Page 56 | Xbox One
Eurogamer's Tom Phillips looks at RedLynx's latest, and how Minecraft helped the team build it.
It seems that the Xbox One price drop isn't coming to North America after all.
Surprise! Microsoft claims Twitch streaming will be up and running in time for what it hopes will be the next big multiplayer hit.
The upcoming Metal Gear prologue has some added extras.
Can Titanfall get its claws into a hardened shooter cynic like Pete? After ten matches, he has an answer.
Eurogamer's Chris Donlan reports live from the fro-- FFTUNK
Sony's feeling pleased with itself as the new generation of consoles continues onwards.
Even more so than its predecessor, the Xbox One is a console that looks set to evolve gradually over time.
Respawn's stompy mech shooter launches its beta on February 14.
The upcoming game from the Deadly Premonition creator makes use of Xbox One's Kinect in some inventive ways.
Kojima responds to accusations that his upcoming prologue is a touch on the short side.
Eurogamer contributor Jon Denton charts the collateral damage of EA and DICE's catastrophic launch.
Double Helix has come up with a satisfying solution to that most frustrating of online play problems.
...so long as you use it to purchase an Xbox One, of course.
Garden Warfare continues to impress with its large suite of gameplay modes.
The new version of Tomb Raider isn't worth a double-dip, but it stands far ahead what has come before.
Eurogamer's Wesley Yin-Poole on Lionhead's post-Molyneux era. And Fable, of course.
Despite the currently running alpha test being subject to a non-disclosure agreement, players have been sharing footage. Catch it while you can.
Because what you're looking for on your next-gen console is Tetris.
The game streaming service grew immensely last year.
Got an Xbox One and an Origin account? If you're quick, you might be playing Titanfall very soon.
The first of the four planned DLC expansions for the latest Call of Duty will be with Xbox players by the end of the month.
Respawn claims its upcoming shooter has been tough to promote in the traditional way due to its multiplayer-only nature.
Taking community feedback to heart, Microsoft is seeking to streamline the Xbox's UI in the first major firmware update since launch.
Matches will be 6v6, supported by AI-controlled non-player characters. And Titans. Twelve of them.
For better or worse, Tomb Raider: Definitive Edition suggests that there will be more where that came from.
The PC version of Titanfall will be "like it or leave it" at launch, but never say never.
Apparently the company wasn't satisfied with the negative reaction it had already garnered at E3.
After widespread negative feedback, both Forza 5 and Disney's Where's My Water 2 have toned down their uses of microtransactions.
Most of Bungie's upcoming MMO shooter will be playable solo, but endgame content looks like it will require working together.
Eurogamer's Martin Robinson chats with Turn 10's Dan Greenawalt about the controversies surrounding Forza 5.
Here's all the winners and announcements from this year's version of Spike TV's Video Game Awards show.
USgamer brings you some of the best deals coming at you this weekend and next week.
Strider doesn't need to conjure memories of Symphony of the Night to succeed on its own merits??, says Kat Bailey.
Eurogamer's Tom Phillips enjoys a week of next-gen customer service.
Looks like Star Wars Battlefront will be delayed a touch, then.
Even as certain aspects of the multiplayer shooter are still broken, Battlefield 4's first DLC has rolled out to Premium subscribers.
Xbox One's functionality may be lacking in a few areas, but that doesn't mean Microsoft isn't paying attention to feedback from new owners.
Now the new consoles are here, Eurogamer's Tom Bramwell discovers a new issue we'll be bumping into before long.
The next generation of games consoles seems to be forcing more and more microtransactions upon us. Is this what gamers really want?
The Finnish dev team that made FlatOut and Ridge Racer Unbounded remains committed to the project.
Eurogamer's Martin Robinson argues Microsoft's misappropriation of free-to-play mechanics is at the head of a broader problem.
The manual update instructions were seemingly too complex for consumers to be trusted with.
Eurogamer's Martin Robinson gives us a quick look at Zoe Mode's day-one download.
Digital Foundry's Richard Leadbetter explores how Call of Duty and Battlefield changed the console war.
DICE's first game for PlayStation 4 looks great, but it's still below the PC version when it comes to graphics.
A new generation of zombies has arisen on Xbox One, and they're some ugly-looking sons of a gun.
Eurogamer's Martin Robinson talks to the former Criterion creative director on the challenge of Rivals and the series' annualization.
We locked ourselves in a hotel room with Sony’s new system for two days, and here’s what we saw.
