Skip to main content

Face-Off: Project Cars

Are we close to the full PC package on PS4 and Xbox One?

Years on from its inception as a devoted PC project, Slightly Mad Studio's shift to current-gen consoles involves some cutbacks, though Project Cars is still very much intact as a technically accomplished racing sim. Both PlayStation 4 and Xbox One use a hybrid of PC presets, with insights from the rendering team suggesting that a bulk of these waver around its medium setting (with aspects of high). But given this is two steps below the PC's top-end ultra setting, is this enough to truly drive home the quality of the game's visuals on console - or are the differences minor in practice?

Squeezing the most from Sony and Microsoft's hardware is clearly the team's prime objective, though it's fair to say that the adaptations from PC are easy to spot. In transplanting the Madness engine onto console, a mish-mash of settings are used that don't precisely translate to PC presets in every case. For example, we have confirmation that both PS4 and Xbox One feature car models amounting to 60k triangles per vehicle at peak - matching the high setting on PC. Put into perspective, the ultra car detail preset boasts a staggering 200-300K triangles per vehicle.

However, level of detail scaling used on cars takes a different tact on console. This is reported to use the medium-grade approach, where vehicles drop from this triangle count to the next rung down (25K) at set distances from the camera. In practice, both PS4 and Xbox One switch over at the same points, and neither loses out on its maximum detail when up close. The PC's ultra quality car models are missed, but it's only in direct side-by-side comparisons of cars like the Lotus 49 (where tyres and chassis dimensions are clearly bolstered) that the upgrade is evident.

While this point is shared, PS4 and Xbox One part ways when it comes to resolution and anti-aliasing. As confirmed by the team itself, Sony's machine continues to push out a native 1920x1080 image, while Microsoft's hardware musters an upscaled 1600x900. The results are unfortunately not always flattering for Xbox One's final image, even with the team's choice of EQAA in place (also in effect on PS4). This is an AMD variant of the traditional MSAA method, but in this case with extra coverage samples per pixel, in theory giving a smoother gradient on each aliased edge.

Project Cars compared on PlayStation 4 and PC via a real-time comparison. Use the full-screen button and 1080p60 setting for the best viewing experience.Watch on YouTube

Alternative comparisons:

On PS4 this works well with the native 1080p framebuffer, and the final picture is much better presented. Geometric lines are mostly clear, though it's still vulnerable to other forms of artefacting we'll cover shortly. Xbox One doesn't fare as well, producing more visual noise on metal barriers, while chrome highlights on cars in the garage suffer from glaring saw-tooth artefacts. Motion blur is in effect on both, which helps to hide most of the flickering during a drive. Even so, the black contours in cockpit view are a constant reminder of Xbox One's lower resolution base image.

By comparison, the PC's image is set to 1920x1080 for our tests, and we're offered a huge range of in-menu options to treat aliasing. Slightly Mad provides the full toolkit: multiple levels of FXAA, SMAA, and MSAA are all present and correct. Further up the line is an integrated downscaling mode, ranging from DS2X to DS9X (the number representing the extent of the scale based on your current resolution). Much like Nvidia's DSR mode this is a brute-force method to getting the best image, and hard to sustain on anything but top-end GPUs.

There's no way consoles can compete with that, but the PS4 edition has an interesting workaround. In addition to EQAA, a 'temporal aliasing' pass is added to the Sony release, blending the previous frame with the current one to reduce flicker on moving objects. During gameplay this works surprisingly well in minimising pixel crawl, but the implementation here is a divisive one. The downside is simple: it creates a ghost image that's very easy to spot in static images, and the effect is noticeable in motion too.

According to the same developer post, a debug shot with this temporal pass disabled shows motion blur is indeed running separately on PS4 underneath - the same shader as used on PC and Xbox One. However, as the temporal filter adds a significant amount of blur to motion on its own, the team states it chose to reduce the velocity setting of the PS4's motion blur to compensate. It makes sense, but in terms of the overall effect, this hybrid setup doesn't come close to the Xbox One's smoother, cleaner gradient in motion. An option to turn the PS4's temporal pass off altogether would be a welcome step, especially if it's possible to return its motion blur velocity value to its original state.

