Skip to main content

The System Shock remake is excellent - and Nightdive's most ambitious work yet

What made the original a genre-defining classic - and how does the remake modernise the game?

After years of uncertainty and anticipation, System Shock has made its triumphant return and this remake is even better than I could have hoped. This Unreal Engine remake carefully straddles the line between modern and retro gaming, delivering a heartfelt interpretation of a classic. To give a better sense of what developer Nightdive has accomplished, we'll compare the remake to the original, explore its history and share some thoughts on performance too. This might be one of the best remakes ever made.

System Shock was originally developed by Looking Glass Technologies, a small Massachusetts studio known for its innovation. They pioneered a genre now known as the immersive sim, where players are plunged into a world where choices matter, problems can be solved systematically and thinking outside the box can be critical to success. The original Ultima Underworld games contained the genesis of this idea, but System Shock would be the studio's masterpiece. If you've ever played Bioshock, Prey 2017 or Deus Ex, among many others, you can thank System Shock for paving the way.

System Shock's release in 1994 may have come as a shock to players who had discovered first-person gaming through Doom and Wolfenstein, but beneath the clunky interface and abstract visuals lay a game unlike anything else on the market at the time. Facing off against the AI Shodan, you'll explore the many floors of Citadel Station non-linearly, unravelling the mystery through audio logs and emails - a fresh concept at the time.

Here's the video remake of this article, mastered by John Linneman. Watch on YouTube

At your disposal, you have a cursor driven-interface complete with drag-and-drop inventory, a wide range of potential weapons, the ability to infiltrate cyberspace and much more. The items you choose to engage with and weapons you carry will determine your path through the game and those items often influence the environment and enemies in a systems-driven way. System Shock is all about atmosphere, exploration and tension. The 3D engine powering the game even supports slopes and various other room configurations that weren't possible in games such as Doom.

System Shock is a challenging game to return to given its clunky interface - even when playing the Enhanced Edition. That brings us to 2016, when Nightdive Studios launched a Kickstarter campaign to build a complete remake of the game. Following the release of an early Unity prototype, production stalled and was restarted in Unreal Engine 4, culminating in the 2023 release. It took years - and the blood, sweat and tears of its creators - but System Shock lives.

Remaking a game is never easy. On the one hand, players expect you to respect the game's legacy, but if you stick too closely to the original, you may fail to capture the imagination of new players. The System Shock remake expertly navigates potential pitfalls to produce an exceptionally memorable immersive sim that feels both fresh and reverent from visuals and audio to game design and the interface. We'll tackle each in turn, starting - in true DF fashion - with the graphics.

The bold colours and unusual shapes that give the original game its unique look have been retained, but expect changes to layouts and more where necessary.

The original System Shock is a strange game from a visual standpoint, with the juxtaposition of contrasting colors and oddly-shaped corridors creating a sense of unease that builds tension. The original is never as scary as Irrational's System Shock 2, but what's here is compelling and atmospheric. The remake follows in the footsteps of the original, updating the aesthetic where appropriate. Unlike most modern UE titles, System Shock eschews realistic materials and filtered textures in favor of pixelated, point-sampled surfaces complete with bold, garish hues. In many scenes, the original's flat surfaces have been reworked with copious amounts of geometry. It walks a strange line between modern, detailed visuals and a retro aesthetic, and it works.

I can't stress enough how expertly executed the materials choices are - Nightdive's artists managed to create a unique fusion old-school pixelated and modern PBR materials, while light behaves as you'd expect in a modern game with screen-space reflections, surface roughness determining specular intensity and so on. This could have been accomplished by pre-scaling textures using nearest neighbor scaling and then creating normal maps, specular maps and so on. Once properly set up, those materials display the expected specular response while retaining the retro pixel look - incredible.

I also appreciate the adherence to the basic shapes that define the original. System Shock is known for its meandering hallways filled with unorthodox, sometimes illogical, structures and the remake manages to capture this while improving the layouts, creating something more legible. Levels closely follow the original but make changes where appropriate without losing the original intent. Additional flourishes have been added to spice up the scenery, while large open spaces now feature props like railings, tables and chairs.

System Shock 2023 feels right - and that's key.

More than most remakes, System Shock does a great job of channeling any lingering memories you may have of the original 1994 release - it feels like returning home after years of absence, even if the visuals have been dramatically improved.

Lighting also plays a key role in building atmosphere - brightly-lit filaments brilliantly pierce the darkness, playing off the pixel textures around you. It's not just set dressing either, as you can shoot out lights and reduce ambient light levels in the process - which of course plays into the game's systems.

Another aspect worth mentioning is the weapons, both in terms of visual design and world integration. The starter pistol in any shooter needs to look and feel great, from Half-Life 2's Glock or Halo's M6D Magnum - racing through the corridors with a perfectly-proportioned, satisfying pistol adds so much to any shooter and System Shock nails this. Nightdive has also gone the extra mile and merged the first and third person perspectives into a cohesive whole with full body awareness. Basically, you can see your hands and feet just by looking down, which makes you feel more immersed in the world.

System Shock, like Half-Life 2 and Halo before it, features an iconic pistol that feels great to use.

The original game's famous wireframe cyberspace sections for hacking have also been redesigned, tapping into the original aesthetic but with improvements to readability and control. It now resembles something more in the vein of Descent or Forsaken, and plays like a true 6DOF shooter that looks and feels great.

