Skip to main content

Bulwark: Falconeer Chronicles review - meditative city building on a stormy archipelago

Caw.

Blimps fly into the air from a towering, yellow-lit city behind them.
Image credit: Tomas Sala

A gentle and unusual building game that's memorable but missing some purpose.

Bulwark is a city-building game that works differently to any city-building game I've ever played. Faced with the barren rocky outcrops of a stormy archipelago, and a handful of buildings to place on them, I thought I knew what to do. In a sense, I did - I knew I needed to build all over it. But how I'd end up doing that would be in a way completely of the game's own. Bulwark is eccentric. Bulwark is its own thing, for better and for worse.

I expected that, to a degree. To fill you in a bit: Bulwark is the second game in what we now know will be a trilogy - the Falconeer Chronicles - made by solo designer Tomas Sala. The first game, The Falconeer, came out a few years ago and had you fly around a stormy archipelago on the back of a giant falcon. It was an aerial combat game. This second game takes you back to the same stormy archipelago but puts a zoomed out, city-building perspective on it. And the third game, known as Project Ancient Waves, will take us there again in a different way. I like this.

I doubly like it because the setting is one of the things I found so captivating about The Falconeer when I reviewed it. What struck me was how strange and how like the inside of someone's head - Tomas Sala's head - it felt. It was a seascape of fog and clouds and kaleidoscopic hues, as the sun roamed around, lighting it from different angles. It was a seascape of loneliness and not a small touch of desolation, which was echoed in the game's sad story. It was unlike anywhere I'd ever been before, a kind of personal statement of a world, and I thought it showed the creative power a game can have when it's the product of one mind.

This video gives a nice overview of Bulwark: Falconeer Chronicles.Watch on YouTube

I'm delighted to be back in that world again and to see it anew, but the point I'm trying to make here is that Tomas Sala likes to do things differently. And so we circle back around again to the ins and outs of how Bulwark works. It's awkward and obscured by design. It doesn't control like other city-builders, and it doesn't unfold like other city-builders. Honestly, I was confused the moment I picked up the controller the game recommended I play with. Even many hours later, I still contend with it. Mouse and keyboard alleviates this a little, but it's not so much a control thing as a fundamental thing. And ironically, none of this confusion comes from the game being complicated, but from the opposite. It comes from it being incredibly simplistic.

In Bulwark, you can only do a few things. You can place a few buildings and then you can build walls, which make towers, which connect things up. There are no menus anywhere with lists of buildings to choose from, and there's no tech tree anywhere to expand and upgrade with; all of your upgrading happens by clicking on things. Click again on a settlement and it might upgrade; click again on a wall and it might upgrade, click again on a tower and it might upgrade. Governing this is a stream of resources you have flowing around; if you have enough of everything you need, things will grow.

A side-on shot of Bertie's rocky settlement in Bulwark: Falconeer Chronicles. Tall buildings and light houses jut up from the island as little boats sail around it.
A settlement of mine, early on. Note the impact the game's atmosphere has. You can almost feel it the wind and rain from here. | Image credit: Eurogamer / Tomas Sala

Therefore, all of the intricate, dinky houses you see clinging to buildings, like barnacles on the hull of a ship, and sprouting from walls and towers like plants: those, you do not build. They appear by themselves, dynamically, over time. You build walls and towers and provide the right conditions for them, and then they grow. The plant analogy is quite a good one actually: so much of this game is about scattering the seeds of society over a barren landscape and seeing what will grow.

So what's so awkward about that? Part of it is in the controls. You can't move the camera as freely as you want. Instead, it sticks to buildings and you have to move to and from, one by one. And because the game's default navigation mode is also a kind of building mode, it leads to moments where you build walls and towers by mistake. It isn't intuitive. There is another navigation mode, flying, whereby you take to the air in a little blimp, but you can't move freely there either, having to click to move, which also feels odd and clumsy.

The other part of the awkwardness comes from how things work. Though the game sounds remarkably simple, there's a frustration that comes from a purposeful lack of explanation of anything beyond the basics. Click to upgrade: got it. But how do I harvest more resource? I have been conditioned by strategy games to harvest as much resource as I can possibly find, but here, I can't. I see an abundance of it on my map but when I go there, the game refuses me; I'm told I have three resource extractors already and that's all I'm allowed, and I can't find any apparent way to change that. So around and around I go, for an hour or two, possibly more, wondering what it is I'm actually supposed to do and whether I'm doing it. There's no discernible goal and I'm on no discernible path to it. I'm somewhat aimless. It's the same for so many things in the game.

A night time shot of Bertie's settlement in Bulwark: Falconeer Chronicles, showing streams of resources flowing around it.
This is the resources overlay you can toggle on and off. With it, you can see the flow of necessarily resources around your city and where they're lacking. It's a glimpse at the complexity underpinning everything that usually, you don't see. | Image credit: Eurogamer / Tomas Sala

But for all that can be annoying, aimlessness is actually a large part of the point of the game. Just as this is a game that doesn't conform to city building standards, so is this a game that doesn't, um, conform to city building standards. What I mean by that is the win conditions and micro objectives of other games aren't important here - I don't even know if there are win conditions in Bulwark. What's important is the journey. What's important is the journey of discovery as you prod and poke and gently tease the secrets of the game's workings from it. That's why so much is intentionally obscured.

Over time, you'll come to understand the flow of resources around your base and why it's stronger in some areas than others, and what you can do to affect that. You'll come to understand harbours and how settlements work together, and think about trade and maybe war. You'll learn about towers and military force, and relocating settlements you discover as you fly around in your blimp, investigating anomalies. Gradually, you'll layer on understanding and begin manipulating the simulation in a more purposeful way, and it will feel satisfying because you learned how to do it yourself.

Bertie's lonely blimp floats above a peachy sea in a peachy sky, in Bulwark: Falconeer Chronicles.
But for all it can seem complex, it's as much about drifting around a largely empty space, decluttering your mind. | Image credit: Eurogamer / Tomas Sala

This isn't an experience about holding a dense strategy in your mind, though. I don't think Bulwark wants your head clogged while you're exploring it. Rather, I think it wants your mind drifting while you drift, over the choppy open seas, through the cloud and fog, chimes and gongs ringing gently in your ears, all while you wonder how you might affect the simulation or what life might be like here for the people who live here. There's no stress apart from the occasional pirate attack, which can be easily turned away, and there's no hurry beyond what you set for yourself. Most of the time, you just mooch around, tinkering, pottering, seeing what works and making things look nice. And that's a very pleasant thing to do; Bulwark is a very pleasant place to be.

To compare Bulwark with other city building experiences, then, misses what makes Bulwark uniquely itself. I think of it more as occupying a kind of Townscaper place in city-building: a no-pressure place where you build because it's something nice to do, because it looks and feels nice, and it does look and feel nice. To try and hurry that up or want too much structure from it is to want something else. That's not to say I don't sometimes want more to do in Bulwark, because it can feel empty and limited, and that I wouldn't appreciate a stronger sense of purpose, because sometimes I feel like I'm treading water. It can also be quite elbowy in how it presents itself and controls. But if it were anything else, it wouldn't be this, and I appreciate that more. Bulwark, like The Falconeer before it, is singular, and that counts for a lot.

A copy of Bulwark: Falconeer Chronicles for review was provided by Wired Productions.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com