Skip to main content

Call of Duty: Modern Warfare multiplayer feels fantastic - but there's cause for concern

From night vision to 100 players and beyond.

At a recent Activision-hosted event in Los Angeles, I got the chance to go hands-on with Call of Duty: Modern Warfare's competitive multiplayer portion and came away impressed - despite a few niggles and one lingering concern.

First up, the good stuff. Modern Warfare is a reboot of sorts for the franchise, and it taps into nostalgia for the series on the last generation of consoles. As such, it's a somewhat stripped down shooter sans some of the outlandish abilities seen in the previous games. You won't find super powers in Modern Warfare. Rather, a press of L1 and R1 activates your field equipment - a round of high-damage bullets, perhaps, or a deployable shield. You won't be flying through the air - unless you're blown away by a frag grenade, of course. The operatives you can play as are a cosmetic consideration only. After Infinity Ward's unsuccessful journey into space with 2016's Infinite Warfare, Modern Warfare makes sure to stay grounded.

Still, you can get up quite high. One of the best things about the new maps I played was the various mini-platforming sections that enabled you to reach higher ground. It's not always obvious how to get upstairs in a Modern Warfare multiplayer building because the stairs are probably rubble. So, you look outside for a bin that'll give you a leg-up to the first floor, or a stray ladder that helps you onto the roof. Modern Warfare's multiplayer feels like a battle for building space. Control the buildings and the rest will come.

Then it's on to the gunplay. As teased by recent footage of the superb 2v2 mode Gunfight, Modern Warfare's gunplay packs a punch, with unique recoil across most weapons. Infinity Ward clearly cares deeply about the gun feel of Modern Warfare (some weapons have over 40 attachments), and throughout its presentation to press it stressed its commitment to realism. The upshot is a firecracker of an FPS.

There are loads of cool little details worth noting: the idle animation for holding weapons sees the player twitch slightly - the laser sight moving independently of the reticle. Super sprint (double tap the left thumbstick) and your soldier will hold their gun in the air as they bust a move. You can hear your expelled shells hit the ground, which is a lovely touch. Barrels sizzle with smoke after firing. Reload before the clip is empty and your soldier will hold the expelled mag while popping in a fresh one with the same hand, like a barber flipping their comb into the safety of their fingers as they clump your hair. And, my favourite, the context-sensitive weapon tilt for when you're shooting from behind cover.

If you land a kill shot there's a cool tell: your enemy's weapon will flip up - useful if you're shooting someone behind cover.

The Call of Duty games have always been blisteringly responsive, and Modern Warfare is no exception. But there's a weight to the warfare here that stands out. The guns really do feel distinct, impactful and, at times, challenging to use. "We wanted to add this depth and replayability to every single firefight," multiplayer director Geoff Smith said in an interview at the event. "We feel like some of the guns in other games have got really laser-gunney, and that interaction between those two players starts to play out similarly every time.

"We also wanted to add learnability of the weapon. All the recoil is a predictable pattern you can get used to and start counter-steering. We're trying to add more depth to those firefights."

"The games have gone down this valley of laser gun, point, shoot and there's no real gameplay or characteristic between the weapons," animation director Mark Grigsby added.

"We wanted characteristics for each weapon. So, yeah, an AK-47 in real life kicks like a mule. But an M4 has a little bit more stability to it."

Time to kill is around four hits for an assault rifle, but of course mileage varies per weapon. The thing to note on Modern Warfare's lethality is headshots feel incredibly important, and I suspect that's because the game has a significant headshot multiplier. This is a game that rewards precision, and if you can land a headshot you'll end a firefight quickly, no matter what weapon you're using. I love this feel to the gunplay - you'll do well if you put time into mastering the weapons, as you should.

My initial impression of Modern Warfare was it played a little slower than Black Ops 4 and maybe even the first couple of Modern Warfare games, but after a couple of hours I found myself moving swiftly and fluidly - and the super sprint helps get you where you need to be fast. I think a lot of that initial caution came from the fact there's no mini-map, which is a massive change for Call of Duty multiplayer. I'm used to glancing at the COD mini-map every few seconds in previous games, and it was only when it was taken away from me for Modern Warfare did I realise how much confidence I drew from it. Replacing the mini-map is a Skyrim-style compass bar that appears on the top of the screen, and it sort of helps you out, but it's no substitute, which makes the personal UAV Recon killstreak (three kills) particularly important. I expect Infinity Ward's decision to ditch the mini-map will divide the community, but for me it's in keeping with the developer's desire to create a more tactical shooter that's not all about run and gun.

One of the more powerful killstreaks is a tank two players can operate.

My first few games of competitive multiplayer were traditional team deathmatch on what felt like standard, rubble-riddled maps, and a lot of fun they were. But it was familiar fun. Where Modern Warfare started to feel more interesting was when we played with night vision. Here, in a map set inside a cave system, Modern Warfare turned into this tense shooter where listening to footsteps and keeping an eye out for stray laser sights was the key to victory. There was no feedback on the HUD, either. Did I land my shots, there? I think so. Are they dead? Maybe! Should I aim down sights as I slowly approach a corner? Maybe not, because if I do, my laser sight will reveal my presence. Is that laser sight from an enemy? I'd better chuck a flashbang just to be sure. Night vision gameplay in Modern Warfare felt fantastic, and I can't wait to play more.

