Skip to main content

After the nightmare of developing games for Google, Revenge of the Savage Planet rises from the ashes

"They kept trying to get us to pitch for the monstrous games they wanted."

Cover art for Revenge of the Savage Planet.
Image credit: Racoon Logic

It took longer to buy back the Journey to the Savage Planet IP and source code from Google than it did to sell Typhoon Studios to it. "Because Google's used to buying stuff, but they are not used to giving it back," Reid Schneider, co-founder and studio head of Racoon Logic, tells me on a visit to their Montréal office for a hands-off preview of Revenge of the Savage Planet, a sort-of sequel to Journey to the Savage Planet.

I'm anecdotally told by Schneider and other Racoon Logic employees that Google wasn't used to a lot of how game development worked. "The core of it is: don't work with companies whose primary business is not making games, if you would like to make games," Alex Hutchinson, Racoon Logic co-founder and creative director, summarises. "[Google] didn't like how game development tasted," Schneider later adds.

The reason why new studio Racoon Logic knows so much about working with Google is that it was co-founded by, and hired, many employees who worked at Typhoon Studios, the developers of Journey to the Savage Planet. "The first, last, and only game Google ever paid for internally," Hutchinson laughs, as he and Schneider explain Typhoon's troubled history with Google.

Revenge of the Savage Planet Announcement | Official GamesCom ONL Trailer.Watch on YouTube

The short of it is, Typhoon Studios was founded in 2017 by a small team of former triple-A developers who had many years worth of experience working on mega franchises like Assassin's Creed, Far Cry, Watch Dogs, The Sims, and Batman: Arkham. Google acquired Typhoon in 2019 and placed it under their Stadia Games and Entertainment division. You can guess how that turned out, as Stadia announced its closure on 1st February 2021 - the day Journey to the Savage Planet released on Stadia. When the team should have been celebrating their new release, they were instead drinking together over Zoom.

"If you get made redundant the best thing you can have is support from co-workers," Schneider says, "but in a pandemic, everyone's stuck in their basement."

"It was pretty dark," Hutchinson says. "The most callous redundancies in games are the day you ship, you know… but that happening in a pandemic really was not fun." The situation did act as a sort of rallying cry, however, as Hutchinson explains that most people wanted to "go around again".

Racoon Logic is Typhoon Studios' 'go around again', and similarly, Revenge of the Savage Planet feels more like the team's attempt to revisit and refine their initial vision for Journey to the Savage Planet, rather than being a true sequel in the traditional sense. The most obvious change being the switch from first-person to third-person. The team knew this would cost a lot of money, and Hutchinson still sounds particularly attached to the first-person view, but in the end he agreed that the perspective swap made sense. "It's easier for platforming, it's easier for customisation, it's hopefully funnier to watch now that you can actually see more than your hands, and our animators didn't quit, because they said there's not so much you can do with two hands."

Another big change is the scope. There are four full planets to explore now, not just one (with a bonus fifth planet that wraps the story). From the jungles of Stellaris Prime, to the frozen wastes and volcanic regions of Zephy, all have their own unique ecosystems and creatures to scan and perform dubious science experiments on. There's also more gear and upgrades to help with your adventures, including a new Goo Gun that can produce effects like a slippery green slime to trap poor creatures with - but the goo can interact with other elements. Like, say, some carelessly placed fire from a friend in co-op. Maybe this will help you solve a puzzle, or maybe you'll all go down in a mess of flaming gloop.

"We wanted that sense of organic chaos," Hutchinson says. "So for me, when I was working on Far Cry, the moment that made me think of this was in an encounter throwing a Molotov cocktail, trying to kill an enemy, instead setting fire to a bear, and then the bear killing my friend. And that moment, if we can replicate that in 50 different ways, is a great experience."

Splitscreen view of co-op in Revenge of the Savage Planet.
A character in spacesuit sauntering through their Crash Pad base in Revenge of the Savage Planet.
Image credit: Racoon Logic

It's still just a two-player co-op experience, but now you can play together in split-screen couch co-op as well as online, including across platforms with crossplay. You even share your 'Crash Pad' customisable base with a friend when they drop into your world. This includes 'co-op toilets' that face each other. That's certainly some organic chaos right there.

Other new additions include underwater swimming, a remote controlled drone, character customisation, the much-requested ability to capture creatures, a map, and a versatile whip/lasso that can help with catching creatures, grappling, or turning into a tool for riding new Ratchet and Clank-like rails.

While I've only seen it in action for a short while, even with all of its new additions, Revenge of the Savage Planet still feels like the bright, silly, Metroidvania adventure seen in the original. Only this time we get to see it from a third-person point of view with charmingly over-exaggerated character animations, and can experiment with even more chaotic multiplayer scenarios. Without getting my hands on it, I can't tell if this makes for a better game yet. However, one thing that I can happily report is that the signature goofy humour Journey to the Savage Planet was known for is still intact.

