Skip to main content

Lucas explains Force Unleashed II tech

"Almost identical on both platforms."

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

LucasArts has contacted Digital Foundry to talk about the tech behind the forthcoming Star Wars: The Force Unleashed II, based on points raised in our PS3/360 demo showdown.

In that feature we said that the new game is an extremely close cross-platform project, which looks absolutely fantastic thanks to some great art in concert with a state-of-the-art rendering engine.

There are differences between the two platforms that we spotted in the demo code - higher-precision motion-blur and edge-detection on PS3 up against a slightly smoother performance level across the run of play on Xbox 360, along with a couple of other minor curiosities revolving around lightsabers and textures. But in short, it's very close indeed - something LucasArts is keen to emphasise.

LucasArts senior rendering engineer Dmitry Andreev writes:

"When we started with the TFUII project, the direction we chose was quite clear and strong on the rendering side – to make the best multi-platform experience possible on both PlayStation 3 and Xbox 360; to squeeze as much power out of them while trying to match the visual look as close as possible, and do it with only the small team of three rendering engineers.

"I don't know how all those screenshots and comparisons I am finding on the internet are done... With 99.9 per cent confidence I can confirm that the game looks (almost) identical on both platforms. In fact, I have all captures right in front of me (the PS3 and Xbox 360) and if you don't know which one is which, then you can't tell the difference.

"Component and HDMI signals make a difference, so I would assume that most of the reviews don't compare the game under the same conditions. In another case, one would look at the shot that was done in motion so the textures were slightly blurred at that moment, with the one on another console which had a different condition, and would say that the textures are in lower resolution. [But] all the textures are in the same resolution, with the same anisotropic filtering settings and mipmap levels.

"We also make sure that the frame rate stays at 30FPS with as minimal drops as possible on both platforms so some dynamic performance adjustments are made, thus you have to really compare the game under the same conditions. On average, both platforms perform the same. Sometimes the Xbox 360 drops a little, sometimes the PS3. But we were quite strong about keeping the frame-rate and quality the same.

"There are some little differences in motion blur and depth of field implementations that can lead to some artifacts, but it's always about compromises between the quality and performance. On the Xbox 360, the motion blur solution is slightly tweaked for performance and can produce some low-res artifacts under conditions when a foreground object moves against a static background.

"Those cases are very rare and not very apparent in motion. PlayStation 3 doesn't have this issue as it's minimised a lot more and almost impossible to see. In most of the cases it is incorrect to look at still images as it's the quality per unit of time that matters most. It should be observed in motion.

"Now, why is it almost identical?

"Unfortunately, there are two bugs ("features") that made it through: Lightsabers are a little fatter on the PS3 which some people happen to like more, and there is no tension map on the character's face in cut-scenes on the PS3. This is not because of any technical problem or hardware constraint of the PlayStation 3. Just a bug.

"Regarding the anti-aliasing that's true that in general there are not that many high-contrast edges in the demo, but the algorithm is designed to fix-up mostly edges with noticeable local contrast. In other words, if there is possibility of seeing any kind of aliasing or jaggies, it will fix it up leaving the ones that are not noticeable untouched.

"Here are some examples of what the original picture of that level without any AA looks like and Xbox 360 implementation of DLAA. The PlayStation 3 version has slightly higher quality on the long edges though."

"Artwork is essentially identical cross-platform, but there is the odd example of textures being pared back on PS3, though rare examples like this are unlikely to have much impact on the gameplay experience."

There are some interesting points here from Andreev, in particular his comments on DLAA - the directional anti-aliasing system employed by The Force Unleashed II. The results of it in the demo were extremely impressive, but we didn't really want to comment on it more fully until we'd seen the full game with the technique put through its paces across a range of environments.

Andreev is keeping his cards close to his chest on how DLAA works, but did want to present a few points about his technique in comparison to conventional MSAA and the MLAA system used on God of War III:

MSAA gives great results but is highly expensive on consoles and doesn't work well with deferred techniques. On the other hand, one can argue that MLAA gives better results on still images which I would agree with, but the difference is in details.

  • "MLAA has only been shipped on PlayStation 3 at the moment and some advanced implementations take about 4ms on 5 SPUs. There are some attempts to implement it on Xbox 360 but they start at 3.75ms and up.
  • "MLAA has serious stability issues which results in popping pixels and other temporal artifacts. Configuration of the edges changes in time with changing local conditions, for instance, when the edge passes across some noisy background.
  • "To improve temporal stability some use additional data like depth or normal maps. But that approach has other issues, mostly with different kind of lighting when the light "wraps around" the object and creates anti-aliasing effect of its own. In this case depth information assisted MLAA creates extra aliasing when there is no visible aliasing present. In TFUII this is very common situation as well as in the demo level.

"Thus when any comparion is made, we should keep in mind the following numbers. Typical execution times of DLAA in our current implementation are:

  • "Xbox 360: 2.2 +/- 0.2ms @ 1280x720
  • "PlayStation3 (5 SPUs): 1.6 +/- 0.3ms @ 1280x720"

In short, Andreev's chosen anti-aliasing solution is the right solution for his (multi-platform) game, and it's certainly very interesting to see a new technique deployed in a shipping game that produces such outstanding results. As we talked about earlier this year in our anti-aliasing piece, it's fascinating to see developers moving away from hardware AA towards custom solutions that often provide a superior effect.

To pick up a couple of his other points, Digital Foundry works entirely from full-range RGB HDMI sources. Our performance analyses are based on direct, lossless, digital captures from the output of each console - it's the only way we can guarantee that the measurements are correct. Both sets of data from both consoles are processed in exactly the same way.

Andreev's right though: like-for-like testing is the ideal but there are few occasions when this is possible. Cut-scenes can help of course in many (but not all) cases, but extended gameplay clips are the best method available for us to test overall performance across a range of scenarios. It's not entirely like-for-like of course, but it's still a worth including as an overall indication of the gameplay experience, and it's a technique often used by PC benchmarking websites in ascertaining GPU performance. As regular readers will know, in full Face-Offs, we typically like to include both forms of measurement where possible.

Of course, Andreev is also quite right to point out that effects should be judged in motion (we did point out that the motion blur difference is only really noticeable on fast pans involving movement of the whole screen) but at the same time still-shot analysis helps explain how things work, and how developers adopt different strategies for certain effects on each platform - which we find very interesting.

It's good to know that the minor differences we did find were indeed bugs (which will hopefully be fixed via patches or bundled into DLC updates) as per our initial thoughts, but Andreev's emphasis on the crucial aspects that are entirely like-for-like across both consoles are well worth bearing out too. Considering how different the PlayStation 3 and Xbox 360 are from an architectural standpoint, the fact that both versions of an advanced title like The Force Unleashed II are so close is an impressive achievement.

We're still waiting for the final game, but as we said in the original piece, if you've not downloaded the demo yet you really should check it out - it's shaping up to be something rather special.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com