After night vision, I went hands-on with the new battle maps in games that saw 10v10 and then 20v20 fights. I played a lot of Headquarters (King of the Hill, basically) on 10v10, which was fantastic. Five-flag Domination on a battle map was a relentless push and pull, while Team Deathmatch on a battle map felt like it gave me more freedom to run and gun, although you do need to work together to cope with packs of enemies. This wasn't available during the preview event, but Ground War is a new mode that supports up to 64 players and it's confirmed for launch. Infinity Ward told me some of the battle maps it's made are so big they accommodate over 100 players, which is something I look forward to trying out. But this is not battle royale, Infinity Ward stressed. This is core multiplayer on a much bigger scale than we're used to. At points I was reminded of WW2's superb War mode. ATVs are available to jump into and drive, and there's enough room to make the most of the powerful two-player tank killstreak. Killstreaks, if you hadn't already guessed, still apply on battle maps, so with so many players all popping off their cruise missiles and precision airstrikes at the same time, there's a lot going on. Certainly the announcer never shuts up.

The return to killstreaks gives more meaning to your life. If you're one kill away from a killstreak, your heart starts pumping and you naturally play more conservatively. Die when you're close and it feels like a gut punch. I quite like this aspect of Modern Warfare - it's a world away from the rinse and repeat feel of Black Ops 4, that's for sure - and taps into the more tactical gameplay Infinity Ward is going for. But is the game more tactical? There are more tactical options, for sure, some of which seem inspired by other popular shooters. You can open doors ever so slightly now to peek inside, and even throw grenades through the gap. There's a new breach system that lets you burst through closed doors - and doing so makes a lot of noise. But it's hard to get a good sense of all this in the kind of hands-on preview environment we played in. For now, I can say this: Call of Duty: Modern Warfare is as in your face as you'd hope from the series - although on the massive maps you might want to pack a sniper rifle.

The new gun mount mechanic lets you set your weapon on objects within the map for extra stability.

As I was playing Call of Duty: Modern Warfare multiplayer and having a great time with it, I felt a scratch at the back of my mind. This is all well and good, I thought, but what about progression? What about the inevitable grind? And, crucially, what about loot boxes? I loved Black Ops 4 at launch and indeed throughout much of its first year of life, but the game has been strangled by loot boxes and ill-advised microtransactions that have given it a whiff of pay-to-win.

Infinity Ward has promised not to split the Modern Warfare userbase by selling a season pass, which is fantastic. And it's promised to give free maps and other gubbins to all players for free, which is also fantastic. But you can't help but wonder, what will take the place of the season pass? The live service lever pullers at Activision will have post-launch revenue targets for Modern Warfare, as they've had for Black Ops 4. How long before all that's good about Modern Warfare is smothered by a depressing conversation about microtransactions?

I asked Infinity Ward about this, and, frustratingly, the developers didn't have much to offer by way of reassurance.

"We read all those things and we're aware of all those situations and the changing landscape," Smith said. "But we're just talking about multiplayer today, and we're still working out how that all works out towards the end when we finish the game."

"We definitely want to make sure the community feels like it's a fair experience," Grigsby offered. "We're still figuring all that out. But we have the community in mind. We're gamers ourselves. We want to make sure everyone's happy."

"It's a big topic and there are a lot of different voices in it. We're one," Smith concluded. "But we're doing what we can."

This last comment stuck with me as it touches on the push and pull between developer and publisher we've seen emerge with Black Ops 4's monetisation. Infinity Ward's multiplayer designers and animators and sound people all want Modern Warfare to be the best shooter it can be, but in the world of triple-A video games, it's not that simple. I'd love for Modern Warfare to end up a game without loot boxes, without any pay-to-win elements, without anything that makes me feel sad about playing it. But given what happened to Black Ops 4, it's hard to act optimistic.

The maps shown at the preview event all looked a bit dour.

In its pursuit of hashtag gritty realism, Infinity Ward has created maps packed with rubble and... well... it's all a bit bland. At least, the maps I played on all seemed to blur into a grey fudge. There's a sense of Call of Duty coming full circle here, I think. I remember the common criticism of the series back on Xbox 360 included the brown smudge slur, and in tapping into nostalgia for Modern Warfare, well, here we are again. But I've only seen a snapshot of the game. I hope there's more variety to this Call of Duty's palette.

Talking about realism, Modern Warfare is a bit of a tonal disaster. The multiplayer portion of the game is, let's be honest, not in the least bit realistic, but it takes its tonal cues from the campaign, which I'm sure will prove to be one of the most controversial of 2019. So, on the one hand we have a video game that's about realism, authenticity and telling a story inspired by the headlines of today. On the other hand we have a 20v20 frag-fest starring instant respawns, bunny-hopping, quick-scoping and... checks notes... a white phosphorus killstreak?

Call of Duty has always had this tonal disconnect. Over the years the Modern Warfare campaigns have had something to say about war, while the multiplayer has been about your kill/death ratio. This is a multiplayer that, if you get enough kills without dying yourself, lets you call a nuke down to destroy the map. Still, having white phosphorus, a chemical weapon that pretty much everyone feels uncomfortable about, as a power up in a game that's about hashtag realism seems in bad taste.

Despite these issues, there's a lot that's fantastic about Call of Duty: Modern Warfare's multiplayer and the truth is I'm excited to play more. It feels significantly different than the last few years' worth of CODs, and the gunplay is satisfying and rewarding. Let's enjoy this moment before the rot sets in, eh?

Activision paid for flights and travel to and from the event.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com