Skip to main content

Assassin's Creed retrospective

Altair of this joke eventually.

The Assassin's Creed games may be about exploring the genetic memories of Desmond Miles' ancestors, but you won't need a fancy Animus device to remember the series' first instalment. It came out just five years ago, and it's weird to think that it was as recently as the start of November 2007 that we had no idea about any of this. Since then, Assassin's Creed has become one of the biggest game series of its generation, and in Ezio Auditore - star of three games in the peculiar grouping that is 'the Assassin's Creed 2 trilogy' - it has come as close as anybody to creating this generation's equivalent of the classic gaming mascot. How fitting that Ezio had an uncle called Mario.

With the expanded trilogy just days from its end, however (reviews go live at 5pm GMT on Tuesday), it seems like a good opportunity to revisit the very first instalment, which told the tale not of Ezio but Altair, a disgraced assassin who must relearn the tenets of his order's creed in order to rise through its ranks and achieve enlightenment. At its core, it's a game about nine assassinations, each of which you prepare for in a few simple ways - eavesdropping, pickpocketing a courier to acquire information, meeting with an informant, etc - before working your way close to the target and stalking them until you can strike.

One of the things that's most interesting about the original Assassin's Creed is just how far Ubisoft Montreal was prepared to go to rationalise the concept of the Animus, the machine Desmond uses to experience the memories of his ancestor Altair, and how in some cases it really works in the game's favour. For instance, the buttons you use aren't just controls; they are part of an elaborate 'Marionette' system, where buttons correspond to limbs rather than actions. Missions aren't just levels in the game; they are memories, or fragments of memories, that contribute to greater 'synchronisation'.

Rather than impede the suspension of disbelief, decisions like these actually help you to empathise with the systemic make-up of the game world, to the extent that actual bugs can be written off as glitches in the Animus, and repetitious dialogue - such as the guards all saying, "You dirty thief, I'll have your hand for that," in a range of accents from city to city - are not evidence of budget limitation but the Animus normalising the experience for Desmond. It all feels ordered and logical. No wonder the Templars (Abstergo) built it.

The first Assassin's combat was one of its weakest links, and it'd be strengthened throughout the series.

The Assassin's Creed fiction has become so sprawling and labyrinthine in the last five years that the relative simplicity and the well-defined focus of the original game now feels refreshing, but of course it was a double-edged sword at the time. For whatever reason - pressure to finish the game, perhaps - the Animus approach ultimately backfired and gave critics (including myself) additional ammo to fire at it when it ran out of gameplay variety after a few hours. That's a shame, because it comes very close to working.

There was certainly little else wrong with the open world that the first game takes place in, and five years later the beauty of places like Masyaf (the smaller city home of the assassin order) and Damascus endures. Viewed from street level, they are bustling hives of activity, full of street vendors, washer folk, guards and thieves, all bickering and bartering, while viewed from the rooftops they are a sea of sun-baked mud bricks, wood beams and palm fronds. The latter Creed games won more plaudits for their cities, but it's worth remembering that Damascus, Jerusalem and Acre were always beautiful - they just lacked things to do. When the developers reacted to criticism by stocking Assassin's Creed 2 full of side missions and collectables, it transformed the series' critical destiny, and it probably would have done for the original game as well.

One thing the cities never lack, though, is ways to move around them. The networks of free-running and platform-jumping props at rooftop level are one of the game's least celebrated achievements, but the one you probably appreciate the most whether you realise it or not. An early race mission emphasises this, as Altair hops from beam to privy to crane to brick ledge to curtain wall and rarely breaks stride. You can do this virtually anywhere in the whole of the game's Middle East, and the visual language of the world is bravely restrained, so there are no flashing interactive ledges, a la Enslaved.

"The simple things reveal an elegance that hides in the quieter moments of this series and is enjoyable to revisit and properly pay attention to, rather than racing past on your way to the next icon."

For all of its faults, it's hard to argue that any other game does the art of sitting still so well.

One weakness is the internal conflict between low and high profile actions. The game often requires you to move swiftly, but it constantly feels as though you're having your sleeve tugged at by its more patient systems. Climbing a building is cautious and methodical, even when you're being pursued by many men, and the context-sensitive grabs and hops frequently send you off-course. The series still struggles with this today, and perhaps the designers have decided that it's unfixable; playing more recent instalments of the series, it's noticeable that discretion feels more like an occasional luxury rather than a core concept.

That's actually one of the more exciting things about going back to the first Assassin's Creed - this really could be a stealth game first and foremost if that's what you wanted from it. The low-profile actions like sitting on benches, or 'blend', where you walk amongst monks and scholars to evade detection, are hugely empowering. The iconic haystacks that allow Altair to vanish from sight completely, meanwhile, are almost unequalled among modern 'serious' video games for their simultaneous brilliance and silliness.

A truly stealthy assassination often feels impossible, as some slip will usually draw you into prolonged combat instead, but it's interesting to imagine how the series would have developed if missions like the one to take out Sibrand, who stalks the top deck of a ship in the Acre docks, had been the game's defining memories rather than the ones where players moaned about repetition and lack of side missions. Using daggers to silence guards at a distance and patience to hop across moored boats without straying into sight lines, you reach the side of the ship and creep over its exterior, using your instincts and Animus HUD elements to find a quiet moment to spend with your target.

Stealth kills - especially aerial assassinations - remain some of the series' best moments, a lot of which has to do with the decisive chiming sound that accompanies the brilliantly animated final thrust of Altair's hidden blade into a victim's throat. (By the way, if you ever meet someone who has that chime as the text message noise on their phone, you should probably be wary.) There's a strange mixture of viciousness and solemnity to a silent kill performed from the air that just doesn't come through when you strike in other contexts.

It's things like this - and not the repetitive block-and-counter, which so bothered me at the time - that stand out now I'm back in Assassin's Creed, and I think it's because the absence of all those distractions that we demanded and then embraced in the sequels allow the simple things to stand out. Those simple things reveal an elegance that hides in the quieter moments of this series and is enjoyable to revisit and properly pay attention to, rather than racing past on your way to the next icon. That first ascent to viewpoint, for example, which allows you to stare out over an entire city - it seems so blasé now, but it really isn't. Nor is the first time you reach the outskirts of Damascus on horseback.

Masyaf and Damascus, while a little short on things to do, are just as well-realised as their successors.

The increasingly silly and complex science-fiction that frames the player's activities nowadays is also completely absent here, meaning that all you have to concentrate on is the philosophical conflict between Assassins and Templars rather than the ciphers and postcards-across-the-aeons Armageddon nonsense - and I think it's more interesting this way. In fact, if there's one thing that encapsulates the elegance that still protrudes from the first Assassin's Creed, then perhaps it's the original maxim of the assassin order itself: "Nothing is true. Everything is permitted."

Fittingly, it was Ezio who probably captured its meaning best, when he explained it to Sofia. "To say that nothing is true is to realise that the foundations of society are fragile, and that we must be the shepherds of our own civilisation," he said. "To say that everything is permitted is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic."

As you take down each of the Templar targets in Assassin's Creed, they use their dying breath to lecture you about the courage of your convictions. They will not reconsider their belief that the world needs order through subjugation, not peace through freedom, and they sometimes sound quite convincing. I really like the fact that this is what Assassin's Creed is about. This game that sells so many millions of copies, and fills classrooms full of kids who suddenly know everything about the Borgias, is about a philosophical debate written across the ages by people lurking in the shadows. It's one of the many flashes of elegance, ingenuity and bravery that make the game worth checking out again sometime, despite its flaws, and why you can see how it went on to sire such a fantastic dynasty.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com