Skip to main content

DmC Devil May Cry review

Heaven and Hell.

Ninja Theory's controversial reinvention has a few rough patches, but nails what matters: the furious combat and Dante's gorgeous arrogance.

There are extremes, and then there's DmC. This reinvention of Devil May Cry is capable of leaving you open-mouthed in amazement, gazing in wonder while clutching the joypad so hard it creaks - but it also easily segues into boredom and, occasionally, frustration. When DmC gets going it is sensational and when it slows down it's barely average. It's the 10/10 game that won't stop forgetting itself.

Dante's new look is a mix of hard-edged and drop-dead gorgeous, every stance filled with arrogance. Even more irresistible is the way he moves. A wiry powerhouse that runs on flair, every arc and sweep of this Dante's blade oozes over-confidence to the extent that it sometimes leaves him stumbling. But only for an instant. The animation throughout DmC is exquisite and Dante is the showcase, his hundreds of potential moves stitched together into the most incredible extended sequences. With attitude in spades and a clutch of killer lines, there have been few better reinventions of a classic character than this.

Then there's the combat system, the thing everyone was concerned about, which turns out to be DmC's trump card. With Ninja Theory on development duties you can take fluidity and style for granted, but the sheer range and utility of Dante's moveset is what's most impressive.

There's a big inheritance from Devil May Cry 4's Nero in the pair of chains that Dante can use either to zoom towards enemies or pull them in, giving you incredible flexibility of movement. These moves quickly become a near-automatic piloting system during combat, setting up enemies beautifully. You whip into huge rucks and arrive with an uppercut before eviscerating everything around with a whirling scythe that becomes more powerful with each hit - or you yank irritating cherubs out of the sky and pound them into paste before they fly off again.

The opening level has more environmental features than any other, the best of which is a giant whirling Orbiter ride you can uppercut goons into - and the name of the achievement for doing so will bring a smile to any fan's face.

The system is introduced gradually as Dante's armoury unlocks. You've acquired everything by about two-thirds of the way through the game, though it'll take several play-throughs to fully upgrade the lot. Weapons are split into Angel (blue) and Devil (red) types, toggled by holding the left or right trigger respectively.

The Angel weapons are a scythe and a pair of oversized shuriken, both of which specialise in dealing damage to groups of enemies. The former whirs around Dante's still centre like a rotor blade, while the latter shoot off at angles, simultaneously herding and shredding baddies. By contrast, the Devil weapons are about absolutely smashing things into bits: a massive axe that hits like a truck, destroying defences, and a giant pair of lava fists that can be charged to devastating effect. (In one of DmC's cutest nods, the latter's uppercut is a crucial tool for knocking big enemies out of charges - and, of course, it's a perfect dragon punch.)

Between these extremes sits Dante's classic sword Rebellion, a weapon of supreme utility that never stops revealing new tricks. Even the way Dante handles it is perfect, a little too cocksure of his strength at times and carried away by the momentum. Between Rebellion and the trigger-bound Angel and Devil kit, you have instant access to three different melee weapons, plus guns. There are more than three, of course, and when acquired these can be flicked between with the d-pad, which is a little less elegant but means you can use anything Dante holds without ever having to pause.

With attitude in spades and a clutch of killer lines, there have been few better reinventions of a classic character than this.

The swinging sequences always look fantastic and are full of sweeping camera pans and quick cuts to show our hero at his most heroic - but they never quite disguise just how little agency there is.

Considering the options available, this is an awesome achievement and crucial to DmC's unbroken flow. Rebellion ties everything together, useful in almost any situation and possessed of a moveset that can branch off in all sorts of directions - small groups can be sliced through quickly while isolated foes can be absolutely dominated by an almost home-run-like combo. Switching mid-battle is the real thrill, though, with each weapon's pace suddenly shifting the tempo of fights. The Angel weapons move you into a hyper-mode of flurries and air-juggling while the Devil weapons slow everything down for an instant of power and precision.

Dante's up against a winningly weird collection of demonic footsoldiers who take inspiration from the original's clockwork mannequins but have a futuristic finish; gleaming fold-out blades, iridescent anatomy and the odd thrilling whirr of a chainsaw. Purists may be divided about how telegraphed the enemy attacks are, with simple wind-ups accompanied by obvious 'glinting', but I still got hit plenty.

One aspect of the mobs that doesn't sit so well is the colour-coding. After a while, blue and red demons will begin appearing, which can only be killed by the same colour of weapon. Hit them with anything else and Dante bounces off, exposed. It's baffling that the game builds such a free-flowing combat system and then at certain points funnels you down it. This proscriptive tendency also shows up in some of the larger 'standard' enemies, who have obvious weak points in their patterns and have to be dealt with in more or less the same manner every time. They can still deal you some serious damage, of course, but fighting them always feels like the same fight.

