Skip to main content

Divinity: Original Sin review

God is in the details.

An old school Ultima-style RPG with all the modern trimmings.

I can think of no finer compliment to pay Divinity: Original Sin than this: while it was rarely in danger of not being my favourite Ultima-inspired game since Ultima 7, it's the first one I can say - not without a lot of guilt, mind - that I might have enjoyed more than its inspiration. You'd think that nothing could live up to 20 years of fondness for a beloved game whose crap bits have long been mentally erased - and yet if Original Sin has a few rough edges smoothed off by patches in the near future, it's got a real shot at the title.

Either way, this is in every respect the game that Larian has been working towards since Divine Divinity showed up with its silly name and admirable goal of being the new Ultima 7, but without the decade of lessons that it took Origin to create its masterpiece back in 1992. As for the later Divinity games, I know they have fans, but for me they suffered from focusing on their big ideas at the expense of mundane but critical foundations. Not this time, though - at least, not where it counts. Original Sin is a far more traditional offering that successfully goes back to its roots without going back to basics, combining ambition and experience with a budget that has forced the design to embrace limitations as well as cool possibilities. All of this is in its favour.

Simply calling the result a love letter to classic role-playing games does it a disservice. For starters, it's more of a mix-tape: a greatest hits collection that takes in everything from Ultima's world simulation (albeit lacking advanced elements like NPC schedules and day/night cycles) to the Chrono Trigger-inspired home base at the End of Time. It even takes a few trips into other genres, including a fourth-wall-breaking "show me the future" gag straight from the LucasArts jokebook. Original Sin wears its many tributes on its sleeve. It's proud to be a nostalgia trip that lets you find flour, mix it into dough, bake it and make your own packed lunch.

Any Collector's Edition should come with a bag of spare F5 and F8 keys. Get ready for a lot of quicksaving and loading, is what I'm saying.

It's very much its own game too, though - a huge one, expect a good 50 hours - and I can't think of another RPG in which I've so enjoyed simply turning every new corner and finding out what's there. Officially, it's the tale of two Source Hunters, valiant heroes on a quest to get rid of Sourcery and eradicate evil Sourcerers from the world without so much as a brick in a sock to call their own. In typical RPG fashion, that's the premise rather than the plot, with early investigations quickly being overshadowed by both the inevitable end of the world and a journey filled with pit-stops that are anything but standard. Four demons trapped in statues who amuse themselves by pretending to grant wishes that lead supplicants to their deaths; dodgy adventuring guilds; hiring a prostitute to service a lonely troll; a pavilion that asks if you want to die and can be deadlier than any gazebo; a totem that tests whether your actions match your words... I'm just picking a few at random from my notes here. I could go on and on.

From start to finish, Original Sin is full of life and jokes and an infectious sense of enthusiasm. Easily the highlight of the game is a talent called Pet Pal that lets you talk to animals; despite some generic humans sharing dialogue trees, every pig, rooster or rat scurrying around a dungeon gets at least a quip. It's the most brilliant yet utterly unnecessary labour of love since Vampire: Bloodlines' Malkavian dialogue.

Original Sin looks like an open world, but it's not. The path is fixed, levelling slow, enemies don't respawn to help grind past problems, and a small level difference makes a huge difference.

Stepping through that to the RPG core, things can get somewhat messy, but in ways that, for the most part, don't matter too much. The economy is a joke and every shopkeeper's pile of gold the punchline, with the land of Rivellon quickly establishing itself as fantasy's biggest hoarder of completely empty crates for no bloody reason. Both trade and inventory systems struggle to handle a four-character party, which can be a pain when shopping or handing in quest items. Stealth is weak - albeit entertaining to mess with by having one character distract an NPC while a partner loots all their stuff dressed as a giant bush.

That you can run a basic con on NPCs to steal their stuff is, however, an excellent example of how deep and liberal Divinity's world simulation is. If you can come up with a crazy idea that's within the rules, you can probably do it: abduct a boss from their cozy arena and drop them right into an arse-kicking, say, or figure out that the penalty for smashing doors down with a weapon doesn't apply to having a mage burn through them instead. This can occasionally mess with the scripting, but it's great to have the flexibility, and Original Sin typically allows experiments rather than adding artificial restrictions.

When simply following orders, though, quests can be less amusing. Far too often, it's not clear what you're meant to be doing, even when you've successfully done it - starting with being given a long to-do list in an opening town whose gates might as well kill an underlevelled party on exit and save the local zombies some effort. Much like Ultima 7, Original Sin is designed as a golden path that pretends to be far more open than it is. Areas and stories connect to each other with little advance warning, often making it unclear whether, say, the key to the secret area in the church you're sent to is simply well hidden (it's not) or on the other side of the map waiting for the end of a long story arc (it is). Sometimes the game barely offers anything beyond enemy levels as a hint as to where to head next.