PC
PlayStation 4
Xbox One
Up-close, vehicle detail is visibly higher on the PC's ultra setting. Texture quality is also seemingly matched between all three for roadwork, though texture filtering is of a lower quality on PlayStation 4 compared to Xbox One.
PC
PlayStation 4
Xbox One
PC gets the added bonus of a 'stretched headlight reflections' option, which allows car lights to reflect in puddles. Also note the car's reflection on console (bottom) uses the PC's lowest environmental map quality.
PC
PlayStation 4
Xbox One
Aliasing is an issue for Xbox One with its lower 1600x900 resolution, which in this case causes scaling artefacts on trees not seen on the native 1080p PC and PS4 images.
PC
PlayStation 4
Xbox One
World geometry is visibly like-for-like, though there are discrepancies in lighting and shadow placement between the three.
PC
PlayStation 4
Xbox One
Impressively, track detail such as tyre marks and road-side spectators are also a match for detail on tracks like Circuit de Catalunya. Looking below the Lotus 49, shadows are a step lower in quality on Microsoft's platform.
PC
PlayStation 4
Xbox One
PS4 and Xbox use a setting close to the PC's low preset for grass detail, whereas the ultra preset renders tufts from further afield.
PC
PlayStation 4
Xbox One
PC boasts superior reflection draw distances, not only producing a sharper mirror-image of the world, but factoring in more trees and road-side objects than either PS4 or Xbox One.
PC
PlayStation 4
Xbox One
The PS4's temporal anti-aliasing pass produces ghosting (as seen on the fence to the left), though underneath it relies on a similar motion blur technique as the other platforms. Meanwhile, PC produces a higher density of particle effects than is possible on either console.

The good news is that PS4 and Xbox One's geometry, track detail and textures use many elements between the PC's medium and high setting. For tracks like the Circuit de Catalyuna, texture resolution on concrete floors is extremely sharp on console; an exact pixel match for the PC's top setting based on our zoomer gallery. Likewise, skid mark details, dirt, and white line overlays are equivalent between all three versions - though maps may vary in quality off the track.

Unfortunately, texture filtering isn't a high point for Project Cars. Ground textures on console make use of what appears a match for PC's 4x anisotropic filtering mode, though PS4 produces blurrier results than Xbox One overall. It's not a concern when a race kicks off, but waiting at a starting grid shows these crisp textures tailing off sharply in quality within a few metres - especially on Sony's console. PC surges forward here with its top-end 16x setting, and circuits like Willow Springs International Raceway benefit hugely from an ultra grass setting, increasing the range at which small foliage is rendered (where consoles use the PC's low setting).

On tracks with clear skies this is the extent of the perceptible difference between PC and console. Switching to a rainy setting tells a very different story, and it's here that we see how far PS4 and Xbox One fall behind the PC's ultra presets. To start with effects, both consoles drop the number of concurrent particles (such as sparks when grinding against a barrier) massively compared to PC. Alpha transparencies also see a drop-off in quality, with splash effects running at a lower resolution that produces visible aliasing on a car's spoiler. On console, this places us between low and medium in the 'particle density' category, while cube-map reflections (as seen in puddles or on a car's bonnet) run equivalent to the lowest resolution possible on PC. Overall, these reflections are a rough spot if you slow down to look, but rarely register as an issue during an actual race.

Barring these three dips into the PC's lower end settings, the rest of the console conversion is impressive. Shadow cascade maps are applied across the track, and though short of the PC's sharpest method, another helpful insider post suggests PS4 and Xbox One run at 1024x4096 shadow resolutions. This is on par with the medium setting on PC, albeit with a match for the high preset's 32-bit precision and four spot shadows. Surprisingly there isn't much to divide the three versions with the chase camera in tow, even at this hybrid setting. However, as spotted in the hands-on build, Xbox One produces aliased shadows while in cockpit view that aren't noticed on PS4.

