Skip to main content

The Last of Us Part 1 on PC: what we think so far

Performance problems across the board make this one to miss for now.

The Last of Us Part 1 on PC puts us in a somewhat difficult situation at Digital Foundry. How can you produce a technical review for a game that is essentially unfinished and - at the time of writing - has already received two hotfixes? We're told that a further patch is coming next week that should have more significant improvements, so the best we can provide is a snapshot of how the game looks right now, based on testing conducted last Friday. We'll return to the game if there's a noticeable improvement, but in the short term, we've got to move on to other projects.

Our snapshot - taken on Friday, March 31st - is embedded on the page below, taking the form of a limited playthrough of the game carried out on three systems. At the forefront sits the game as it plays on what is close to best-of-the-best PC hardware. That's my own test kit, featuring a Core i9 12900K, 6000MT/s DDR5 and Nvidia's RTX 4090. Alex Battaglia plays through simultaneously using a more mainstream-level PC system based on a Ryzen 5 3600, with 3200MT/s DDR4 and an Nvidia RTX 2070 Super. Meanwhile, sitting pretty on PlayStation 5 in performance mode is our #FriendAndColleague, John Linneman.

We've got an hour of real-time comparisons, CPU tests, GPU analysis and much more, in the embedded video below, but what I'm going to do in this piece is attempt to summarise how the port is right now and what needs to happen to get the code into shape, comparable with some of Sony's most impressive ports - including Marvel's Spider-Man and Days Gone.

It's impossible to review The Last of Us Part 1 in its current state, but here's how the game plays on a mainstream rig broadly comparable to PS5, along with a high-end rig. For context, the PS5 version running in performance mode is also included. Watch on YouTube

What's clear is that there is a long road ahead because there's the sense right now that the PC version is effectively a beta - that is, feature complete but in need of a profound level of optimisation and bug-fixing. The key problem here is that while the game basically works, the hardware requirement is unexpectedly large - something that is explainable (though perhaps not justified) in some areas, while a complete mystery in others.

We'll start with memory management, where The Last of Us Part 1 drastically falls short. This is a game rich in high quality artwork but how those assets are streamed from system to video memory is clearly sub-optimal. The big takeaway from our simultaneous playthrough is the extent to which owners of 8GB graphics cards are disadvantaged by this conversion. The high quality texture option is broadly equivalent to the PS5 version and requires around 10-11GB of VRAM depending on the surrounding settings. However, medium is drastically cut down in environment artwork quality to the point where the game almost looks as if it's been vandalised, while the low setting offers only a broad approximation of the art.

A couple of examples of how texture detail compares between medium, PS5 (effectively high) and ultra. Click on the images for full resolution.

Yes, we expect VRAM requirements to rise as we shift away from cross-gen development (TLOU Part 1 is a PS5 exclusive, built around a console with around 12.5GB of memory available to developers) but the bottom line is that 8GB is the sweet spot for the GPU market right now and the results for so many users will disappoint. Ultra textures require even more VRAM,but the end result is barely any different to the high setting, which in turn is very close indeed to the PS5 experience. Looking to use high textures on an 8GB card? You can do it, but expect a highly compromised experience plagued with stutter as assets streaming in and out of VRAM into system memory.

The most obviously noticeable issue with the port can be overcome simply by possessing by a GPU that has 10-11GB of memory. The RTX 3070 8GB and RTX 2080 Ti 11GB are broadly comparable in performance, but the 2080 Ti produces a far superior experience simply because the art in the game is displayed the way it was intended - the high setting works without issue. However, there's every reason you may still experience poor results, because the port's demands on the CPU are frankly astonishing.

Having tested scores of ports, we're pretty confident at this point that the mainstream Ryzen 5 3600 performs in a similar ballpark to the PS5's CPU. However, the PC version of The Last of Us is especially onerous on your processor, saturating all cores in general play. On the one hand, maxing out the CPU is a good thing when compared to titles like The Callisto Protocol and Gotham Knights, which leave a lot of resources untapped. However, even with blanket utilisation of resources, TLOU still has profound CPU limitations, meaning that even with a reasonably balanced system, you can easily hit CPU limitations - and that's before background streaming (loading of assets) is added to the load.

