Skip to main content

Does Grand Theft Auto 6 deliver the generational leap we were hoping for?

DF's technical breakdown of the debut trailer.

The first Grand Theft Auto 6 trailer has arrived - a little ahead of schedule - and despite its minuscule run-time, it's an important piece of media. Not only is this our first look at what's likely to be the biggest game of the generation, it's also our first indication of how Rockstar has innovated its technology for the latest PlayStation and Xbox hardware. It's doubly significant bearing in mind that the only GTA game of the PS4 and Xbox One era was an enhanced version of a title originally built for Xbox 360 and PlayStation 3. In essence, we're looking at a technological leap that encompasses two console generations - and even with the meagre amount of material we have to look at, it's already looking highly promising.

First of all, as always with trailers - particularly debut trailers - we have to examine the plausibility of what we're seeing in a world where even 'in-engine' footage can look a generation apart from the final game. Is this actually real-time footage from the game engine itself running on target hardware? Is this level of quality attainable by today's hardware. The good news is that based on what we're seeing here, we're inclined to believe this is representative of the actual game.

First of all, pixel-peeping apart, there's Rockstar's track record on this kind of thing. Going back to its accompanying media for Grand Theft Auto 5 and Red Dead Redemption 2, what we saw may have benefited from dramatic, cinematic camera angles, but there were enough real-time rendering artefacts to confirm that this was indeed the actual game running at its core. It's the same with Grand Theft Auto 6. Rockstar put out an ultra HD trailer and could have run it from PC with all settings dialled up and at full, native 4K resolution. It did not do that.

Digital Foundry's John Linneman, Alex Battaglia and Oliver Mackenzie compare notes on Grand Theft Auto 6's first trailer in a DF Direct Special.Watch on YouTube
  • 00:00 Introduction
  • 01:53 Is the trailer real-time?
  • 07:13 Ray-traced global illumination
  • 11:10 Ray-traced reflections
  • 17:04 Shadows and hair
  • 23:50 Character rendering
  • 26:30 Could consoles hit 60fps?
  • 30:50 Closing discussion

The presentation on display in the first trailer is clearly running at sub-native resolution, perhaps with a spot of dynamic resolution scaling. Finding countable edges is challenging enough in the latest games and more so in a tightly cut trailer, but the infamous bikini shot suggests a native 1440p resolution, while the shot of the two protagonists bursting through the door towards the end may even be slightly under. Hair rendering is one of the technological highlights of the trailer, yet there are dithering artefacts - easily fixable where the trailer to be pre-rendered or run off a super high-end PC. Just about the only part of the trailer that could be brought into question here concerns the TikTok-style vertical videos, which could be subject to very heavy post-processing that helps give them such a highly authentic look, or they could be pre-rendered.

In the upscaling age where developers are concentrating on higher quality pixels as opposed to native resolution rendering, gamers are often asking why this trade-off is being made. Similarly, we're pretty sure that Grand Theft Auto 6 will be delivering a 30fps presentation too - and it's all about the scale and scope of the game's technological features. There's very strong evidence to suggest that GTA 6 uses two high-end ray tracing features: global illumination and reflections (though there's also indications of a hybrid solution for the latter).

Ray-traced global illumination is used to more accurately approximate the way that light bounces in any given environment, particularly stark in indoor areas with strong outdoor lighting spilling into the space. Whether it's by using a software-based screen-space global illumination solution (as seen in Gears 5's Series X update) or whether by going for the full hardware-accelerated RTGI, the difference made in Grand Theft Auto 6 is stark. It adds convincing, natural lighting to the game. It also adds consistency - characters and objects are perfectly situated within any given scene, as opposed to the glowing or floating effects typically seen by standard rasterisation solutions. Of course, there is the chance that Rockstar is using a hybrid mixture of software and hardware-accelerated solutions, but ultimately, the lighting model looks terrific.

RT global illumination allows for much more realistic light bounce, particularly noticeable in internal scenes with strong exterior light sources (left). More subtle in the trailer are RT reflections, like the wing mirror here (right).

Ray-traced reflections are included, however, and there is some evidence that perhaps it's a hybrid solution. Even so, some elements are pure hardware RT - and that starts with the wing mirrors on the vehicles, which seem to be fully working in showing detail that is not present in screen-space and is too detailed and dynamic to be a simple cube-map. The alternative would be rendering another scene entirely into the texture that sits on the wing mirror which would likely be even more heavy on the GPU than ray tracing. Screen-space reflections are a more common tool, which essentially creates reflections by sampling data on-screen. However, if the data is occluded or not on-screen to begin with, visual artefacts emerge. There is some small evidence of this in the flamingo scene. That said, the TikTok-style video showing a near-naked man shambling through the street does preserve a reflection of him even when a car drives past and occludes the model. The hybrid solution may seem plausible then, but it's hard to say for sure with so little material - and the quick-cut nature of the trailer doesn't help in hammering down the details.

