Rob Fahey (Page 4)
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Feedback loop
Emerging platforms aren't just new ways to make money - they're also changing the way games are developed.
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Toll Booth
EA's Project Ten Dollar was a good idea, but it has launched us down a slippery slope.
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Facebook's Triumph
Zynga's commitment to Facebook clears the path to the next stage in the platform's evolution.
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Gaming the Vote
Whatever the election outcome, there will be much to do if British development is to remain world-class.
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Passed Around
Publishers hate the second-hand market, but it may be the only thing propping up high street retailers.
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Getting It Wrong
The DS is the UK's most successful console. How did we all get it so wrong?
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Gold Rush 2.0
Promises of a new wave of profit for iPad developers ignore the destructive downward pressure on iPhone game prices.
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Killing the Goose
As Infinity Ward sheds staff, battle lines are drawn - will IP or creative talent prove more valuable?
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Triumph of the Small
Ramming through the Digital Economy Bill makes no difference - the future of media still won't favour existing players.
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Better Than Halo: The Making of Halo 2
As Microsoft prepares to switch off Xbox 1, Bungie reveals the painful birth of the game that defined Xbox Live.
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Parallax Dreams
It's not just the 3D bit that's odd about the 3DS - the announcement timing is also curious.
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Beyond Infinity
The Infinity Ward spat is a symptom of a wider power struggle between top studios and publishers.
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Third Party Puzzle
The idea that third parties can't do well on the Wii is firmly rooted and completely wrong.
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150,000's a Crowd
Developers may wring their hands over visibility, but you can never have too much content.
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Special Edition
Expensive versions of games are growing common, but consumers are growing wary of them.
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Recession or Transition?
Did the games business shrink in 2009 or did consumers just abandon the high street?
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Warhammer 40,000: Dawn of War II - Chaos Rising
Mild chaos, turning heavier with a risk of thunder.