Gran Turismo 4's online options may have been cut from this release, but they may see the sign of day later this year. Here we recap what we were and are still expecting.
We investigate this odd-looking Photo Mode thing in a bit more detail. Colour us surprised, but we quite like it. Or colour us mature, or monotone, or whatever.
The concluding part of our exclusive interview with Circle's Adrian Smith, who talks next-gen plans, why PS2 will be around for years and why they ditched their own technology.
An exclusive interview with Circle Studio's Adrian Smith about life after Lara, the break up of Core and the formation of the studio behind Capcom's Without Warning.
Creative director Philip Campbell and senior producer Hunter Smith talk about why The Godfather is such a classic movie - and how they hope to capture the essence of the film in their upcoming game.