Saturday Soapbox (Page 3)
Opinion
Saturday Soapbox: Vita signs of life
It's still performing miserably at retail, but Sony's handheld is delivering games worth celebrating.
Opinion
Saturday Soapbox: Hard times are here again
And that's a very, very good thing argues Jon Denton.
Opinion
Saturday Soapbox: Stop Motion
Fable: The Journey's miserable performance suggests that Microsoft's experiment may well be over.
Opinion
Saturday Soapbox: F2P FTW?
As free-to-play games land on consoles, Chris Donlan re-examines his own prejudices.
Opinion
Saturday Soapbox: The loneliness of the long-distance MMO
WOW finally has real competition, but has it arrived too late to save the genre?
Opinion
Saturday Soapbox: Let the good times role
Is the resurgence of old-school RPGs down to more than simple nostalgia?
Opinion
How are video games like a French Dip sandwich?
They're both too good to be lost to history.
Opinion
Saturday Soapbox: How do you solve a problem like Mario?
Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter?
Opinion
Saturday Soapbox: Whatever Happened to the Working Class Hero?
How gaming's obsession with empowering fantasy is making us lose the human touch.
Opinion
Saturday Soapbox: The Majesty of Menus
Let's be honest. Nothing beats spotting a kickass title screen in the wild.
Opinion
Saturday Soapbox: In Games We Trust?
What the furore over Tomb Raider's "attempted rape" says about the state of story in games.
Opinion
Saturday Soapbox: At What Point Does a Game Become a Toy?
Pure playfulness, from physics simulations to Windowsill.
Opinion
Would an Apple TV kill the console business?
Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems.
Opinion
Saturday Soapbox: Service Games
Microsoft's $99 Xbox points towards the future of games as a service - but can we trust the platform holders to provide a service that's worthwhile?