Skip to main content

Company of Heroes 3 will eschew the notion of a "war without hate"

"There are people who lived there, and they were affected by this, and we're trying to tell that story as well."

At the risk of simply repeating some marketing blurb, "Humanising the battlefield" is apparently one of Relic's three key "franchise pillars" for Company of Heroes. The other two are "emergent storytelling" and "cinematic warfare," for those interested, and while those two probably sound a bit more exciting for the average player, it's the first that probably holds the most importance today.

This is because the setting for Company of Heroes 3, due this November, is a delicate one. There are two campaigns, one in Italy and the Mediterranean, and the other, where this preview focused, in North Africa. The North African "theatre" of the Second World War is one dominated by armoured warfare, and is also the place were Erwin Rommel, the commander of the Nazis' Deutsches Afrika Corps (DAK), earned his reputation as the "Desert Fox".

The delicacy here comes from that reputation. Rommel's Afrika Korps was something Relic described as "heavily requested by our community," while Rommel himself was built up by the Germans, and then Allies, as a brilliant but detached tactician who sought to wage a "war without hate" and an almost victim of Nazi rule - something since referred to as the "Rommel myth", given the fact that plenty of war crimes still persisted in that region throughout the period of his command.

A new cinematic trailer for the North African campaign of Company of Heroes 3.Watch on YouTube

"We have to take special care with our narrative, playing as the Germans in North Africa," a studio representative said in the initial presentation. "We definitely don't want to tell a romanticised story, where we lean into old tropes such as the 'war without hate' or the 'clean Wehrmacht' in North Afrika, or Rommel the 'gentleman general'.

"Instead of that we want to tell an authentic and grounded story in North Africa… so in addition to our own internal research and our own efforts to get this subject matter right, we've been working with some external consultants who've been involved in helping us with our narrative and Company of Heroes 3."

How that plays out in the final game will be important, and it relates back to Relic's notion of "humanising" the battlefield, right down to things like combat barks - lines of dialogue your units will shout out during the action - that have earned Company of Heroes its reputation for attention-to-detail in the past. "It's tricky," senior mission designer David Milne told me, "and it's a conversation we've certainly had a lot internally and when it comes to, for instance, the barks and the units on the ground."

Company of Heroes 3 preview - an edited action shot amongst rooftops of Ajdabiya

He mentioned the extensive amount of "write-ups" the narrative design team does, "on the background of this unit, where they're from, what they do, how they got there - to try and guide the dialogue that they have. These aren't just random things, they're designed to kind of tie into the character that's been written for them." And again it comes back to telling the whole story of the conflict.

"We are focusing on not just the battles themselves," Milne said, "but the effect of the battles and what's going on outside of these battles as well - it's not just about the mission that you play, it's about the wider effects that it had on the people in the area. And so you're right, it's a challenging thing to balance, but that is where we're trying to come from - these weren't just battles in isolation, you know… the North African campaign was seen sometimes as this gentleman's war, almost like chess pieces on an open desert, and we're not doing that. There are people who lived there, and they were affected by this, and we're trying to tell that story as well."

From playing just the one additional mission for this preview as the DAK, it's too early to tell just how successful that effort is. What is obvious, at least, is the difference in the moment-to-moment of tank warfare in the game. Some big changes to Company of Heroes 3 are the additions of towing vehicles that allow you to hook up and move large guns around the battlefield, and repair vehicles that can recover old, destroyed tanks or repair active ones much faster on the battlefield. This first mission in western Libya set you up as first attacking the British defenders, then flanking them, manoeuvring a giant anti-tank gun into place, and using it to cut off a few large waves of British forces as they sought to retreat.

Company of Heroes 3 preview - an edited action shot of tank warfare and Campbell's Convoy in the desert

Much the same as with the first preview, things feel a little closer to the first Company of Heroes, particularly with the return of traditional resource points, but where this mission branched out is the pacing. Naturally, being a tank-heavy battlefield, things were faster, more centred on quick manoeuvring into flanking positions and smart use of cliffs and choke points in the terrain. In a way that's much the same as the infantry warfare on the streets of Italy - ultimately you are jostling for priority of position either way - just with the scale a little bigger and the pace of movement faster.