Rockstar North leaning into ray tracing is good news, but there are limits. Ray-traced shadows were part and parcel of GTA 5's upgrades for PlayStation 5 and Xbox Series X, but it looks as though the developer isn't using the effect in GTA 6 - the final shot of the protagonists bursting through the door shows a classic example of old-school shadowmaps in the top-left. It's rare for current generation consoles to run the gamut of ray-traced effects bearing in mind that the RT hardware within AMD's RDNA 2 architecture is fairly weak, and some might argue that the combination of RTGI and RT reflections is already pushing the consoles hard.

Moving on, another key highlight of the trailer is character rendering. It's interesting to note the approach that Rockstar North has taken here - we're looking at a highly stylised virtual world, with matching characters. Revisit The Matrix Awakens and you'll see that the technology is there to deliver photo-realistic characters - but that's simply not the approach the developer wants to take. The characters are expressive with extremely good animation, with an emphasis on prominent eyes and rather smooth skin - worlds apart from Keanu and Carrie-Anne in Epic's celebrated UE5 tech demo. However, Rockstar is still pushing boundaries here - the hair rendering is absolutely terrific.

Hair rendering in GTA 6 looks great, with physics on hair movement in particular standing out. It's also great to see that all aspects of character rendering apply to all characters on-screen - even in NPC-packed scenarios.

The bikini-lady shot at 00:39 is a showcase clip designed to show that the developer has truly cracked hair animation, but take a closer look at any of the hair throughout the trailer - Lucia's parole officer at the nine second mark has an astonishingly well-realised shock of curly hair. The dreadlocks at the 53 second point are also superb. It's like a next generation iteration of Lara Croft's classic 'TressFX' if you will, and seems to move the game on from the excellent strand-based hair solution used in Insomniac's PlayStation 5 titles.

But here's the thing: strand-based hair rendering is computationally very expensive. There's GPU budget with strand-based solutions for a limited number of characters. Just one or two is probably best, to be honest. What's remarkable about character rendering - including hair - in this GTA 6 trailer is that it's applied to all characters, including NPCs. The crowd shots seem to include the same technology, and this proliferation, combined with the dithering artefacts may suggest that Rockstar North isn't using Insomniac-style strands. Even so, the technology seems to work for any and all hair styles required, while the overall character/NPC rendering tech is clearly able to deliver highly detailed characters of virtually any shape, size or ethnicity.

Moving on to some of the topics we've been asked to speculate about, the scale and scope of the world does suggest a highly advanced simulation and bearing in mind the relatively constrained capabilities of the Zen 2 architecture found within Xbox Series consoles and PlayStation 5, our bet is that this is a 30 frames per second experience. Graphics can be scaled to accommodate graphics hardware of varying performance levels, but it's far harder to scale back the quality of a game's simulation and effectively reduce CPU load by 50 percent. Perhaps there's an argument in favour of a 40fps mode, but bearing in mind the sheer scale of the game, it makes sense to target a singular rendering and simulation budget.

Next up, the always controversial topic of Xbox Series S. Rockstar has confirmed that the title launches in 2025 on PlayStation 5 and both Xbox machines, so Series S is a lock: the question is how the developer will make this port happen. Our issues with the console have never been about the concept of a weaker GPU - and the 4TF vs 12TF differential is often cited as the major issue in bringing Series X games to Series S. More problematic from our perspective is the memory difference: 12.5GB of available memory on PS5, 13GB on Series X and a baseline of 8GB on Series S. System resources can be disabled and more RAM given back to games on the junior Xbox, but it's still a massive gulf that is hard to overcome, particularly when ray tracing turns out to be quite memory intensive.

While it may make sense to have some kind of fallback system if RT isn't viable for Series S, we can't see it being hugely desirable for Rockstar from a development standpoint - especially when RT global illumination as a standard has so many advantages over rasterised solutions, simply in terms of workflow. Still, a robust fallback or alternative to RT may have utility further down the road when the inevitable PC version arrives. That said, perhaps GTA's target market may have powerful enough hardware by the time it eventually appears - according to Alex's look at the Steam Hardware Survey, around 10.5 percent of users have GPUs on par or more powerful than an RTX 3080 - which in itself is around 80 to 100 percent faster than the current-gen consoles.

So that's where we are with GTA 6 based on the limited - but still revealing - material we have right now. The generational leap is real and we can't wait to see more.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com