Skip to main content

Advance Wars 1 + 2: Reboot Camp review - a slick update of a complex game

Turn, turn, turn.

Eurogamer.net - Recommended badge
Nintendo's turn-based classic is back in a generous new compilation.

I was some way into Black Hole Rising. Mission? Reclamation. Day 9 I think, and I made a mistake that cost the whole battle. Brilliantly, I knew it at the time, as well. I knew I'd been too eager to advance. Heading off for the front line, I left a newly captured airport undefended. Yes, busy pressing my advantage and all that - or so I thought - but it allowed an enemy I had seen but not worried about to start taking the airport back. At the time, I had a twinge that this was very bad, and a hope that I could still turn it all around. But deeper, somehow, I also knew that I had just blown the entire thing. I would lose the airport and before I could take it back they would have whacked a perimeter of other units around it - junk units, sure, but time-wasters on a map in which tempo was everything. Somehow I knew I had screwed it up, which is the mark of a good tactics game. The mark of a great tactics game, though? Even as I continued playing, grinding my way towards a defeat I had already seen quite clearly, I was having an excellent time.

I was. It was a mixture of: next time I'll do this then that then this! A mixture of: I'm dead here already, so what happens if I try something weird just to see what happens? The bright paint, the revving of engines, the fog of war being pushed back like snow banking and shifting in front of a holy snow plough! And is there anything in turn-based tactic games better than the corrugated click you get from taking the Advance Wars movement arrow for a quick chug across the map?

The new Advance Wars on Switch is actually two old Advance Wars - Advance Wars itself and its sequel, Black Hole Rising. Both were originally made for the Game Boy Advance, and I have a memory, I think, of having them bundled together on a cartridge back then. There's new stuff this time around, though, mainly a new art style, which has been pretty unpopular from what I've seen. Gone is the chunky pixel art, replaced by sheeny 3D models of glossy tanks and gormless soldiers.

Advance Wars trailer.Watch on YouTube

Yes, it didn't make a great first impression for me, I have to admit, but over time I have come to enjoy elements of it at least. That sheeniness gives an even greater toylike quality to the bombers and warships. You can see the paint on the diecast bodies. And while I don't love the individual troopers, I enjoy certain other detailings, like the way light ripples on balmy Mario Sunshine water tiles, the way you can pull back and see the edge of the board and get a sense that the whole thing is playing out on a table somewhere. I like the new cartoon animations for the COs, so filled with the life and character that I remember sensing in the GBA games. So, Advance Wars on Switch still has its visual pleasures.

As for the two games themselves, I have long adored them both, and I will always defend Black Hole Rising, despite the inclusion of uncrossable pipes laid around the terrain on certain maps, which don't control the game half as much as I remember, and despite the addition of a new third-tier tank which, as Edge once pointed out, ruins the joke of having a super-powerful Medium Tank by rendering it, well, medium. Black Hole has some of my absolute favourite maps, tight little strategy grids that belong on the Sudoku pages of a newspaper. (I'm paraphrasing other sources wildly today - that insight was from PC Gamer, and it was about Into the Breach, and I totally agree, and it also works for Advance Wars.) It's been great to return to these places, to see the familiar land masses again. The Black Hole campaign is initially locked off - though you can open it by agreeing not to get miffed about story spoilers. For me, though, it's the best place to learn the intricacies of this deeply elegant game.

If you're new to Advance Wars, it's a Nintendo-ified take on conflict, which is just as odd as it sounds when you're dealing with the cheery aesthetic slapped across recognisable battlefield hardware and tank rushes. Beneath the surface, though, it's a turn-based tactics game with some of the clarity of something like Chess. It's compulsive.

Advance Wars puzzle
Advance Wars map
Advance Wars CPU
The art style has changed, but the game remains very recognisable. Almost everything can be sped up in some way.

Most maps chuck you into a skirmish against an enemy force with the objective of destroying their units or storming their HQ.You move soldiers and tanks and all sorts of other units around, capturing cities to gain resources, capturing factories and airports and harbours to create new units with the resources you're making, and engaging in one-on-one battles when one of your units goes up against one of theirs. Terrain comes into play, altering movement range and also pushing your defensive odds up and down. The key is that before each unit-to-unit battle, you have all the information you need to tell you how things are going to go. It's about using that information as part of something larger - taking individual tactical moments and turning it into a strategy.

Even as the new units and terrain types pile in, even as you get different commanding officers, with their own unique powers to turn the tide of a battle, and tweaks like fog of war and even the occasional new victory condition - even as you deal with all that stuff, the secret of this series is that the basics remain simple throughout. Units will always obey the rock-paper-scissors dynamic that allows you to hunt for the winning match-ups. Resources will always unlock new units in the same order. Even the AI can be trusted to have the same odd quirks that you can game. If you're new to strategy and tactics, this is an ideal place to start, because all the individual pieces are so simple you can easily begin to think about how to use them together. If you're not new to the genre, I think there's still a rich thrill in seeing a design laid out with such efficiency.

