Skip to main content

Belayed potential: The art of videogame climbing

Getting to the crux of why there are so few climbing games, and how that could change in the near future.

I manage to reach halfway up the corner of the church before I get stuck. I can see where I need to go, but there are no firm handholds within reach. No, I'm not playing Assassin's Creed, though I half-wish I was. The church wall I'm clinging to like a fat spider overlooks Newhaven Harbour at the north end of Edinburgh. The old Gothic building houses the Alien Rock indoor climbing centre, its interior walls and vaulted ceilings covered in white plaster and fluorescent plastic climbing holds.

I thought I would be terrified if this happened. I'm not afraid of heights, but I can't handle unstable footing. Instead I'm just tired and frustrated. It started well enough - I climbed two starter routes without much trouble - but this is my third attempt on this route. My fiancée ascended it earlier with no problems, and a ten-year-old girl has just scurried up the wall beside me like a squirrel.

This somewhat rash transition from sedentary games journalist to human wallpaper is the final part of an investigation into the portrayal of climbing in games. I decided to try it for myself because of something said to me by Dana Harrington, an experienced climber and creator of the climbing game Solo Joe.

"Climbers don't tend to be gamers and gamers, I don't want to say they're callous, but I don't think they care about the same things climbers care about."

Struggling on that wall with children sailing past me, I had a feeling he was right. Certainly, gaming's relationship with climbing is a strange one. Climbing has been a part of the medium since the early 1980s, when platformers like Donkey Kong were restricted to a single, static screen, and needed to make the most of that space.

Dana Harrington, creator of Solo Joe, climbing two bouldering problems, “Isolation” and “Murphy”. “The process of making the game was a lot like the process of climbing, it represented a challenge.”

It's an obvious premise for a game. There's a clear objective - get to the top - and the inherent peril of falling. Challenges naturally emerge from puzzling out the best routes, and there are many different types of tools that can be used in the ascent, from Donkey Kong's ladders to Modern Warfare 2's ice-axes, all of which appeal to the gaming mindset.

But the moment scrolling graphics arrived gaming reached a crossroads and decided that going right was preferable to going upward. Since then very few games have focussed upon climbing. Some recent examples, such as Assassin's Creed, Skyrim and Dark Souls, have used verticality in impressive ways, but the climbing involved remains rudimentary, a case of jumping over obstacles, using a ladder, or holding up to ascend a wall.

However, there are a handful of games, all developed entirely by individuals, which are exploring how to implement climbing in more meaningful ways, both mechanically and as a game concept. When considered together, they may just herald a bright future for climbing games.

Harrington's Solo Joe is one such example. A climber for around a decade, Harrington specialises in bouldering: short, technically challenging climbs done without ropes. He built Solo Joe between 2003 and 2011, out of a desire to able to scratch his climbing itch on a rainy day, something which other games he had seen had failed to do.

"The one thing I can say is any climbing I have seen in other games doesn't inspire the climber in me," explains Harrington. "Your body moves in a certain way, and the rock has certain features, and it's learning the choreography, learning how you can move your body, how you can hold under the rock. That sort of choreography just doesn't exist in the examples in other games."

Solo Joe was limited by Harrington learning to code as he made it, so it doesn't attempt realistic visuals. Instead, it focuses on the problem-solving and resource management element of climbing; "protecting a route" by clipping the rope to the rock in the right places, ensuring your hands are sufficiently chalked to grip the holds, navigating "cruxes", particularly difficult sections of rock represented by various types of mini-games. "In other games, it's not about protecting a route, or problem solving, it's about movement, and I'm not inspired by that movement."

Harrington is adamant that Solo Joe is a game for climbers rather than gamers, and this comes across in its design. It comes with a 42-page manual that is required reading to navigate even the first wall, and has idiosyncrasies that are infuriating for a gamer. Z and X are the primary control buttons, and pressing Escape immediately quits the game. But as a climbing simulator it is vastly superior to any mainstream title. Each route is complex and involved, falling is a real danger, and most importantly it is about the journey rather than the destination.

Vertigo provides more realistic body movement, including the ability to rest individual limbs and perform specific climbing techniques.

Solo Joe is a great template for climbing games. But it doesn't herald the future for them, as it doesn't take advantage of the technology games now have available to them. A more promising game in this regard is Vertigo, a physics-based climbing simulator created by Wildebeest games. Here, the player manipulates the individual limbs of a climber in order to scale a wall. Instead of animations, vertigo uses a powered-physics system to represent the skeleton and musculature of a human being.

"With the powered ragdoll system you can have a library of pre-defined stances that you want to move between," says Mark Judd, the creator of Vertigo. "If you change your mind about which target stance you want the ragdoll to be aiming for midway through a movement, there's no jump or stutter, the limbs smoothly head for the new target positions from wherever they happened to be."