A frame-rate analysis between PlayStation 4 and Xbox One. Project Cars' early career mode events show Sony's platform is the smoother release, but both drop from the target 60fps when rain effects kick in.Watch on YouTube

Alternative analysis:

As established in our earlier analysis, PS4 does also have an advantage in performance. To re-cap quickly, Project Cars' read-out is typically 60fps in its career mode, with tearing and drops below 50fps once rain kicks in. Stress-tests also show a PS4 advantage once 30+ cars are engaged, while Microsoft's platform takes a bigger hit on hectic races with heavy alpha effects. Tearing is constant in these 30-40fps stress-test scenarios, but in the interest of keeping render times as close as possible to the 16.67ms target, dropping v-sync helps to keep the visual update as rapid as possible - if at a cost to image quality.

With regards PC optimisation, the state of performance is uneven between the two major GPU vendors right now. As it stands, there is a trend of AMD cards falling short of their Nvidia's equivalents; even the top-tier R9 290X reportedly struggling against a lowly GTX 760 at 1080p and high settings. We carried out a very quick replay test using the R9 290X and the GTX 970 - two pretty closely matched cards - finding that the Nvidia advantage in one specific scene was a mammoth 77 per cent, with generally poor performance on the Radeon card overall. Based on the results Slightly Mad has achieved with AMD hardware on console, clearly the codebase isn't badly optimised for GCN hardware, suggesting a driver issue is to blame. There's a glimmer of hope in AMD's recent response to the issue, and the team is apparently working on a solution.

Looking at the Nvidia side, the full-fat Project Cars experience is very much designed with top-end machines in mind, and even our standard test setup struggles to go all-out. A top-end card like the GTX 780 Ti or GTX 980 (backed by a Core i7-3770K PC and 16GB of RAM) shows a 60fps return at high settings during clear weather - though just like the console editions it drops as soon as rain effects come into play. The frame-rate is cleaved in half to 30fps on a soaked Azure Circuit here, especially once all 44 rival cars are in view. Dropping all settings to high and reining the car count in to a more palatable 20 vehicles brings us back into locked 60fps territory. It's a compromise that sits well with the career mode, especially as it encourages races of this size by default.

There's plenty of scope for scalability in Project Cars on PC, but while Nvidia's stalwart GTX 750 Ti makes a good fist of matching PS4 visuals, a quad-core processor is required to maintain frame-rate in vehicle-heavy races. It's rare that we become CPU-bound with an entry-level enthusiast GPU like the 750 Ti, but the results here speak for themselves.

Project Cars: the Digital Foundry verdict

Slightly Mad Studios' racer leaves a high watermark for Polyphony Digital and Turn 10 to match in the coming years. Crucially, both console versions get the attention they deserve, and between the huge car count, dynamic weather and use of PhysX, both PS4 and Xbox One retain many of the PC's version's best features. They aren't perfect; 60fps isn't a lock and bouts of tearing flare up in both - but Project Cars' ambition still vaults it ahead of most racers in the console space. And between the two, though many settings are matched Sony's platform is the easy pick due to its sturdier frame-rate and its native 1080p resolution.

It's something of a cliché to put PC in pole position, but in this case it needs extra emphasis. The higher grade particle effects, reflections and superior car models bring an obvious difference over what PS4 and Xbox One achieve. By comparison it's one of the starker contrasts next to current-gen releases - though the hardware needs to be there to back it. In an ideal scenario Project Cars requires a top-end Nvidia card slotted into an i7 PC, both of which give us a handle on high and ultra settings - upstaging PS4 and Xbox One on almost every visual point. However, there's scalability here too if you need it - using approximate console quality settings, a GTX 750 Ti can produce very similar results to the PS4 game. However, a good amount of CPU power is required to run the game - a Core i5 is needed on vehicle-heavy races to hit 60fps [UPDATE 5:58pm: We've updated this article with revised CPU testing: our test rigs were altered after yesterday's DX12 benching - the reality is that a Core i3 processor clearly struggles on packed races in Project Cars - the game is CPU-bound here, even with a GTX 750 Ti].

With plottings of a sequel already underway, Project Cars' console debut creates some eager expectations around the team's next step. We're intrigued to see what future patches bring to this release for example; whether PS4's ghosting issue will remain as-is, or if a toggle is a planned for the already exhaustive visual effects menu. Just as intriguing is the state of the Wii U version - an unusual third party pledge for the platform right now, though it's one we hope to see come to fruition, if only to see how much of the core experience remains intact for a game that exploits high-end hardware.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com