whatever it took back then."

Is it the definitive version?

Trent Oster thinks his team has managed it, but our Baldur's Gate: Enhanced Edition reviewer Paul Dean struggled with an answer. "The best way to view the Enhanced Edition is as a particular flavour of this game," he wrote, "one which may or may not appeal to your personal taste. I certainly can't claim that this is the definitive version of Baldur's Gate and I have to judge this game I love with that in mind. It's not better - it's just different."

There are bugs, too. The team is fighting them tirelessly and each time one is squashed it helps all versions of the game (PC, Mac (soon), iPad and Android).

Right now the thorniest issue for Baldur's Gate: Enhanced Edition surrounds integrated Intel graphics. An unforeseen issue means people with that set-up can't play the game - and there are plenty of people with that set-up.

"They're frustrated as hell and they're mad and we totally understand it," acknowledges Oster. "You go out and buy a game, you expect it to work - we just didn't know that the Intel drivers for OpenGL were that non-functional and in so many cases affecting computers that badly. From that perspective we feel like crap. We're trying to scramble and come up with a solution."

Cameron Tofer meekly tells me he's making headway but Oster says he's "underselling" what has to be done. "What Cam's doing is rewriting the engine," he says, "optimising around the fact that pushing textures up to cards is really slow. It's a pretty major reworking. Luckily Cam had started it a short while ago, so hopefully we'll be able to roll it fairly soon." Keep pace with the progress on the Baldur's Gate: Enhanced Edition forum.

Incidentally, the pathfinding in BG:EE is set to maximum which is why there is no slider. The actual problems with pathfinding run deep. "It's something we're really aware of," Oster says. "We've done some experiments with it. The problem was that when we changed it, it fundamentally broke big parts of what Baldur's Gate was. It would break cut-scenes, it would break the ability to get through certain areas.

"This was one of those curator decisions: we could fundamentally change what the game is and potentially make it better but we risk breaking a tonne of things, so we made the call to keep the pathfinding where it is."

Baldur's Gate 2 and Baldur's Gate 3

Baldur's Gate 2: Enhanced Edition is still on the cards. "We're committed to it," confirms Oster. "When we cut the original deal with Atari we included both products."

It was actually Baldur's Gate 1 that was ported into Baldur's Gate 2 code for the Enhanced Edition, so all the tinkering done on this first game means BG2:EE will quickly find its stride. "We want to ship it next year," Oster replies when I ask him if next Christmas is the target. Is that a hint of it arriving even sooner?

Sadly Baldur's Gate 2 suffers from the same art sourcing problem as Baldur's Gate 1, so there will be no Baldur's Gate 2 HD. "It's all lost," says Oster of the art. "We have no new art for the background areas."

The new content will continue, though. "The plan is to carry those new characters through and actually add another character or two to the game," Oster outlines. "We've got some interesting ideas around these characters and where we want to take them. Some of the BG2 content for them is going to be pretty awesome."

The eventual and ambitious end-goal of all this enhancing is to make, from scratch, Baldur's Gate 3.

"We kind of call it Baldur's Gate Next," Oster tells me. "Baldur's Gate 3 would be a tough concept: the Throne of Bhaal expansion really ties up the Baldur's Gate storyline quite well and, barring a God of War 2 where you basically lose your godhood and get smacked down to nothingness and have to start over, it would be really hard to follow up.

"With Baldur's Gate Next the idea is a top-down, party-based, isometric RPG set in Dungeons & Dragons, keeping the core values of the Baldur's Gate franchise - and see where we go with it. It could be a Waterdeep, it could be another city in the Forgotten Realms."

He doesn't want Overhaul Games to balloon in size because he really really hates the prospect of having to fire people, so think of Project Eternity rather than Skyrim when you read the words Baldur's Gate 3.

"We've just got to talk to the Wizards of the Coast people and figure out where they want us to go and what makes sense and see if we can get a deal done around it," he adds.

"It's pretty far off; we just had a really casual discussion about it and they were, 'You know what? Let's wait and see how the Baldur's Gate: Enhanced Edition does, and if that does well that will prove that there's a good market for this and it's something we can definitely talk further about.'"

Interestingly, Wizards of the Coast isn't keen on the idea of Kickstarter to fund a Baldur's Gate 3, if it ever happens.

"We've talked to the Wizards guys a bit about it and they weren't really that cool with Kickstarter," he reveals. "They didn't really care for it. I didn't really dig too deep into their reasoning for it."

Maybe that's why Colin McComb had trouble trying to get the green light from Wizards of the Coast to resurrect Planescape: Torment via Kickstarter.

So here we are at the beginning of another adventure. Does Baldur's Gate have enough spirit to succeed all over again? Only time and sales will tell. We've seen other vaunted old games walk this road before and flounder amongst the deluge of games designed for the here and now by the people of the here and now. Enhancing Baldur's Gate may end up as no more than a memorable restoration project, but what a service bringing a great work of art back to life can be.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com