Feature Digital Foundry | Command and Conquer Remastered: modernised, improved - and unmissable A stone-cold classic that now holds its own against modern strategy games. June 8, 2020 Alex Battaglia
Face-off Digital Foundry | BioShock: The Collection gets upgraded for PS4 Pro and Xbox One X - and the results disappoint Resolution increases - but there are problems. June 4, 2020 Alex Battaglia
Face-off Digital Foundry | Halo 2 on PC is the best Master Chief Collection port yet And the Anniversary upgrades look great at 4K60. May 20, 2020 Alex Battaglia
Feature Digital Foundry | Inside Unreal Engine 5: how Epic delivers its generational leap A closer look at the new Nanite and Lumen technology. May 15, 2020 Alex Battaglia
Feature Digital Foundry | The Ghostrunner demo is beautiful - and ray tracing adds to the spectacle Stress-testing Unreal Engine's DXR features. May 11, 2020 Alex Battaglia
Feature Digital Foundry | 2020 Vision: Crysis Warhead - revisiting the forgotten sequel Did attempts to 'fix' the original ultimately backfire? May 6, 2020 Alex Battaglia
Feature Digital Foundry | Gears Tactics: state-of-the-art tech powers an excellent PC strategy game Plus: next-gen variable rate shading technology put to the test. April 27, 2020 Alex Battaglia
Feature Digital Foundry | Minecraft's RTX beta is out now - and it's simply beautiful How ray tracing delivers a radically transformative experience. April 20, 2020 Alex Battaglia
Feature Digital Foundry | Remedy's Control vs DLSS 2.0 - AI upscaling reaches the next level Opening the door to the full ray traced experience on entry level RTX hardware. April 4, 2020 Alex Battaglia
Feature Digital Foundry | Half-Life: Al tech analysis - a VR masterpiece that must be experienced Plus: What kind of performance does minimum spec hardware actually deliver? March 26, 2020 John Linneman
Feature Digital Foundry | PC's new Halo Combat Evolved tested: the Master Chief Collection expands - but how good is the port? Gameplay is golden, performance is great - but it's far from the definitive edition. March 8, 2020 Alex Battaglia
Feature Digital Foundry | Star Citizen tech in-depth: seamless scaling from gas giants to detail-rich alien worlds A unique behind the scenes look at Cloud Imperium Games' immensely ambitious technology. Feb. 9, 2020 Alex Battaglia
Feature Digital Foundry | Wolfenstein Youngblood gets ray tracing and VRS - is this an early preview of next-gen console features? If so, the future's looking bright. Jan. 15, 2020 Alex Battaglia
Feature Digital Foundry | 2020 Vision: The Witcher 2 was a stunning tech achievement that still looks great today But ubersampling and depth of field still melt even the best PC hardware. Jan. 11, 2020 Alex Battaglia
Feature Digital Foundry | Is the Senua's Saga: Hellblade 2 teaser truly a taste of next-gen power? Can Xbox Series X possibly look this good? Dec. 18, 2019 Alex Battaglia
Feature Digital Foundry | Radeon Boost analysed: is AMD's new dynamic resolution technology a game-changer? Big performance gains are promised - but does the new software deliver? Dec. 13, 2019 Alex Battaglia
Face-off Digital Foundry | Halo: Reach's remaster is OK - but key improvements are required PC and Xbox One versions of the Master Chief Collection remaster analysed in depth. Dec. 8, 2019 Alex Battaglia
Face-off Digital Foundry | The Tomb Raider trilogy delivers Stadia's most successful ports The reboot, Rise and Shadow stacked up against console and PC. Dec. 5, 2019 Alex Battaglia
Feature Digital Foundry | Nvidia boosts Quake 2 RTX with brand new ray tracing features A revitalised classic now looks even more stunning. Nov. 29, 2019 Alex Battaglia
Face-off Digital Foundry | Red Dead Redemption 2: does Stadia live up to its pre-launch promises? An in-depth review of the platform's highest profile port. Nov. 23, 2019 Alex Battaglia
Feature Digital Foundry | Crytek's Neon Noir demo: ray tracing without RTX analysed What it does, how it works and how well it runs. Nov. 14, 2019 Alex Battaglia
Feature Digital Foundry | What does it take to run Red Dead Redemption 2 PC at 60fps? Do you really need ultra settings? Nov. 11, 2019 Richard Leadbetter
Face-off From Xbox One to RTX 2080 Ti: how Modern Warfare's stunning tech scales across all systems Infinity War. Oct. 30, 2019 Richard Leadbetter
Face-off Digital Foundry | Metro Exodus DLC takes its ray tracing to the next level The Two Colonels tech adds extra realism to the traditional Metro aesthetic. Oct. 13, 2019 Alex Battaglia
Feature Digital Foundry | How could Red Dead Redemption 2 improve on PC? UPDATE: The port is now official, so what can we expect from it? Oct. 4, 2019 Alex Battaglia