Like Harrington, Judd used personal experience to shape his game, but as a programmer who learned to climb rather than a climber who learned to program. "I actually wound up building a climbing wall in my back garden. It became apparent really quickly that I suck at climbing. It surprised me how much stamina you need in order to make any real progress."

This was translated into Vertigo. Placement of limbs affects the amount of stress on them, so each move must be thought through carefully else the climber will quickly tire and fall off the wall. To combat this, the player can rest individual limbs by letting them hang free of the wall. "This cycle of tiring a limb to the point of it becoming weak and then resting it also has an effect on the limb's stamina, so the more you work it, the quicker it will become tired."

Alongside a fairly realistic simulation of limb movement and stamina, Judd's powered physics system also enables certain specific climbing manoeuvres to be replicated. For instance, manteling, whereby the climber pushes themselves up the rock using their arms, can be performed. It doesn't cater for all climbing techniques, as some manipulation of different forces that are yet to be programmed. "The game doesn't mimic friction holds at the moment," Judd points out. "So laybacking, where you can climb a vertical edge by gripping the sides of the edge using friction with your feet in a sort of pinch movement, will not work."

Though it is still very much in alpha, Vertigo demonstrates a deft understanding of the relationship in climbing between the climber and the rock, and the technology it uses should be of considerable interest to anyone looking to further virtual climbing. But while both Vertigo and Solo Joe portray climbing in a very satisfying way, their representation of it as a pure sports challenge is likely to have limited appeal. If a climbing game is to go beyond the niche of climbing enthusiasts and curious gamers, it needs to have a sense of adventure.

Michael Consoli's Against The Wall approaches the concept of a climbing game from a completely different angle. It makes no attempt to represent climbing movement or challenges in a realistic way. Indeed, the only climbing gear the character has access to is a magic wand. It challenges the player with ascending an enormous, sheer wall by using the wand to pull out the wall's bricks and clamber atop them.

Whereas Solo Joe and Vertigo focus on small, tricky climbs and managing their effect on the human body, Against the Wall is all about the scale of the obstacle, and the adventure and exploration that occurs along the way. "Gravity it an obstacle in itself. It's just a natural thing to overcome," says Consoli. "There's something about being high up, and getting high up that is its own reward. Having a scenic view, being able to look down on your progress on how you've climbed and what you have climbed, and feeling pride in that."

Unlike Solo Joe and Vertigo, and indeed most climbing games, Against the Wall is first person, which elsewhere has made climbing problematic. Consoli refers to Mirror's Edge as an example of the difficulties inherent in first person climbing. "Your face is right against the textures in Mirror's Edge. Here that's optional. You can jump from afar to get from place to place. You don't have to stick your face right into something and then pull yourself up."

Against the Wall uses procedural generation to render its vast wall. “Just over the winter break I implemented multi-threading. I extended the view distance by double,” says Consoli.

The first person-perspective also gives the player a much clearer sense of the scale of the wall. Individual bricks can be three or four times the height of the player, and peering over the edge into the abyss below can be a stomach twisting experience. "I have friends who can't play my game, because of that," says Consoli "I have no idea why. Maybe it's the height, maybe it's the field of view - I have an option in the newer version to turn it off or adjust it as you want."

Perhaps the most interesting feature of Against The Wall, however, is how it plans to merge the challenge of climbing with a narrative that provides a reason for climbing the wall. The wall's blocks have different properties; some will start to retract when stepped on while others will bounce the player into the air, meaning the player has to adjust their climbing strategy as the nature of the wall changes.

At the same time, cities and horizontal forests procedurally appear on the wall, combined with set pieces that, according to Consoli, will link events together. "The narrative is not one that I express verbally. Events will happen as you go up the wall. There will be set pieces, and things that you will encounter that will progress what is happening."

Against the Wall is definitely the most promising climbing game on the horizon, combining the challenge of climbing with the grandeur of gaming. But I believe there's still a lot of untapped potential in this area. I want to see the mechanics of climbing explored in these games merged with the scope and narratives the biggest games can offer. Imagine if Skyrim had you clambering the cliffs and crags of its towering mountain ranges, rather than trudging up well-worn paths around them. Imagine if Dark Souls gave you more than rickety ladders and precarious walkways to explore its incredible vertical world with. Imagine if Modern Warfare 2 had built an entire game around its all too brief ice-climbing section.

I failed my third attempt to scale the church wall, too tired and sore to continue. My climbing instructor, a gentle voiced former soldier named Andy, smiled as I stared up at the route which had beaten me. "I've seen that look before," he said. Truth be told, I'd felt that way before, and I realised that Dana had been wrong. Climbers and gamers care about exactly the same things, we just chase them in different ways. Perhaps that's why the two have rarely crossed paths in all this time, and why we're only just beginning to see it happen.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com