ArmA 2 1.62 patch notes: improves DayZ stability
"A lot" of fixes to multiplayer.
Patch 1.62 has been rolled out for ArmA 2/DayZ, Bohemia has announced.
This will make "zombie hunts less prone to crashes and should improve server stability", Bohemia wrote, referencing DayZ - the booming hardcore zombie mod for ArmA 2.
The patch highlights are:
- Multiplayer optimisations, security and server improvements
- Overall stability was improved with numerous tweaks and fixes
- Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
- Additional AI improvements and numerous bug fixes
- Resolved issues with several training missions
- Added a lot of new script commands for content makers
ArmA 2 version 1.60 to 1.62 changelog
- [94918] New: command unit addMagazine[name, ammoCount]
- [94912] Fixed: Video memory detection on W7/x64 sometimes wroóng because of bug in IDirect3DDevice9::GetAvailableTextureMem.
- [94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)
- [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
- [94699] Tweak Reinhard tonemapping pars
- [94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
- [94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)
- [94049] New: terrainIntersectASL command
- [94049] Fixed: terrainIntersect reverted to ATL
- [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
- [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients
- [94001] New: moonIntensity command
- [94001] New: sunOrMoon command
- [93989] Changed: When dropping weapon unrelated magazine will not be dropped
- [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
- [93945] New: In gear added bars with ammo count
- [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
- [93897] New: AToC & PPAA added into UI video options
- [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)
- [93821] Changed: Authentication Timeout is distinguished from bad CD key
- [93812] Fixed: Restrict gamma value set by profile
- [93809] Fixed: Restrict brightness value set by profile
- [93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)
- [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)
- [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
- [93672] Fixed: Unable to access AI soldier's gear in map
- [93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)
- [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
- [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
- [93654] Improved: Tone mapping
- [93652] New: Scripting functions visiblePositionASL and nearestBuilding position
- [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
- [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
- [93622] New: Scripting function eyeDirection.
- [93598] New: Scripting functions eyePos object and aimPos object
- [93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)
- [93575] Fixed: StringLoad command reads unicode
- [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)
- [93542] New: MP Statistics screen (key I) contains the Server hostname
- [93528] Fixed: Max distance for DirectChat raised from 20m to 40m
- [93415] Fixed: empty weaponHolder is not deleted when used by remote player
- [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
- [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
- [93276] New: terrainIntersect command
- [93273] New: lineIntersects, lineIntersectsWith commands
- [93156] Changed: increased gear MP messages priority
- [93146] Fixed: LOD blending
- [93120] Fixed: JIP connecting players less affect other players network bandwith
- [93117] Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)
- [93017] Fixed: LOD blending not working reliably
- [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
- [92925] Fixed: switching backpack with dead unit in MP
- [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
- [92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)
- [92754] Fixed: scaling icons with grenade cursor
- [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
- [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
- [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)
- [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
- [92582] Fixed: AI detection after load
- [92463] Fixed: AToC ATi 77xx
- [92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985
- [92061] Fixed: AtoC on nVidia for CSAA
- [92059] PPAA pars tweak & SMAA use color edge detection method
- [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.
- [91055] Fixed: Respawn with backpack
- [90909] Fixed: crash of Linux server when player with custom face connects
- [90901] New: setUnitRecoilCoefficient command
- [89964] Fixed: Linux servers were never green in server list.
- [89899] Fixed: Helicopter is more accurate with unguided rockets
- [89898] Fixed: Secondary gunner tracks enemies
- [89603] Fixed: A possible crash when textures were loading too slow from the disk.
- [89523] Fixed: Crash during engine termination from multiplayer game.
- [89361] Fixed: Linux server slow startup
- [89205] New: Player can look up/down using a mouse while driving land/water vehicles.
- [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
- [89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
- [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
- [89079] Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201)
- [89011] New: A cursor is shown to provide a visual feedback when steering a car.
- [88975] Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201)
- [88948] Improved: Airplane thrust and brakes can now be applied at the same time.
- [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546)
- [88918] Improved: AI scanning for the target more when a visual contact is lost.
- [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
- [88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)
- [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610)
- [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
- [88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".
- [88195] Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762)
- [88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
- [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
- [88111] Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772)
- [88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled (https://dev-heaven.net/issues/14297)
- [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
- [87963] Optimized: Reduced memory footprint in complex missions.
- [87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
- [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
- [87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
- [87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
- [87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
- [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
- [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
- [87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
- [87706] Improved: AI laser target detection at large distances improved.
- [87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
- [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
- [87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
- [87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
- [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
- [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
- [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
- [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
- [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
- [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
- [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.
- [87640] Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847)
- [87640] Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
ARMA 2 / ARMA 2 Operation Arrowhead Data
- fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD
- changed : [OA] New set of multiplayer chat colors
- added : New Video Options (PPAA, AToC)
- fixed : Boot Camp 02: https://dev-heaven.net/issues/36778
- fixed : Boot Camp E08: https://dev-heaven.net/issues/28187