Archive (Page 31)
News
Suda51 reckons "everyone cares too much about the numbers" on Metacritic
"What's important to us is putting the games out that we want to put out."
Review
I Am Your Beast review - whiplash, short-form action with a surprising narrative heart
Sorry for Ramboing on.
News
CWA union slams Microsoft layoffs as "extremely disappointing"
"Heartless layoffs like these have become all too common."
Feature
Digital Foundry | Warhammer 40K: Space Marine 2 - the best PC settings for an optimal experience
A demanding game - but key improvements could make all the difference.
News
Metro studio 4A Games remains within Embracer, following sale of Saber assets
"They will be important building blocks in our continued journey."
News
Sony removes PS VR2 charging icon from Welcome Hub blog post, as wireless speculation grows
Mixed up reality.
News
Destiny 2 "resolves" complaint after artist accuses Bungie of plagiarism
Artist says it "feels like a punch in the gut".
News
Developers rush to reassure players of forthcoming releases following Annapurna Interactive mass exodus
"The tea is still brewing."
Feature
What we've been playing - Dragon ages gone by, PlayStation mascots, and Phillipino teen life
A few of the things that have us hooked this week.
News
Annapurna Interactive reportedly sees exodus of "entire" staff as negotiations break down
Leaving developer partners scrambling.
News
The Sims 4's Artist Studio and Storybook Nursery DLC out next week
On Xbox, PlayStation, Mac, and PC.
News
Tony Hawk has "been talking to Activision again" as Pro Skater 25th anniversary looms
Where there's a wheel, there's a way.
Interview
Assassin's Creed Shadows developer on adapting Japanese culture, social media pressures and Ubisoft's controversial apology
"Of course we're making creative choices, it's a video game."
News
Helldivers 2 gets gassy with Chemical Agents Warbond, pull my finger emote included
Gun with the wind.
News
Unity cancels controversial fees to use its game engine tools a year after introduction
Following "deep consultation" with developers.
Feature
Digital Foundry | Black Myth: Wukong - to what extent could PS5 Pro deliver an improved experience?
And how could Game Science improve the existing PS5 code?