Skip to main content

Darkfall Online

We can't be friends, we can't be enemies.

My highest-rated skill in Darkfall is rest. That being the skill which constantly gets used when I'm waiting for my health to recover after a nasty confrontation with some uppity kobolds. I'm constantly training it, after all.

Let's follow that chain of logic through: when you first enter the world and excitedly run off to have your initial encounter, your recovery rate is the slowest that it'll ever be. You'll have your first confused fight, and with any luck actually leg it when a mass of goblins jump on you, and retreat to a safe distance. And then the recovery is as bad as it's ever going to be. At the least it's a natural break for me to go and make a cup of tea, or catch up on some leisurely masturbation.

Darkfall believes that MMOs are all about slow improvement, so any improvement in any area is a good improvement - and, as such, it's best to start in a situation you hate so you feel better when the artificial limitation is removed (like, say, the first X: Beyond The Frontier thinking it a good idea to start without the time-dilation function). It's a game which believes suffering is good for you, in all its forms. At its best, this lends the struggles of the game a real intensity. At its worst, it renders the game tedious or openly nonsensical due to the unforeseen implications of the rules.

Because, as always, MMO worlds are shaped by their mechanics as surely as the rules of physics and economics shape ours. A designer's intent matters nothing compared to the shuffling of thousands of players trying to work out the most efficient way to progress. In a more World of Warcraft-derived MMO, you see fun quests being abandoned in favour of grinding out the one with the optimum XP payout. Ironically, single-player games often have more believable worlds, because competition with your fellows don't force you into such nonsense.

To choose the most obvious example, when I started playing Darkfall, they hadn't fixed its experience system for ranged effects. So you improved your magical blast by firing it, not actually hitting something. As such, there was mass-macroing to boost abilities. Even I, as I was jogging across the countryside, found myself firing missiles randomly into the sky to pump those skills a little. Darkfall was a world where it was perfectly logical - in fact, inevitable - that wizards ran around firing blasts heavenwards.

Hot Orc On Orc Violence. If the text is visible, this is me whining about a bug where my character wouldn't leave the first guild I joined.

That's fixed now - and wouldn't work with all spells, due to the increasing need for bits of the old eye-of-newt to cast fancier ones - but it's a more general attitude. The rules lead to openly silly places. Playing in the small clan I joined, I found myself defending against an interloper. Running back from my adventuring in armour, I glanced at my fellows and felt terribly over-dressed. Because - y'know - I was dressed. Everyone else had stripped down to their underpants.

It's logical enough. It's a relatively meaningless battle. As such, going into battle and risking someone dying and taking stuff you've carefully collected - or, even worse, actually crafted - would be foolish. Why risk taking a random shot, falling, the opponent nabbing it and legging off? Better not to risk anything other than your default, infinitely-respawnable weapons.

This is a world where, if you're expecting trouble, it's reasonable to strip down to your pants. This is stupid beyond all mortal belief.

This is what I mean by wishing the game was more deadly, because it'd encourage people to actually act like soldiers - as in, knowing that going into battle naked is going to get you killed - which would create a greater sense of reality. A blow in the back hurts more, but doesn't exactly hurt enough - especially in the buff. Characters run around, not caring about the occasional blow, more akin to a Counter-Strike knife-fight. Combat doesn't resemble combat. For all its challenges, it's not really deadly enough.

But other bits of the rules work brilliantly. The looting system itself is painful - the game deliberately forces you to drag each individual item from a pack across, a "realistic" system which makes it harder to just kill someone and run, but automatically adds an area of hilarity when someone's carrying dozens of scavenged weapons. And yet the game's attitude to loot is totally refreshing. Absolutely basic equipment can be found by simply killing basic monsters who are armed with it. Like, obviously. Where else would you get them from? Make equipment less important than the skills/statistics of the player and it changes the entire balance of the game. Player economy provides the best stuff. Useable stuff can be found. This all works great, with the obvious proviso that resource-collection is painstaking.

Even better is the actual player-versus-player combat. The first time I was hunted was absolutely thrilling. I'm fighting some goblins to work on that next 0.1 sword skills and a group of more experienced characters on some kind of crazy animal's back charge over the hill... Well, my heart is in my throat. I turn on the spot and run for my life. I assume they're going to kill me. Of course, I'm right, but I manage to actually prove such an annoying target that I escape them enough to get back in town. Knowing that if I stumbled the marauders would steal everything I'd spent the previous hour grinding for added an undeniable edge.

Most of all, when something goes wrong, it's often a case of you realising entirely you were pushing it too far. Losing a couple of hours' worth of random loot when I stop to wipe out some goblins on the final length home, letting my health deplete and then getting jumped by some opportunistic bastard... well, it's annoying. But it's also my fault. I'm annoyed with myself more than the game. Bad play. I was punished for it.

Yet part of you growls: This is unfair.

You growl back at it and call it a carebear. On a more profound level, it was totally fair.

Interlude 2: Things I Was Considering Doing In This Review But Decided Against

1) Engage with the debate around the review directly, and review it in two hours (what Aventurine said was played), 10 hours (roughly what the reviewer said he played) and again, with however many hours I ended up playing in the end. As in, how much can you actually say in such a short period? How valid is it? What changes? What doesn't?

An early naked run. Annoyingly, I realise that my post-guild joining shots would reveal the group's identity. So these are mostly relatively early.

Why I Didn't: Fundamentally not enough changed to make it worthwhile. My experience with the game didn't scale. What I liked and what I disliked about the game were there pretty much from the first moment in one form or another, and it was how they appeared which altered as I progressed. Perhaps the biggest irony about this whole mess: I suspect this is an MMO which you can tell whether you like or not in those first couple of hours.

2) Interview someone from the clan I played with about why they liked the game. Clearly, being a MMO with a dedicated audience, there's people who really genuinely do like Darkfall. Providing a forum to share the reasons why they play could be worthwhile. After all, even if the game's appeal is limited, it clearly has an appeal and is capable of provoking obvious passion. What's different? Why play this? What makes your heart go boom?

Why I Didn't: It was just a clear attempt to play to the ego of the Darkfall fanbase. The main appeals of the game are strikingly obvious. I don't need to take someone else's opinion to be fair to those. The question is whether those attributes outweigh the negatives, and getting someone else in muddies the issue in tokenism. Or, in Darkfall's language, it'll be carebareism.

3) When I'd finished playing the game, take my character and go to the highest point in the land and shout on an open channel: "Hi! I'm the reviewer for Eurogamer. I'm here. I'll take you all. One at a time or all at once, it makes no difference to me!" And then running as a swarm arrives to hack me to pieces. Run, Kieron, Run! Run for your life!

Why I didn't: Well, as much as it could have been funny and proved cathartic to the aggrieved Darkfall fanbase, it struck me as taking the piss a little too much. In my time in the game, the players I've met have been overwhelmingly pleasant - even when hacking me to death - and turning them from actual people into a mob didn't seem right.

4) Keep a stopwatch by my desk while playing, starting it whenever I played.

Why I Didn't: Couldn't find a stopwatch.

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com