Bertie's hour-long Let's Play with developer Larian.Watch on YouTube

The issue is not that Original Sin doesn't give step-by-step objectives and hand-holdy markers for all of its quests. That's fine; refreshing, even. The problem is that it doesn't always replace them with anything, simply assuming knowledge and not adding clues that might make solving things a satisfying puzzle rather than a long stumble around increasingly empty maps. Good freeform RPG design begs the question: "How can I do this?" Here, it's too often a case of: "What the hell do you want from me?" Not always, not even most of the time, but enough to leave you wishing the script had enjoyed an extra pass for clarity.

Original Sin gives you two main characters to play with, and this gimmick is an unqualified success - thankfully not as strict as Beyond Divinity's shared-death soul link. Playing alone, you control both characters at once, the duo bantering regularly about what's going on in ways that allow for each to develop their own character and outlook (arguments are settled with rock, paper, scissors). In co-op, a second player can be assigned one of the two characters, wandering around at will, taking turns in the combat to prevent things getting too chaotic (while still allowing for accidental, cough, friendly fire) and taking part in big moral decisions which don't affect much but offer just enough branching for roleplay purposes. It's a great system. The only annoyances I encountered were that the second player can't generate their own character, even when starting a new game, and a player not in a conversation can find themselves left out of the important details until suddenly thrown a moral decision to make with absolutely no context. [Correction: Apparently it is possible for a second player to create a character if they connect while the host is on the character creation screen. Thanks to the readers who pointed this out.]

Original Sin comes with the level editor tools used to make it. If this doesn't lead to some great fan campaigns, sadness shall reign.

Designing the whole game around two characters also helps Larian push Original Sin's most original RPG innovation - turn-based combat built around elements and synergies. A fireball doesn't simply do damage but sets the ground ablaze and burns up poison; likewise, a rain spell will put out the flames and can be combined with a cold spell to turn enemies to ice, or a lightning bolt to spread the love of electricity to enemies not already conveniently standing in a pool of water. These see a lot of different uses. Early on, for instance, you're in a graveyard when a madman spawns a whole screenful of living bombs that want nothing more than to run up and explode in your face. Click your fingers and make it rain, though, and all their fuses go out, leaving them just standing awkwardly, poppable as bubble-wrap.

This system is both as clever and as fun as it sounds, if a mite overused. It's the core of the combat, with battlefield control soon becoming as important as straight-up damage dealing, increasing options for using the terrain, and the magic to do it all only limited by action points and cooldowns rather than the traditional mana pool.

The sheer messiness of all these elemental effects splashing around can, however, make fights feel like an Unseen University student theatre performance of Bugsy Malone gone horribly wrong. Indoor fights can get very cramped, and several took a good couple of hours to beat, thanks less to their tactical challenge than to the keyboard-smashing cheesiness of enemy abilities synergising into a hard kick to the teeth for my characters' builds - builds which you can't respec until far, far, far too late in the game. There are two full companion characters at the moment (one mage, one fighter - two more are due to be patched in), as well as a small army of henchmen... ahem, in the interests of equality, I of course mean 'persons of hench'... who can be recruited to fill gaps in the party. But they can only compensate so much if your core Source Hunter duo wasted too many valuable points on worthless stats or missed a key skill book somewhere.

You have to hold the ALT key down to see items, but even that's not perfect. Locating keys and tiny switches can sometimes demand an apology written in blood.

As with the questing system, though, this is a question of tuning rather than a fundamental problem with the concept: a few specific fights letting the side down, a few unfortunate decisions standing out all the more for how good the rest of the game is, a few crap puzzles... these are almost all patchable things. Whilst I cannot predict if they will eventually be fixed - and I've spent a lot of time wavering over whether they constitute enough of a reason to bring the score down the notch that it does arguably deserve - the simple fact is that the many, many fantastic hours I've spent playing Original Sin more than compensated for the occasional frustrations.

Certainly, I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years. It's obviously not Ultima 8 in name (and that's probably for the best, because the Ultima 8 we got in reality was bloody awful). It is, however, in every way that counts, the best successor ever to those classic journeys to Britannia, and a triumph on its own terms as a modern RPG with no shortage of fresh ideas.

As a friendly mouse put it only the other day: "Squeak squeak squeak, squeak squeak." Words to live by, those. Even if they do lose a little something in translation.

9 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com