The same scene, profiled 50 seconds apart. On the left, the game is still loading and decompressing assets in the background. On the right, both CPU have completed loading and performance is much higher. We've got Ryzen 5 3600 vs Ryzen 7 5800X3D here - and yes, if you have an AM4 platform with an older CPU, the 5800X3D is a simply brilliant upgrade.

The Last of Us Part 1 works its way around loading screens by streaming in data in the background as you play, but on the PC version, this adds additional strain to an already over-burdened processor. In the case of the Ryzen 5 3600, this can result in a hit to frame-rate that can be anything from 10-20fps. The GPU requirements are onerous too. PlayStation 5 seems to be broadly equivalent in terms of rasterisation performance to something like an RTX 2070 Super - the GPU used by Alex in our testing - but attempting to get similar performance to the PS5 at the same 1440p resolution is not possible. Thankfully PC owners can lean into DLSS or FSR2 upscaling, but the bottom line is that you'll need a significantly more powerful graphics card even to match console output.

So, to recap - you'll need a GPU with a lot of VRAM to match the console experience visually, while a far more powerful CPU is needed to match PS5 and consistently deliver 60fps (we found that the Core i9 12900K and Ryzen 7 5800X3D got the job done with headroom to spare). Graphics-wise, DLSS and FSR2 can help with the heavy lifting, but you're going to need proportionately higher graphics performance than expected to deliver the console experience.

That's why in the video above, you'll find that it's only the high-spec rig costing untold thousands that actually scales beyond the console experience - and even then, the gains aren't exactly dramatic. There's not a huge degree of difference between the high and ultra experience, while the enormous CPU requirements mean that at its worst, you're still well off the 100-120fps required for a good high frame-rate experience on 120Hz+ displays. You'll also note in our playthrough that at one point, my high-end system actually seemed to be missing features enjoyed on the other two streams. And that's the next challenge this port needs to address: bugs. Social media is highlighting many issues, though our testing showed just a crash and missing lighting at ultra.

You've likely seen some crazy bugs on social media, but in our tests, ours were limited to missing lights on ultra settings - and a crash.

Ultimately, this PC port is a profound disappointment and it's hard to believe that the developers and publishers were unaware that there were big issues before putting this out for sale. Hotfixes have already come out addressing some issues (though we've yet to see any dramatic changes, bar a modest reduction in shader compilation times and loading times) but we'd venture to suggest that there's foundational, systemic problems that need looking at - and that's going to require a lot of time. Firstly, the texture management issue is of urgent concern because right now, only a minority of PC users will actually get to see this gorgeous game in the way it was intended to be seen. It can be done - the Marvel's Spider-Man ports prove it.

Secondly, addressing the exceptionally high CPU requirement is also a priority. It seems likely that the hardware decompression of assets used on PS5 is replaced with an entirely CPU-based system on the PC port. This would explain the remarkably long loading times and a massively prolonged shader compilation step on first boot, not to mention the depressed performance in-game when new areas stream in as you play. Can PS5-like loading be achieved on PC without wiping out CPU performance? Again, Marvel's Spider-Man suggests it can be done.

The bottom line is that the requirement for top-tier CPU simply to achieve a consistent 60 frames per second puts even a console-like experience out of reach for the majority of PC users. Finally, GPU utilisation is also very, very high to a degree we find hard to explain and we shouldn't need to rely on upscaling to achieve 60fps on graphics hardware like an RTX 2070 Super.

There's a lot of work to be done then - and it's hard to imagine that there are any easy fixes that can be delivered in a short amount of time, but let's see how the first big patch looks. Right now at least, this port is hard to recommend. Hard, but not impossible, because it is possible to get a perfectly good experience - it's just that the multiple requirements to do so limits smooth, attractive gameplay to users with a high-end CPU and a performant GPU with a lot of VRAM. If your kit fits the bill, you're good to go unless you encounter problematic bugs. For everyone else though, it would be wise to pass on this release for now.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com