Is this the beginning of the end for that trusty old mainstay of PC gaming, the Xbox 360 controller?
How will next-gen's focus on connectivity shape our experiences with the new consoles?
With Assassin's Creed and CoD sales slowing, Eurogamer's Martin Robinson looks to the next-gen successors waiting in the wings.
Wondering what it's like to use an Xbox One? Wonder no longer.
Activision downplays Call of Duty: Ghosts' lukewarm critical and commercial success.
Cloud-reliant Xbox One games such as Titanfall may be subject to an unfortunate and rather inconvenient quirk of the system.
Eurogamer's Wesley Yin-Poole talks to the Ghosts devs, who are hoping for 1080p native in future Xbox One Call of Duties.
While Microsoft and Sony are using digital distribution to make their platforms more attractive to consumers, publishers like Ubisoft are finding the public less and less willing to accept its use to restrict their rights.
Wii U's sales, Titanfall exclusivity, day-one patches... the next generation of consoles has it pretty tough.
The top-down shooter spinoff will be available in December.
The next Call of Duty is swapping one commonly seen game antagonist for another.
Eurogamer's Martin Robinson tells the story of Forza Motorsport and the man behind it.
Battlefield 4's beta throws up some interesting bugs.
If you were ever in any doubt as to whether fan feedback could make a difference, read on.
Eurogamer's Wes Yin-Poole looks at Microsoft, Nintendo and Sony's fight for the future.
Activision shooter franchise can't change the game's core rules due to the game's rising eSports popularity
Ubisoft Montreal on Watch Dogs, how it's a blend of the company's best work from the past... and next-gen wind?
CD Projekt Red's upcoming final chapter to the Witcher trilogy is the developer's most ambitious project yet. Lead quest designer Mateusz Tomaszkiewicz explains the challenges open-world presents.
Bethesda presents Shinji Mikami's latest.
We check out Australian indie developer Witch Beam Games' upcoming manic shooter Assault Android Cactus, and how it's drawn inspiration from Radiant Silvergun, Ikaruga and the distinctive Dreamcast-era "Sega look."
Kat Bailey explores the game that has the potential to be one of the "pleasant surprises" in Xbox One's launch lineup.
An upcoming game from former Bulletstorm devs promises a creepy, horrific experience.
Microsoft shows the new console's interface and its influences from other modern technology... but the underlying message may not quite be the one it's trying to communicate.
Capcom's latest Dead Rising is shaping up to be a great open-world action game, but is it a great Dead Rising?
Microsoft's Xbox One successor to Panzer Dragoon is actually looking pretty good.
Everyone compares Deck13's Lords of the Fallen to Dark Souls, but Mike thinks it's more like another title.
Level-5's Wonderflick is coming to PlayStation 3, Wii U, Xbox One, PlayStation 4, Vita, iOS, and Android.
Eurogamer's Tom Bramwell still won't buy one for now, but reckons a lot of people will.
Eurogamer's Wesley Yin-Poole speaks with Microsoft's Chris Charla about Xbox One's self-publishing program.
High-profile exclusives may be going the way of the dodo, but that makes way for greater diversity of experiences.
The 22Cans boss says that Microsoft's plans were "long-reaching and long-thinking" on Xbox One always-online.
No Xbox Live Gold, no sharing your gaming exploits with the world.
Eurogamer's Tom Bramwell reports on yesterday's QuakeCon keynote speech by Id Software's tech wizard.
Developers could do well to borrow ideas from Infinity Ward... if it's the right idea.
Plenty of great things happened in 2013, but as you can probably guess from the title - that's not what we're talking about here. Nope. This is all about the bad stuff. The disappointments. The disasters. The dreadful decisions.
Marc Whitten believes the company screwed up the conversation with consumers from day one.
Credit Capcom Vancouver for taking a fresh approach to the series, but will the next Dead Rising ignore the qualities that made the first two great?
Pete contemplates how having shelves full of physical games might be good for the gaming medium in the long run.
Three new racers. Three different platforms. Which one took pole at E3?
If you've been hoarding Microsoft Points for a rainy day, you might want to think about spending them.
The next Metal Gear sequel looks to embody the series' strengths and flaws alike, and that's what makes it so appealing.
A ton of info was dropped on us during Microsoft's press conference, but what did we think of it? More to the point, what do you think?
Microsoft's E3 press conference today was indeed, as promised, "all about the games" - Metal Gear Solid V, Titanfall and much more.
Page 56 of 56