Beyond the visuals, Citadel Station is presented as a seamless whole, with loading times occurring either when using lifts or during the transition into cyberspace. It's a huge, logically-constructed ship that you'll learn to navigate as you play.

System Shock is a PC-only release for now, with console editions planned but not dated, so I tested it on a few PCs with varying levels of performance.

The wireframe graphics of the original cyberspace sections have been swapped for a more modern, readable look - while controls have also been improved significantly.

Despite relatively barebones settings, with only textual hints as to the performance impact of different choices, the presence of DLSS 2 and relatively modest system requirements result in a game that is playable on a wide range of hardware. Visual quality isn't notably different from medium to ultra, with tweaks to SSR and ambient occlusion being most evident. The lowest setting, however, does eliminate shadow-casting lights and significantly degrades the visuals, so I recommend against this unless you're using a minimum spec PC.

On a top-of-the-line rig with RTX 4090 and Core i9 12900K, the remake can run at a full 8K resolution with max settings and without DLSS at a steady 120fps. GPU utilisation here is between 50 and 70 percent, so there's room for even higher frame-rates if desired.

I also tested the game on a laptop with an RTX 2080 Max-Q and Core i7 8750H, which produced a steady 60fps at 4K using DLSS balanced at ultra settings. For context, this mobile GPU resembles a desktop RTX 2060. Alex ran the game on an RTX 2070 Super system with a Ryzen 5 3600 processor, where 1440p 60fps was also possible with DLSS balanced and medium settings - with low GPU utilisation suggesting higher settings should be easily attainable.

There isn't a huge difference between medium and ultra settings, although low does come with some more noticable cutbacks.

Performance isn't an issue then, but unfortunately our old Unreal Engine 4 nemesis, shader compilation stutter, does make an unwanted appearance. The severity of these dips will vary depending on your CPU - the 12900K system exhibits comparatively shorter hitches than the Ryzen 5 desktop or the Core i7 laptop. On the less powerful machines, stutters can last more than 100ms, leading to the familiar hitching exhibited in nearly every Unreal Engine release these days.

Thankfully, while it is frustrating, these stutters are ultimately less frequent and slightly shorter than many recent higher-spec Unreal games, such as Jedi Survivor, The Callisto Protocol and Scorn, so it is less distracting but still a bummer. There are also loading hitches when using elevators or entering cyberspace but, given that these are effectively loading screens, it's perfectly acceptable.

Frame-time hitches can eclipse 100ms on mid-range systems - not ideal.

To summarise the graphical outlook then, Nightdive has successfully merged the lo-fi aesthetic of the original with modern rendering features to great success; it looks fantastic and is exactly what I'd hoped for. It also seems to offer fast performance with high frame-rates possible even on mid-spec PCs. Alas, shader compilation stutter is an issue like most other UE4 titles but, thankfully, the frequency and length of the stutters is less severe than usual.

That brings us to the audio - where the developers opted to branch out in a new direction, with a more ambient approach to audio with occasional fast-paced music tracks kicking in when combat heats up. I'm also fond of the voice samples assigned to enemies placed around Citadel Station - it's the kind of thing that was used heavily in games like Thief and System Shock 2 and it greatly improves the atmosphere. I wouldn't say the sound design is as memorable as the Dark Engine games, which have been burned into my brain, but it's still successful and important to the experience.

The multi-layer interface returns for the 2023 remake - to great effect.

Immersive sims are of course deeply rooted in the freedom afforded to players of classic pen and paper RPGs, with System Shock being designed to let the player tell their own story through direct action. It's all about cause and effect, but this relationship isn't explicitly spelled out. It asks the player to think about the items and how they could be used to progress through the sci-fi dungeon that is Citadel Station.

Enabling this interaction required a multi-layer interface, with an FPS-style character movement plus an adventure game style mouse cursor to interact with objects. This fusion greatly increased the interactivity possible within the world and it's something that could only have existed on the PC at this time - and it also became one of greatest challenges in adapting System Shock for a new audience.

After all, this is a game that demands the player to pay close attention. There is no floating waypoint nudging you in the right direction and your goals aren't explicitly spelled out. You'll need to listen carefully to audio logs, read through journals, poke and prod the various systems and generally learn each map layout. The further you progress, the more information the game tasks you with retaining.

Here's the latest BioShock content we produced: a look at the BioShock Collection for last-gen pro machines. Watch on YouTube

Compared to the original, this remake does a fantastic job of polishing up the interface and organising everything into something that is easier to use without sacrificing depth. The dual-layer interface remains to some degree - press tab and a menu system appears divided up into easily-digestible sections including a grid-based inventory, a map system and a database. It's all cursor-driven, even when using a gamepad. You can still pick up or throw countless objects strewn about the Citadel.

It's this combination of interface design with a respectable level of freedom that impresses. I enjoyed Bioshock and it was clearly the right game for the era, but compared to earlier Shock titles, it was simplified to create something more easily digestible. I would instead describe System Shock as refined rather than simplified and that's an important distinction.

It's from all these details that I've come to the conclusion that this is one of the finest remakes ever made. It's on par with the best of the best, including Capcom's world-class Resident Evil remakes. It's clear that the development team fully understands what makes System Shock special and they took the time to ensure that everyone else can too. While this remake could never replace what the original accomplished, I do feel that it supersedes that original to become something all its own. It's both faithful yet completely new. It's the ultimate tribute and one that any fan of immersive sims needs to play right now.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com