Things like tank riding, trench traversal, and repairs are fun, but again at this early stage the real gameplay impact is hard to properly discern. They've had an impact on mission design, however. Milne cites trench crossing as something that encouraged a new approach. "In the overall layout of a mission in terms of mission flow, we might use something like trenches as a way of kind of funnelling vehicles and units - now we've added trench crossing, right? So we can't use those things in the same way - we had to think of new ways to focus the player into certain points on the map."

It's also led to some fun behind the scenes just in terms of getting things working. "Having tanks actually go over trenches," lead gameplay designer Matt Phillip said, "that just opens up a big can of worms.

Company of Heroes 3 preview - an edited action shot of infantry riding a tank in Tunis
Company of Heroes 3 preview - an edited action shot of trench warfare

"Because coming back to pathing, you've got infantry and how they interact with trenches, you've got vaulting, which in its current form is automatic when the previous games were actually manual - this is something where we might work with our players in the future; we might actually have it so we have an automatic and a manual option. And then you add tanks crossing trenches as well. It's like, okay, well, if a tank is going across a trench, what if there's a unit in the trench? Should they move out of the way? How should they move out of the way? Should it be predictable? Should it go left? Should it go right? What happens if the tank that's crossing just gets hit by artillery and blows up? Do they stay on that trench? Can you now move in that trench? Do we force it to one side? All these little complicated, nitty gritty things across the board."

There was some similar fun with towing. "Any RTS in history," he said, "when you have to take two units - because pathing and responsiveness is a huge part of an RTS experience - when you take two units and you have to gel them together and merge them as one, and then separate them, that's like, any time you talk to a programmer on that they're just like, 'please no, I'm begging you, don't!'"

"We want to humanise it because, you know, this was a real conflict. It was a real war."

Back on the player's side of things, these tweaks will also likely change the balance of online play, where a single unit can often determine an entire meta. Unlike previous Company of Heroes games, however, this time multiplayer will start off with a full four factions - the US, British, Wehrmacht, and DAK forces - albeit with tweaks to each. The US will be more aggressive, the British the least complex and a bit more of an all-rounder this time, with "lots" of new units, aimed for newcomers but still with a defensive streak, the Wehrmacht has had a significant retooling, while the "hit and run" tactics will be a key part of the DAK.

Still, the lingering point with Company of Heroes for now remains its context - it's a game designed to provide a very realistic, up-close look at the Second World War, at a time where large-scale land warfare has also returned to Europe for the first time in decades. Personally, I was keen to know what it's like to develop a game like this, being embedded in that imagery every day, at the same time as the events of the real world.

Company of Heroes 3 preview - a view of four British tanks and some infantry units in the desert
Company of Heroes 3 preview - a view of three DAK vehicles, a towed gun and some infantry in the desert
Company of Heroes 3 preview - a view of four Italian vehicles and some infantry
Company of Heroes 3 preview - a view of three Wehrmacht vehicles, artillery and some units

"I worked on Company of Heroes from start to finish," Phillip said after a pause, "and then I worked on all of the DLC and everything for that, and of course that took place on the Eastern Front, and then I've now been on this project from start to finish as well. I can absolutely say that working on World War Two games has changed my perspective on life - and everything that goes into it, just on a human level. It kind of changes my view in terms of my day-to-day interactions and just even how we built this game. It's a tricky thing to get into… from time to time we do discuss it, it's not something that I just turn a blind eye to, or I just put into a little box and say okay, I'm just gonna leave it there. No - it's a part of the process."

"Absolutely," Milne added. "As part of the research that we do for our missions and for our story. We read the big 'macro history' things, but we're also reading journals, looking at people's photos, doing this kind of thing - we were talking before, about humanising it. We want to humanise it because, you know, this was a real conflict. It was a real war, within living memory even - certainly the effects of it are within living memory still.

"So that's why we want to - as much as we want players to have, you know, fun playing this game - we want to make sure that we're kind of honouring the history of it and the legacy of it, and making sure that people understand that this is - this had effects. It wasn't just, you know, gameplay."

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com