Playing either game now, after a long gap where they've purely lived in memory, it's surprising to see how much of Advance Wars feels like a puzzle game. There's often an early choice between shoring up the economy and cranking out tanks or sprinting to a pivotal control point and trying to hold the map from there. It worried me at first. When I returned to Pikmin recently I felt that deep down it was much more of a puzzle game than a strategy game, and in a way that limited it for me. But while puzzle design is certainly a component of Advance Wars, I ended up feeling, as I played, that you can still make your own luck and find your own solution to an encounter in a way that reminds me of the best strategy and tactics games. Advance Wars is about restrictions and logic, but it's also about autonomy and player expression. In some ways it comes together to make me feel a bit cleverer than I normally am. Its pieces are so simple, it makes me think much more tactically than I find that I can elsewhere, simply because there's less noise between me and the tactics here.

Advance Wars CO
Advance Wars CO
Advance Wars CO
Knowing when to use a CO power is vital.

Are the campaigns entirely the same this time around? Art style aside I am sure there are tweaks and changes that I haven't noticed, but I recognise many of the missions and the COs and their powers. Crucially, it feels the way these games always felt to play: bite-sized battles, often with a specific problem to overcome.

Elsewhere there is new stuff, although none of it aims for the weird inventiveness of the side modes you got in something like Dual Strike which, if memory serves, had a real-time mini-game included, proper experimental stuff. Anyway: online and local multiplayer (I have not been able to test online with review code but I'll have a piece up later when I have), a mode in which you play skirmishes against the CPU which I have really gotten into, a design room for making and sharing custom maps, which is as fun as it always is, a gallery and a shop. That shop is not as sinister as I had initially feared. You earn coins in the campaign and can spend them on multiplayer maps and music and pictures of the COs as far as I can tell.

Advance Wars cold
Because resources don't run out, battles can devolve into grinds.

I need to be honest and awkward and embarrassing for a moment here at the end. Apologies. As I enter my mid-forties, even before I get to the daily newspaper front pages, as much as I love the ingenuity and craft of this series, I have to admit I find the premise behind Advance Wars a little trickier to navigate now - trickier than I did back when I was twenty and discovering this series for the first time. And I know: there are lots of games about war, and lots of tactical games about war, lots of games that reduce war to a thing of maps and control points and unit icons, where cities to be captured are just images of a tower block and where, when you take a unit across a river, you don't need to think about what that would actually be like. I know that this is a game that is at least partly made for children, and it's a very beautifully and carefully conceived one.

But what's stuck with me a little this time is just how gloriously cheerful Advance Wars is, those bright units and cheeky faces, those CO characters I have come to love over the years. In the past I think I had always assumed that Advance Wars is a game about a kids' game, that the COs are all children and the units are their tin soldiers and whatnot and everyone's playing.

Even so, I've found it a slightly surreal experience at times, and it didn't used to feel like this for me. When I bodge a mission and have to grind out a painful victory on Switch, I can't help thinking a little about, you know, what I'm actually doing in the game, what the rock-paper-scissors units are meant to represent. It's ridiculous, maybe: I don't feel remotely conflicted about chess. I don't feel conflicted about Civ, or rather, I am happy to feel conflicted because I know the game wants me to feel conflicted. I wouldn't put any of these thoughts and caveats into a piece I was writing about Into the Breach. If this doesn't make sense to you, I'll readily admit this doesn't make total sense to me. But I'll also admit I've started to feel slightly conflicted in a murkier way about Advance Wars.

Advance Wars plane
Advance Wars Canon
Special missions mix things up.

When Chris recently reviewed Company of Heroes 3, which came out a day before the anniversary of Russia's invasion of Ukraine, he felt that the game had ultimately got the setting and tone right. With Advance Wars, which was delayed following the invasion, the setting and tone is very different - of course it is, a huge part of its audience will be kids - and maybe that's what I'm troubled by. Advance Wars is nothing like war, and even I know that. I would never try to pretend anything else was true. I'm aware too that there's a thread here that runs through the middle of many playful works of imagination that reference things in the real world, a fundamental superpositioning of thought that allows them all to work in the first place. Yet still, by playing this game and enjoying it so much, I do sometimes ask myself: am I in some way making light of something that should not be made light of?

Maybe, of course, I'm not giving the game enough credit. Or, to put it another way, am I critiquing the game when I should be critiquing myself? This is a generous, elegant, efficient tactics game that I still take great pleasure from, that I can still lose hours and hours to, and it's also one which, if you step back, absolutely allows you to realise that you're frequently doing ugly things beneath a cheery facade. This might be another layer of its design. When are things ever simple? Maybe, this is a complex game that a person can meet on a number of levels, and the levels change as the person does.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com