Which takes us back to Google and Stadia, as there's a suspiciously familiar story being told in Revenge of the Savage Planet. The company you worked for in the first game, Kindred Aerospace (the fourth best interstellar company), has been acquired by a large multinational called Alta Interglobal, who have sent you on a mission into deep space. "But soon after sending you," Hutchinson explains, "Alta Interglobal realises that space exploration is difficult and expensive, so they decide to abandon all of that. So by the time you arrive on the planet, you've been made redundant."

"It's ripe opportunity for satire," Schneider says when explaining the gallows humour that emerged from the team's experiences with Google. The TV show Silicon Valley was also a big inspiration, as they wanted to do that sort of comedic style in a video game. "You're still the fourth best, but now you're the acquired fourth best."

"The pitch became the fourth best bought by the first worst," Hutchinson adds.

It's not just Google's poorly-timed layoffs that led to these kinds of sentiments within the team. As alluded to above, the tech company didn't seem to understand how game development worked at a most basic level, which led to Typhoon Studios working on the sequel to Journey to the Savage Planet "Much to [Google's] chagrin," Hutchinson reveals. "They kept trying to get us to pitch for the monstrous games that they wanted."

Two characters in spacesuits riding a glowing rail through a jungle in Revenge of the Savage Planet.
A character in a spacesuit using the grapple tool to traverse a desert in Revenge of the Savage Planet.
Image credit: Racoon Logic

Marc-Antoine Lussie, Racoon Logic co-founder and Technical Design Director explains that one of Google's asks was for games that could only be possible on the Cloud.

"It was like saying 'here at Netflix, we only make TV shows that couldn't be on any other form of TV', and you're like, I don't know what that is," Hutchinson says with a laugh. "They were very strange."

Google also wanted the studio to pitch games for big licences like Marvel and Star Wars, which the team knew from past experiences working in triple-A game development would take hundreds of people to make. Google wanted them to work on these games with Typhoon's 25 employees, then hire more employees if the game was successful.

Another request was that they make a game that 100 percent of people liked.

"No one was talking the same language… it was very difficult," Hutchinson says.

"We would ask these questions, and we would get the confused puppy look," Schneider adds.

Was there anything the team took from this experience?

"Money," Hutchinson jokes.

Something Racoon Logic has taken from their days in triple-A development is the need to set sustainable, realistic goals to stop crunch. "We want people to be able to continue to make great games through the duration of the project, and not turn into zombies," Schneider says, "Because we all did it in the early 2000s and we don't want to go back to that."

The team also wants to stay away from the games as a service trend, especially now that they're making indie games. So even though there are things like cosmetic customisation and small future updates planned for Revenge of the Savage Planet, it's not something designed to keep you coming back forever. "When we were working in triple-A, everyone wanted 1000 hours of gameplay, and I started to find that the most terrifying thought of all time," Hutchinson says. "We want to make finishable, unique experiences that don't outstay their welcome, you know. To get back to those games that I grew up on, which were games that you could finish, put on a shelf and let go of. "

"We're definitely going to support the game post launch," Schneider clarifies when asked about a potential roadmap or DLC plans. It's all dependent on how the game does, but that support may take the form of things like different gameplay modes, a photo mode, and more cosmetic options. However, Schneider clarifies that this doesn't include things like micro-transactions.

A character spraying a slime creature with water from their goo gun in Revenge of the Savage Planet.
Two characters in spacesuits swimming underwater in Revenge of the Savage Planet
The character customisation screen of Revenge of the Savage Planet.
Image credit: Racoon Logic

Monetisation aside, after my brief time with it, I can't help but feel like Revenge of the Savage Planet actually has a lot of potential to be the type of game that rewards repeat playthroughs. Maybe not 1000 hours of gameplay, but something you can drop in and out of with friends, with a different funny story to share each time. Was it a successful exploration into the swamp this time, or did you both get blown up? Did your friend kick you off a cliff for a laugh, or did you work together to set fire to those poor creatures with your Goo Guns? There's certainly a larger focus on the co-op experience this time, even though you can still play solo, and it's something I can see myself playing with both friends, and my younger nieces. Colourful and silly enough for everyone to get something out of, as long as it lives up to the promise of emergent shenanigans I saw during my time watching it being demoed.

"We wanted it to be bright and happy, optimistic and upbeat," Hutchinson says when describing their vision for the first game, and now its sequel. "Every time I watch an Xbox showcase, or I watch a PlayStation showcase, it's always so grey and brown and serious and kind of depressing."

"If you're going to make an indie studio, you've got to make stuff that sticks out," Schneider says.

Revenge of the Savage Planet is not something that can only be made on the cloud. It's not a Marvel or Star Wars game, and somehow, I don't think 100 percent of people will like it. However, I do think it stands out - it's got charm. Something sorely lacking in a lot of other games that try making their fortune in the multiplayer space these days. It's tough to tell right now without playing it for myself if this charm translates into a genuinely fun game, but at the very least, I'm looking forward to experimenting with the Goo Gun, fire, and my poor, unsuspecting co-op partner.

This preview is based on a press trip to Montréal. Racoon Logic provided flights and accommodation.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com