Devil Trigger mode is a late addition to Dante's repertoire and sends enemies flying into the air, where you can juggle them for mega-bonuses. Its most practical use, though, is regenerating a little health.

The levels show a visual imagination that few other games can match, channelling everything from Escher to Soylent Green and back via Bayonetta. The settings are often so beautiful and so odd that you spend long stretches between fights just panning the camera. It's not just a still kind of beauty, either; DmC's levels shift and warp as you move through them, often violently twisting into new forms as you progress, and near the game's close there's a fantastic idea involving blueprints. The most spectacular settings are often reserved for DmC's platforming sections - and are all that saves these sequences from total boredom.

A fighting game needs something to change up its rhythm and give players a respite from full-on face-bashing. These platforming sections see Dante chugging along, auto-targeting and swinging from various coloured hooks. It's not that they're terrible, really - they're just not very interesting. No matter how many traversal gimmicks Dante has, he's no Mario, and in contrast to the combat controls he always feels uneasy in the air - liable to overshoot or nixed by a clumsy take-off. The later stages do offer more interesting set-ups, like a sequence where Dante has to help a fleeing car by taking out obstacles in slow-mo, but they all come down to 'hook here, hook there', which is as thrilling as it sounds.

The bigger disappointment is the rogues' gallery of bosses - particularly so given Devil May Cry's past form. Several are great visual ideas - especially the Raptor News host and the foul-mouthed Succubus - but the fights themselves are uniformly disappointing, perhaps because they all feature obvious signposting. Every single boss is beaten through a gimmicky weakness, whether it's yanking a glowy red bit with your chain or pounding a glowy red bit on the ground. There's the odd great moment, but that's the best you can say about them.

For a Devil May Cry game, that's a huge disappointment, but what's worse is DmC's closing act. This is a cataclysm and, sadly, I'm not being literal. A boss rush near the end is a Devil May Cry tradition, but DmC foregoes this in favour of a mundane extended platform stage before a few minor fights tied into a rudimentary puzzle. The final boss fights are an even bigger let-down. The first re-hashes an earlier fight, except it's much easier. The second then squanders a perfect set-up, interrupting its flow five times for unnecessary cut-scene dialogue before yet another gimmick climax. This is no Devil Hand, no Jeanne. DmC's ending should have been a stage for Dante's glorious combat skills in all their free-flowing majesty - but it's a squib.

One personal bugbear is that you can re-map standard inputs but not individual moves. The vanilla dodge, for example, is mapped to RB or LB, but after acquiring the Angel and Devil dodges it's obsolete. Nevertheless, you're stuck with always pressing two buttons to use the latter.

Fortunately, the game has one last trick up its sleeve. After the credits roll, the 'Son of Sparda' difficulty level is unlocked; this makes the enemies tougher, with extra moves, as well as heavily remixing the encounters in every level. Son of Sparda difficulty does everything it can to overwhelm Dante, with the increased numbers and combinations matched by a rise in aggressiveness. The Nephilim (hard) difficulty I personally found a little on the easy side, but here things start to get properly tough: timing power blows in a crowd, maximising the chains, picking out key targets and smashing them instantly. It's where DmC starts to click and you feel the unmistakeable weight of shackles lifting.

After completing Son of Sparda a further difficulty level is unlocked, the infamous Dante Must Die setting. The leap is much less pronounced than from Nephilim to Son of Sparda, but the increased aggressiveness of mobs mean many more deaths - and the fact they are, once again, remixed gives this so much more replayability than the standard shift between difficulties. Beyond Dante Must Die there's Heaven and Hell mode, which is a fun if throwaway addition - Dante and enemies die in one hit - and beyond even this there's Hell and Hell, where Dante dies with one hit while enemies have full health. I didn't unlock the latter, but clearly only serious mentalists need apply.

The fights the game serves up on these more difficult settings are nothing less than sublime. Sheer numbers force Dante into constant movement and crowd control; get into this new rhythm and he will soon be slicing through the crowd in an unbroken streak, stopping only to buff with perfect evades, throwing in a few parries because he's that damn hot, and finally delivering the coup de grâce with an asteroid punch. Whatever you call that state of intense focus that the best kind of games can bring, once it lets loose, DmC brings it - and then some.

So close. Ninja Theory has succeeded in revitalising a classic series, but DmC is almost a classic in its own right. Don't think too much about the lows, because the highs here are so very high, and show without question that Capcom has faith in the right developer. Ninja Theory has absolutely nailed the leading man and the combat system - by far the most important things - and DmC is clearly a labour of love, a tribute as well as a new beginning.

As for Dante, beneath the attitude and the look and the fancy moves, the most important thing hasn't changed. This guy might be new, but he's still hardcore.

8 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com