Face-off Digital Foundry | The Witcher 3's next-gen upgrade is beautiful on PC - but performance is not good enough And the hotfix update doesn't address the fundamental problems. Dec. 20, 2022 Alex Battaglia
Feature Digital Foundry | Portal with RTX kicks off a new retro ray tracing revolution RTX Remix opens the door to a wealth of PC classics receiving path-traced upgrades. Dec. 16, 2022 Alex Battaglia
Blog Digital Foundry | Callisto Protocol's PC patch tested: shader compilation stutter fixed, but issues remain #StutterStruggle update. Dec. 8, 2022 Alex Battaglia
Feature Digital Foundry | Warhammer 40,000: Darktide - a stunning technical accomplishment that pushes PC hard Analysis plus optimised settings for medium and high-end builds. Dec. 8, 2022 Alex Battaglia
Feature Digital Foundry | The original Quake gets a ray tracing upgrade - and it's incredible A PC mod that looks better than many full-price remasters. Nov. 25, 2022 Alex Battaglia
Feature Digital Foundry | Marvel's Spider-Man: Miles Morales PC is another stellar Sony port Ray tracing upgrades detailed, optimised settings supplied. Nov. 19, 2022 Alex Battaglia
Face-off Digital Foundry | A Plague Tale: Requiem: PC analysis, optimised settings - and the performance boost from the new patch All platforms run up to 35 percent faster after the recent update. Nov. 16, 2022 Alex Battaglia
Face-off Digital Foundry | Sackboy: A Big Adventure's stutter problems make a mockery of the power of your PC Not even the most performant PC components can run this game smoothly. Nov. 2, 2022 Alex Battaglia
Feature Digital Foundry | Gotham Knights PC: can its severe problems explain poor console performance? Even a Core i9/RTX 4090 rig can drop beneath 60fps. Oct. 27, 2022 Alex Battaglia
Face-off Digital Foundry | Uncharted: Legacy of Thieves - an accomplished but unambitious PC port PS5 comparisons and those all-important optimised settings. Oct. 21, 2022 Alex Battaglia
Face-off Digital Foundry | Intel's XeSS tested in depth vs DLSS - the Digital Foundry technology review A strong start for a new, more open AI upscaler. Sept. 14, 2022 Alex Battaglia
Interview Digital Foundry | Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview How the Insomniac classic was ported from PS5 to PC. Aug. 28, 2022 Alex Battaglia
Feature Digital Foundry | Voxel Doom brings 3D enemies to the classic id shooter - and it's brilliant Adding a new dimension to the game, while respecting the original art. Aug. 27, 2022 Alex Battaglia
Feature Digital Foundry | Marvel's Spider-Man PC - a patch or two away from perfection The DF tech review, including those all-important optimised settings. Aug. 12, 2022 Alex Battaglia
Feature Digital Foundry | Halo Infinite campaign co-op beta tested - and it's superb fun Plus: we tested the PC version on Steam Deck too. July 28, 2022 Alex Battaglia
Interview Digital Foundry | Inside AMD FSR 2.0: the Xbox connection and what could come next AMD's director of game engineering explains how their temporal upscaling tech was developed. July 23, 2022 Alex Battaglia
Feature Digital Foundry | I installed Windows 98 on Xbox Series X and played a range of classic PC games Quake! Half-Life! Unreal! Command and Conquer! July 9, 2022 Alex Battaglia
Feature Digital Foundry | Resident Evil's new PC patches compromise visuals and hit performance hard If you're not using ray tracing, don't upgrade - it's that simple. June 25, 2022 Alex Battaglia
Feature Digital Foundry | Forza Motorsport: Is 4K 60fps with ray tracing really possible on Series X? And what else can we learn from the reveal footage? June 18, 2022 Alex Battaglia
Face-off Digital Foundry | God of War's AMD FSR 2.0 upscaling takes on Nvidia DLSS The next-gen upscalers stress-tested - which works best? June 11, 2022 Alex Battaglia
Feature Digital Foundry | Hitman 3's PC ray tracing upgrade is beautiful - but comes with a big cost RT's hit to performance is astonishing - and you'll need DLSS. May 29, 2022 Alex Battaglia
Feature Digital Foundry | Halo Infinite's Season 2 patch fixes long-standing animation bugs, adds new graphics modes Strong progress - but serious frame-pacing and VRR issues remain. May 21, 2022 Alex Battaglia
Feature Digital Foundry | AMD Fidelity FX Super Resolution 2.0: the new Radeon upscaler is genuinely impressive FSR 2.0 vs native resolution rendering - and DLSS. May 13, 2022 Alex Battaglia
Feature Digital Foundry | Steam Deck evolves: 40Hz-60Hz display support, VRS and improved acoustics tested Valve's PC/handheld hybrid just got even better. May 8, 2022 Alex Battaglia
Blog Digital Foundry | Chernobylite ray tracing analysis: gorgeous on PC, but what about PS5? The Digital Foundry tech review. May 4, 2022 Alex Battaglia